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since setUnitLoadout arguments can be global and have global effect it may work better than some of the inventory commands that only work with local args. (like: https://community.bistudio.com/wiki/addBackpack, https://community.bistudio.com/wiki/addWeapon, etc.) If this helps then, a more Ideal fix would be to just use getUnitLoadout on player save and setUnitLoadout on player logins. |
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epoch_server_core.pbo | ||
epoch_server_debris_event.pbo | ||
epoch_server_events.pbo | ||
epoch_server_settings.pbo | ||
epoch_server.pbo |