Epoch/Sources/epoch_config/Configs/CfgItemInteractions.hpp
2019-03-25 00:23:55 +01:00

1110 lines
30 KiB
C++

/*
Legend:
interactAction: 0 = examine,
1 = eat,
2 = drink,
3 = build,
4 = refuel,
5 = siphon,
6 = Soiled-25,
7 = Warm+1,
8 = Cold-1,
9 = Energy 100,
10 = Repair Light,
11 = Repair Heavy,
12 = base painting,
13 = Heal Player,
14 = Unpack Backpack,
15 = Read
interactAttributes[] = {
{"Temp",0},
{"Hunger",0},
{"Thirst",0},
{"Energy",0},
{"Soiled",0},
{"Immunity",0},
{"Toxicity",0},
{"Stamina",0},
{"Wet",0},
{"BloodP",0},
{"NotUsed",0},
{"Alcohol",0},
{"Radiation",0}
};
*/
/*[[[cog from arma_config_tools import *; json_to_arma()]]]*/
/*
@author = "Aaron Clark - https://EpochMod.com";
@contributors[] = {"Andrew Gregory"};
@description = "Item interaction configs";
@licence = "Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike";
@github = "https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_config/Configs/CfgItemInteractions.hpp";
*/
class CfgItemInteractions
{
class Default
{
interactAction = 0;
};
class Food_base : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Hunger",600}};
};
class Food_TinCan_base : Food_base
{
interactReturnOnUse = "ItemEmptyTin";
};
class Food_Jar_base : Food_base
{
interactReturnOnUse = "emptyjar_epoch";
};
class Food_Cooler_base : Food_base
{
interactReturnOnUse = "ItemCoolerE";
};
class Drink_base : Default
{
interactAction = 2;
interactText = "DRINK";
interactAttributes[] = {{"Thirst",500}};
};
class Drink_Jar_base : Drink_base
{
interactReturnOnUse = "emptyjar_epoch";
};
class Soda_base : Drink_base
{
interactReturnOnUse = "ItemSodaEmpty";
};
class Item_Build_base : Default
{
interactAction = 3;
interactText = "BUILD";
};
class Item_Packed_base : Default
{
interactAction = 14;
interactText = "UNPACK";
};
class honey_epoch : Food_Jar_base
{
interactText = "EAT";
interactAttributes[] = {{"Immunity",1},{"Stamina",30}};
interactActions[] = {{"EMPTY","[1,[],'emptyjar_epoch'] call EPOCH_consumeItem;"}};
};
class sardines_epoch : Food_TinCan_base
{
interactAttributes[] = {{"Hunger",1000},{"Toxicity",7,1},{"Radiation",2,1}};
};
class meatballs_epoch : Food_TinCan_base
{
interactAttributes[] = {{"Hunger",1200},{"Radiation",2,1}};
};
class scam_epoch : Food_TinCan_base
{
interactAttributes[] = {{"Hunger",1000},{"Radiation",2,1}};
};
class sweetcorn_epoch : Food_TinCan_base
{
interactAttributes[] = {{"Hunger",600},{"Radiation",2,1}};
};
class FoodBioMeat : Food_TinCan_base
{
interactAttributes[] = {{"Hunger",1000},{"Toxicity",7},{"Radiation",2,1}};
};
class TacticalBacon : Food_TinCan_base
{
interactAttributes[] = {{"Hunger",500},{"Radiation",2,1}};
};
class ItemTrout : Food_base
{
interactAttributes[] = {{"Hunger",300},{"Toxicity",5,1}};
};
class ItemSeaBass : Food_base
{
interactAttributes[] = {{"Hunger",500},{"Toxicity",10,1}};
};
class ItemTuna : Food_base
{
interactAttributes[] = {{"Hunger",2500}};
};
class ItemTroutCooked : Food_base
{
interactAttributes[] = {{"Hunger",600}};
};
class ItemSeaBassCooked : Food_base
{
interactAttributes[] = {{"Hunger",1200}};
};
class ItemTunaCooked : Food_base
{
interactAttributes[] = {{"Hunger",5000}};
};
class FoodMeeps : Food_base
{
