Epoch/Sources/epoch_code/gui/scripts/group
He-Man 0ccc0c02fb Update EPOCH_Group_BtnInvite.sqf
If two players from the same group connect at exact the same time, they can not "find" and join each others Group. So you can invite the other player again and he is doubled in the Group.
This prevents from inviting again.
Already implemented on our Server since a few weeks without problems.
2016-10-24 22:45:14 +02:00
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EPOCH_cGroup_BtnCreate.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_cGroup_groupText.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_cGroup_onLoad.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_Group_BtnInvite.sqf Update EPOCH_Group_BtnInvite.sqf 2016-10-24 22:45:14 +02:00
EPOCH_Group_BtnKick.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_Group_BtnLeave.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_Group_BtnMod.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_Group_Combo.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_Group_invitePlayer.sqf New Function: Epoch_message 2016-06-18 02:22:29 +01:00
EPOCH_Group_List.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_Group_onLoad.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_Group_update.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00
EPOCH_iGroup_acceptInvite.sqf correct file path to current branch 2016-06-13 11:54:19 -05:00
EPOCH_iGroup_onLoad.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00
EPOCH_iGroup_refresh.sqf private array cleanup p1 2016-08-31 19:29:08 -05:00