interactAttributes[] = {{"Hunger",500}};
};
class FoodSnooter : Food_base
{
interactAttributes[] = {{"Hunger",500},{"Stamina",50}};
};
class ItemCooler0 : Food_Cooler_base
{
interactAttributes[] = {{"Hunger",3000}};
};
class ItemCooler1 : Food_Cooler_base
{
interactAttributes[] = {{"Hunger",3500}};
};
class ItemCooler2 : Food_Cooler_base
{
interactAttributes[] = {{"Hunger",4000}};
};
class ItemCooler3 : Food_Cooler_base
{
interactAttributes[] = {{"Hunger",5000}};
};
class ItemCooler4 : Food_Cooler_base
{
interactAttributes[] = {{"Hunger",5000}};
};
class WhiskeyNoodle : Drink_base
{
interactAttributes[] = {{"Thirst",400},{"Toxicity",-1},{"Radiation",-1},{"Stamina",50},{"Alcohol",10},{"BloodP",1}};
};
class water_epoch : Drink_Jar_base
{
interactAttributes[] = {{"Thirst",500},{"Toxicity",5,1},{"Stamina",50}};
};
class clean_water_epoch : Drink_Jar_base
{
interactAttributes[] = {{"Thirst",500},{"Stamina",50}};
};
class HotAxeSauce_epoch : Drink_Jar_base
{
interactAttributes[] = {{"Thirst",-500},{"Immunity",1},{"Stamina",5}};
};
class ItemSodaRbull : Soda_base
{
interactAttributes[] = {{"Thirst",1000},{"Stamina",100}};
};
class ItemSodaOrangeSherbet : Soda_base
{
interactAttributes[] = {{"Thirst",800},{"Stamina",75}};
};
class ItemSodaPurple : Soda_base
{
interactAttributes[] = {{"Thirst",800},{"Stamina",75}};
};
class ItemSodaMocha : Soda_base
{
interactAttributes[] = {{"Thirst",650},{"Stamina",150}};
};
class ItemSodaBurst : Soda_base
{
interactAttributes[] = {{"Thirst",800},{"Stamina",75}};
};
class FoodWalkNSons : Soda_base
{
interactAttributes[] = {{"Thirst",1200},{"Stamina",150}};
};
class ItemSodaAlpineDude : Soda_base
{
interactAttributes[] = {{"Thirst",800},{"Stamina",800}};
};
class jerrycan_epoch : Default
{
interactAction = 4;
interactText = "FILL";
interactReturnOnUse = "jerrycanE_epoch";
interactAttributes[] = {10};
interactActions[] = {{"DRINK","[2,[['Toxicity',100],['Alcohol',50]],'jerrycanE_epoch'] call EPOCH_consumeItem;"},{"EMPTY","[2,[],'jerrycanE_epoch'] call EPOCH_consumeItem;"}};
};
class jerrycanE_epoch : Default
{
interactAction = 5;
interactText = "SIPHON";
interactReturnOnUse = "jerrycan_epoch";
interactAttributes[] = {10};
};
class lighter_epoch : Default
{
interactAction = 5;
interactText = "Fill";
interactReturnOnUse = "lighter_epoch";
interactAttributes[] = {2};
};
class FAK : Default
{
interactAction = 13;
interactText = "USE";
};
class ItemLockbox : Item_Build_base
{
buildClass = "LockBox_SIM_EPOCH";
};
class ItemSafe : Item_Build_base
{
buildClass = "Safe_SIM_EPOCH";
};
class ItemSafe_s : Item_Build_base
{
buildClass = "Safe_s_SIM_EPOCH";
};
class ItemGunSafe : Item_Build_base
{
buildClass = "GunSafe_SIM_EPOCH";
};
class JackKit : Item_Build_base
{
buildClass = "Jack_SIM_EPOCH";
};
class EnergyPack : Default
{
interactAction = 9;
interactText = "USE";
interactAttributes[] = {{"Energy",100}};
};
class EnergyPackLg : Default
{
interactAction = 9;
interactText = "USE";
interactAttributes[] = {{"Energy",1000}};
};
class VehicleRepair : Default
{
interactAction = 10;
interactText = "USE";
};
class VehicleRepairLg : Default
{
interactAction = 11;
interactText = "USE";
};
class Venom_EPOCH : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Toxicity",20,1}};
};
class SnakeCarcass_EPOCH : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Hunger",300},{"Soiled",1},{"Toxicity",10,1}};
};
class SnakeMeat_EPOCH : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Hunger",1200}};
};
class RabbitCarcass_EPOCH : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Hunger",300},{"Soiled",1},{"Toxicity",10,1}};
};
class CookedRabbit_EPOCH : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Hunger",1200}};
};
class ChickenCarcass_EPOCH : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Hunger",500},{"Soiled",1},{"Toxicity",25,1}};
};
class CookedChicken_EPOCH : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Hunger",2000}};
};
class GoatCarcass_EPOCH : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Hunger",500},{"Soiled",1},{"Toxicity",15,1}};
};
class DogCarcass_EPOCH : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Hunger",500},{"Soiled",1},{"Toxicity",15,1}};
};
class CookedDog_EPOCH : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Hunger",3000}};
};
class CookedGoat_EPOCH : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Hunger",3000}};
};
class SheepCarcass_EPOCH : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Hunger",500},{"Soiled",1},{"Toxicity",15,1}};
};
class CookedSheep_EPOCH : Default
{
interactAction = 1;
interactText = "EAT";
interactAttributes[] = {{"Hunger",3000}};
};
class ItemPowderMilk : Food_base
{
interactAttributes[] = {{"Thirst",-350},{"Hunger",300}};
};
class ItemRicebox : Food_base
{
interactAttributes[] = {{"Thirst",-1000},{"Hunger",1200}};
};
class ItemCereals : Food_base
{
interactAttributes[] = {{"Thirst",-1000},{"Hunger",1200}};
};
class ItemVitamins : Food_base
{
interactText = "Take Pills";
interactAttributes[] = {{"Immunity",20},{"Stamina",50},{"Toxicity",-5},{"Thirst",-150}};
};
class KitSpikeTrap : Item_Build_base
{
buildClass = "Spike_TRAP_SIM_EPOCH";
};
class KitMetalTrap : Item_Build_base
{
buildClass = "Metal_TRAP_SIM_EPOCH";
};
class KitStudWall : Item_Build_base
{
buildClass = "WoodLargeWall_EPOCH";
};
class KitJailWall : Item_Build_base
{
buildClass = "JailWall_EPOCH";
};
class KitWoodFloor : Item_Build_base
{
buildClass = "WoodFloor_EPOCH";
};
class KitWoodHalfFloor : Item_Build_base
{
buildClass = "WoodHalfFloor_EPOCH";
};
class KitWoodQuarterFloor : Item_Build_base
{
buildClass = "WoodQuarterFloor_EPOCH";
};
class KitWoodStairs : Item_Build_base
{
buildClass = "WoodStairs_EPOCH";
};
class KitWoodTower : Item_Build_base
{
buildClass = "WoodTower_EPOCH";
};
class KitMetalTower : Item_Build_base
{
buildClass = "MetalTower_EPOCH";
};
class KitMetalFloor : Item_Build_base
{
buildClass = "MetalFloor_EPOCH";
};
class KitMetalHalfFloor : Item_Build_base
{
buildClass = "MetalHalfFloor_EPOCH";
};
class KitMetalQuarterFloor : Item_Build_base
{
buildClass = "MetalQuarterFloor_EPOCH";
};
class KitCinderTower : Item_Build_base
{
buildClass = "CinderTower_EPOCH";
};
class KitCinderFloor : Item_Build_base
{
buildClass = "CinderFloor_EPOCH";
};
class KitCinderHalfFloor : Item_Build_base
{
buildClass = "CinderHalfFloor_EPOCH";
};
class KitCinderQuarterFloor : Item_Build_base
{
buildClass = "CinderQuarterFloor_EPOCH";
};
class KitWoodRamp : Item_Build_base
{
buildClass = "WoodRamp_EPOCH";
};
class KitTankTrap : Item_Build_base
{
buildClass = "TankTrap_SIM_EPOCH";
};
class KitHesco3 : Item_Build_base
{
buildClass = "Hesco3_EPOCH";
};
class KitWoodLadder : Item_Build_base
{
buildClass = "WoodLadder_EPOCH";
};
class KitFirePlace : Item_Build_base
{
buildClass = "FirePlace_SIM_EPOCH";
};
class KitTiPi : Item_Build_base
{
buildClass = "Tipi_SIM_EPOCH";
isStorage = 1;
};
class KitShelf : Item_Build_base
{
buildClass = "StorageShelf_SIM_EPOCH";
isStorage = 1;
};
class KitWorkbench : Item_Build_base
{
buildClass = "Workbench_SIM_EPOCH";
isStorage = 1;
};
class KitTentA : Item_Build_base
{
buildClass = "TentA_SIM_EPOCH";
isStorage = 1;
};
class KitTentDome : Item_Build_base
{
buildClass = "TentDome_SIM_EPOCH";
isStorage = 1;
};
class KitFoundation : Item_Build_base
{
buildClass = "Foundation_EPOCH";
};
class KitWoodFoundation : Item_Build_base
{
buildClass = "WoodFoundation_EPOCH";
};
class KitSolarGen : Item_Build_base
{
buildClass = "SolarGen_SIM_EPOCH";
};
class KitPlotPole : Item_Build_base
{
buildClass = "PlotPole_SIM_EPOCH";
};
class KitPlotPole_M : Item_Build_base
{
buildClass = "PlotPole_M_SIM_EPOCH";
};
class KitPlotPole_L : Item_Build_base
{
buildClass = "PlotPole_L_SIM_EPOCH";
};
class KitPlotPole_XL : Item_Build_base
{
buildClass = "PlotPole_XL_SIM_EPOCH";
};
class KitPlotPole_XXL : Item_Build_base
{
buildClass = "PlotPole_XXL_SIM_EPOCH";
};
class KitCinderWall : Item_Build_base
{
buildClass = "CinderWallHalf_EPOCH";
};
class Kit_Garden : Item_Build_base
{
buildClass = "Garden_EPOCH";
isStorage = 1;
};
class KitSolarCharger : Item_Build_base
{
buildClass = "SolarCharger_EPOCH";
isStorage = 1;
};
class KitSolarChargerXL : Item_Build_base
{
buildClass = "SolarChargerXL_EPOCH";
isStorage = 1;
};
class KitBurnBarrel : Item_Build_base
{
buildClass = "BurnBarrel_EPOCH";
};
class KitLightPole : Item_Build_base
{
buildClass = "LightPole_EPOCH";
};
class KitSmallForestCamoNet : Item_Build_base
{
buildClass = "SmallForestCamoNet_EPOCH";
};
class KitSmallDesertCamoNet : Item_Build_base
{
buildClass = "SmallDesertCamoNet_EPOCH";
};
class KitLargeForestCamoNet : Item_Build_base
{
buildClass = "LargeForestCamoNet_EPOCH";
};
class KitLargeDesertCamoNet : Item_Build_base
{
buildClass = "LargeDesertCamoNet_EPOCH";
};
class KitFirePlace_02 : Item_Build_base
{
buildClass = "FirePlace_02_EPOCH";
};
class KitFieldToilet : Item_Build_base
{
buildClass = "FieldToilet_EPOCH";
};
class KitScaffolding : Item_Build_base
{
buildClass = "Scaffolding_EPOCH";
};
class KitSink : Item_Build_base
{
buildClass = "Sink_EPOCH";
};
class KitPortableLight_Single : Item_Build_base
{
buildClass = "PortableLight_Single_EPOCH";
};
class KitPortableLight_Double : Item_Build_base
{
buildClass = "PortableLight_Double_EPOCH";
};
class KitWatchTower : Item_Build_base
{
buildClass = "WatchTower_EPOCH";
};
class KitSunShade : Item_Build_base
{
buildClass = "SunShade_EPOCH";
};
class KitFuelPump : Item_Build_base
{
buildClass = "FuelPump_EPOCH";
};
class KitBagBunker : Item_Build_base
{
buildClass = "BagBunker_EPOCH";
};
class KitSandBagWall : Item_Build_base
{
buildClass = "SandBagWall_EPOCH";
};
class KitSandBagWallLong : Item_Build_base
{
buildClass = "SandBagWallLong_EPOCH";
};
class KitBarGate : Item_Build_base
{
buildClass = "BarGate_EPOCH";
};
class KitWaterPump : Item_Build_base
{
buildClass = "WaterPump_EPOCH";
};
class KitBarbedWire : Item_Build_base
{
buildClass = "BarbedWire_EPOCH";
};
class BaseCam : Item_Build_base
{
buildClass = "BaseCam_EPOCH";
};
class PaintCanBase : Default
{
interactAction = 12;
interactText = "USE";
};
class PaintCanClear : PaintCanBase
{
colorName = "None";
textureIndex = 0;
};
class PaintCanBlk : PaintCanBase
{
colorName = "Black";
textureIndex = 1;
};
class PaintCanBlu : PaintCanBase
{
colorName = "Blue";
textureIndex = 2;
};
class PaintCanBrn : PaintCanBase
{
colorName = "Brown";
textureIndex = 3;
};
class PaintCanGrn : PaintCanBase
{
colorName = "Green";
textureIndex = 4;
};
class PaintCanOra : PaintCanBase
{
colorName = "Orange";
textureIndex = 5;
};
class PaintCanPur : PaintCanBase
{
colorName = "Purple";
textureIndex = 6;
};
class PaintCanRed : PaintCanBase
{
colorName = "Red";
textureIndex = 7;
};
class PaintCanTeal : PaintCanBase
{
colorName = "Teal";
textureIndex = 8;
};
class PaintCanYel : PaintCanBase
{
colorName = "Yellow";
textureIndex = 9;
};
class Poppy : Default
{
interactAction = 6;
interactText = "USE";
interactAttributes[] = {{"Immunity",10},{"Stamina",-100}};
};
class Goldenseal : Default
{
interactAction = 6;
interactText = "USE";
interactAttributes[] = {{"Toxicity",-5}};
};
class Pumpkin : Default
{
interactAction = 6;
interactText = "USE";
interactAttributes[] = {{"Hunger",500},{"Stamina",50}};
};
class Towelette : Default
{
interactAction = 6;
interactText = "USE";
interactAttributes[] = {{"Soiled",-25}};
};
class HeatPack : Default
{
interactAction = 7;
interactText = "USE";
interactAttributes[] = {{"Temp",1}};
};
class ColdPack : Default
{
interactAction = 8;
interactText = "USE";
interactAttributes[] = {{"Temp",-1}};
};
class ItemHotwire : Default
{
interactAction = 2;
interactText = "USE";
};
class ItemKeyKit : Default
{
interactAction = 2;
interactText = "USE";
};
class ItemBarrelF : Default
{
interactAction = 4;
interactText = "FILL";
interactAttributes[] = {210};
interactReturnOnUse = "ItemBarrelE";
};
class ItemBarrelE : Default
{
interactAction = 5;
interactText = "SIPHON";
interactAttributes[] = {210};
interactReturnOnUse = "ItemBarrelF";
};
class ItemKey : Default
{
interactAction = 2;
interactText = "USE";
};
class ItemKeyBlue : ItemKey {};
class ItemKeyGreen : ItemKey {};
class ItemKeyRed : ItemKey {};
class ItemKeyYellow : ItemKey {};
class ItemDoc1 : Default
{
interactAction = 15;
interactText = "READ";
};
class ItemDoc2 : ItemDoc1 {};
class ItemDoc3 : ItemDoc1 {};
class ItemDoc4 : ItemDoc1 {};
class ItemDoc5 : ItemDoc1 {};
class ItemDoc6 : ItemDoc1 {};
class ItemDoc7 : ItemDoc1 {};
class ItemDoc8 : ItemDoc1 {};
class ItemVehDoc1 : ItemDoc1 {};
class ItemVehDoc2 : ItemDoc1 {};
class ItemVehDoc3 : ItemDoc1 {};
class ItemVehDoc4 : ItemDoc1 {};
class KitVehicleUpgradeI_100_EPOCH : ItemDoc1 {};
class KitVehicleUpgradeI_200_EPOCH : ItemDoc1 {};
class KitVehicleUpgradeI_300_EPOCH : ItemDoc1 {};
class KitVehicleUpgradeII_100_EPOCH : ItemDoc1 {};
class KitVehicleUpgradeII_200_EPOCH : ItemDoc1 {};
class KitVehicleUpgradeII_300_EPOCH : ItemDoc1 {};
class KitVehicleUpgradeIII_100_EPOCH : ItemDoc1 {};
class KitVehicleUpgradeIII_200_EPOCH : ItemDoc1 {};
class KitVehicleUpgradeIII_300_EPOCH : ItemDoc1 {};
class KitVehicleUpgradeIV_100_EPOCH : ItemDoc1 {};
class KitVehicleUpgradeIV_200_EPOCH : ItemDoc1 {};
class KitVehicleUpgradeIV_300_EPOCH : ItemDoc1 {};
class ItemBulb : Default {};
class ItemBurlap : Default {};
class ItemBriefcaseE : Default {};
class ItemBriefcaseGold100oz : Default {};
class ItemBriefcaseSilver100oz : Default {};
class ItemAluminumBar : Default {};
class ItemAluminumBar10oz : Default {};
class ItemCopperBar : Default {};
class ItemCopperBar10oz : Default {};
class ItemTinBar : Default {};
class ItemTinBar10oz : Default {};
class ItemPlywoodPack : Default {};
class ItemComboLock : Default {};
class CircuitParts : Default {};
class Pelt_EPOCH : Default {};
class ItemPipe : Default {};
class ItemEmptyTin : Default {};
class ItemSodaEmpty : Default {};
class emptyjar_epoch : Default {};
class PartPlankPack : Default {};
class CinderBlocks : Default {};
class MortarBucket : Default {};
class ItemKiloHemp : Default {};
class ItemTopaz : Default {};
class ItemOnyx : Default {};
class ItemSapphire : Default {};
class ItemAmethyst : Default {};
class ItemEmerald : Default {};
class ItemCitrine : Default {};
class ItemRuby : Default {};
class ItemQuartz : Default {};
class ItemJade : Default {};
class ItemGarnet : Default {};
class ItemMixOil : Default {};
class ItemDocument : Default {};
class ItemDocumentMission : Default {};
class ItemSilverBar : Default {};
class ItemSilverBar10oz : Default {};
class ItemGoldBar : Default {};
class ItemGoldBar10oz : Default {};
class ItemRock : Default {};
class ItemStick : Default {};
class ItemRope : Default {};
class PartOre : Default {};
class PartOreSilver : Default {};
class PartOreGold : Default {};
class ItemPacked : Default {};
class ItemSolar : Default {};
class ItemCables : Default {};
class ItemBattery : Default {};
class ItemScraps : Default {};
class ItemCorrugated : Default {};
class ItemCorrugatedLg : Default {};
class 5Rnd_rollins_mag : Default {};
class CSGAS : Default {};
class sledge_swing : Default {};
class stick_swing : Default {};
class hatchet_swing : Default {};
class WoodLog_EPOCH : Default {};
class ItemCoolerE : Default {};
class Item_AssaultPack_cbr : Item_Packed_base
{
interactReturnOnUse = "B_AssaultPack_cbr";
};
class Item_AssaultPack_dgtl : Item_Packed_base
{
interactReturnOnUse = "B_AssaultPack_dgtl";
};
class Item_AssaultPack_khk : Item_Packed_base
{
interactReturnOnUse = "B_AssaultPack_khk";
};
class Item_AssaultPack_mcamo : Item_Packed_base
{
interactReturnOnUse = "B_AssaultPack_mcamo";
};
class Item_AssaultPack_ocamo : Item_Packed_base
{
interactReturnOnUse = "B_AssaultPack_ocamo";
};
class Item_AssaultPack_rgr : Item_Packed_base
{
interactReturnOnUse = "B_AssaultPack_rgr";
};
class Item_AssaultPack_sgg : Item_Packed_base
{
interactReturnOnUse = "B_AssaultPack_sgg";
};
class Item_AssaultPack_blk : Item_Packed_base
{
interactReturnOnUse = "B_AssaultPack_blk";
};
class Item_Carryall_cbr : Item_Packed_base
{
interactReturnOnUse = "B_Carryall_cbr";
};
class Item_Carryall_khk : Item_Packed_base
{
interactReturnOnUse = "B_Carryall_khk";
};
class Item_Carryall_mcamo : Item_Packed_base
{
interactReturnOnUse = "B_Carryall_mcamo";
};
class Item_Carryall_ocamo : Item_Packed_base
{
interactReturnOnUse = "B_Carryall_ocamo";
};
class Item_Carryall_oli : Item_Packed_base
{
interactReturnOnUse = "B_Carryall_oli";
};
class Item_Carryall_oucamo : Item_Packed_base
{
interactReturnOnUse = "B_Carryall_oucamo";
};
class Item_FieldPack_blk : Item_Packed_base
{
interactReturnOnUse = "B_FieldPack_blk";
};
class Item_FieldPack_cbr : Item_Packed_base
{
interactReturnOnUse = "B_FieldPack_cbr";
};
class Item_FieldPack_khk : Item_Packed_base
{
interactReturnOnUse = "B_FieldPack_khk";
};
class Item_FieldPack_ocamo : Item_Packed_base
{
interactReturnOnUse = "B_FieldPack_ocamo";
};
class Item_FieldPack_oli : Item_Packed_base
{
interactReturnOnUse = "B_FieldPack_oli";
};
class Item_FieldPack_oucamo : Item_Packed_base
{
interactReturnOnUse = "B_FieldPack_oucamo";
};
class Item_Kitbag_cbr : Item_Packed_base
{
interactReturnOnUse = "B_Kitbag_cbr";
};
class Item_Kitbag_mcamo : Item_Packed_base
{
interactReturnOnUse = "B_Kitbag_mcamo";
};
class Item_Kitbag_rgr : Item_Packed_base
{
interactReturnOnUse = "B_Kitbag_rgr";
};
class Item_Kitbag_sgg : Item_Packed_base
{
interactReturnOnUse = "B_Kitbag_sgg";
};
class Item_TacticalPack_blk : Item_Packed_base
{
interactReturnOnUse = "B_TacticalPack_blk";
};
class Item_TacticalPack_mcamo : Item_Packed_base
{
interactReturnOnUse = "B_TacticalPack_mcamo";
};
class Item_TacticalPack_ocamo : Item_Packed_base
{
interactReturnOnUse = "B_TacticalPack_ocamo";
};
class Item_TacticalPack_oli : Item_Packed_base
{
interactReturnOnUse = "B_TacticalPack_oli";
};
class Item_TacticalPack_rgr : Item_Packed_base
{
interactReturnOnUse = "B_TacticalPack_rgr";
};
class Item_smallbackpack_red : Item_Packed_base
{
interactReturnOnUse = "smallbackpack_red_epoch";
};
class Item_smallbackpack_green : Item_Packed_base
{
interactReturnOnUse = "smallbackpack_green_epoch";
};
class Item_smallbackpack_teal : Item_Packed_base
{
interactReturnOnUse = "smallbackpack_teal_epoch";
};
class Item_smallbackpack_pink : Item_Packed_base
{
interactReturnOnUse = "smallbackpack_pink_epoch";
};
class ItemCanvas : Default {};
class ItemSeedBag : Default {};
class SeedPacket_GoldenSeal : Food_base {
interactAttributes[] = {{"Toxicity",-1}};
interactReturnOnUse = "ItemSeedBag";
};
class SeedPacket_Hemp : Food_base {
interactAttributes[] = {{"Immunity",1},{"Stamina",30},{"Hunger",100}};
interactReturnOnUse = "ItemSeedBag";
};
class SeedPacket_Poppy : Food_base {
interactAttributes[] = {{"Immunity",1},{"Stamina",30},{"Hunger",50}};
interactReturnOnUse = "ItemSeedBag";
};
class SeedPacket_Pumpkin : Food_base {
interactAttributes[] = {{"Immunity",1},{"Stamina",30},{"Hunger",100}};
interactReturnOnUse = "ItemSeedBag";
};
class SeedPacket_Sunflower : Food_base {
interactAttributes[] = {{"Immunity",1},{"Toxicity",-2},{"Stamina",30},{"Hunger",100}};
interactReturnOnUse = "ItemSeedBag";
};
class ItemBakedBeans : Food_TinCan_base
{
interactAttributes[] = {{"Hunger",800},{"Radiation",2,1}};
};
class gyro_wrap_epoch : Food_base
{
interactAttributes[] = {{"Hunger",600}};
};
class icecream_epoch : Food_base
{
interactAttributes[] = {{"Hunger",200},{"Stamina",20}};
};
class redburger_epoch : Food_base
{
interactAttributes[] = {{"Hunger",600}};
};
class bluburger_epoch : Food_base
{
interactAttributes[] = {{"Hunger",600}};
};
class krypto_candy_epoch : Food_base
{
interactAttributes[] = {{"Hunger",500},{"Stamina",50}};
};
class ItemBottlePlastic_Clean : Drink_base
{
interactAttributes[] = {{"Thirst",500},{"Stamina",50}};
interactReturnOnUse = "ItemBottlePlastic_Empty";
};
class ItemCanteen_Clean : Drink_base
{
interactAttributes[] = {{"Thirst",1000},{"Stamina",100}};
interactReturnOnUse = "ItemCanteen_Empty";
};
class ItemBottlePlastic_Dirty: Drink_base
{
interactAttributes[] = {{"Thirst",500},{"Toxicity",5,1},{"Stamina",50},{"Radiation",2,1}};
interactReturnOnUse = "ItemBottlePlastic_Empty";
};
class ItemCanteen_Dirty : Drink_base
{
interactAttributes[] = {{"Thirst",1000},{"Toxicity",10,1},{"Stamina",100},{"Radiation",4,1}};
interactReturnOnUse = "ItemCanteen_Empty";
};
class adrenaline_epoch : Drink_base
{
interactText = "USE"; // todo digest system to give attributes over time
interactAttributes[] = {{"Thirst",-50},{"Stamina",120},{"BloodP",20},{"Toxicity",5}};
};
class atropine_epoch : Drink_base
{
interactText = "USE"; // todo digest system to give attributes over time
interactAttributes[] = {{"Thirst",-50},{"Stamina",-20},{"Toxicity",-5},{"Immunity",-1}};
};
class morphine_epoch : Default
{
interactAction = 16; // currently heals most damaged hitpoint first on self and gives attributes
interactText = "USE";
interactAttributes[] = {{"Thirst",-20},{"Stamina",-50},{"Toxicity",5},{"BloodP",5}};
};
class caffeinepills_epoch : Food_base
{
// todo digest system to give attributes over time (some type of boost system is needed as well as new action to feed it)
interactAttributes[] = {{"Thirst",-20},{"Stamina",50},{"Toxicity",1}};
};
class orlistat_epoch : Food_base
{
// todo should reduce hunger downtick for a duration, if too much is taken causes bowel issues?
interactAttributes[] = {{"Thirst",-20},{"Hunger",25},{"BloodP",-1}};
};
class nanite_cream_epoch : Food_base
{
interactText = "USE";
interactAttributes[] = {{"Radiation",-25},{"Soiled",20},{"Toxicity",5},{"Immunity",5}};
};
class nanite_gun_epoch : Food_base
{
interactText = "USE";
interactAttributes[] = {{"Radiation",-100},{"Toxicity",5},{"Immunity",5}};
};
class nanite_pills_epoch : Food_base
{
interactText = "USE";
interactAttributes[] = {{"Radiation",-10},{"Thirst",-50},{"Toxicity",5},{"Immunity",5}};
};
class iodide_pills_epoch : Food_base
{
interactText = "USE";
interactAttributes[] = {{"Radiation",-15},{"Thirst",-50},{"Immunity",5}};
};
class ItemDefibrillator : Default
{
interactAction = 17;
interactText = "ReCharge";
};
class BaseCamTerminal : Item_Build_base
{
buildClass = "BaseCamTerminal_EPOCH";
interactActions[] = {{"Watch","call Epoch_CamUse;"}};
};
class KitSnowman : Item_Build_base
{
buildClass = "snowman_EPOCH";
};
class KitPlyThirdWall_EPOCH : Item_Build_base
{
buildClass = "PlyThirdWall_EPOCH";
};
};
/*[[[end]]]*/