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132 lines
4.7 KiB
Plaintext
132 lines
4.7 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Weapon fired handler
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/EPOCH_fnc_playerFired.sqf
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Example:
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player addEventHandler ["Fired", {_this call EPOCH_fnc_playerFired}];
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Parameter(s):
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_this select 0: unit: Object - Object the event handler is assigned to
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_this select 1: weapon: String - Fired weapon
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_this select 2: muzzle: String - Muzzle that was used
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_this select 3: mode: String - Current mode of the fired weapon
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_this select 4: ammo: String - Ammo used
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_this select 5: magazine: String - magazine name which was used
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_this select 6: projectile: Object - Object of the projectile that was shot (Arma 2: OA and onwards)
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Returns:
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NOTHING
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_ammoConfig","_attachments","_currentDMG","_currentHIT","_cursorTarget","_gesture","_heal","_highestDMG","_newDMG","_nuisanceLevel","_playerNuisanceKeyFinal","_repaired"];
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//[[[end]]]
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params ["_unit","_weapon","_muzzle","_mode","_ammo","_magazine","_projectile"];
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EPOCH_lastFiredLocation = getPosATL player;
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switch true do {
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case (_ammo isKindOf "B_EnergyPack"): {
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if (!isNull cursorTarget) then {
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_cursorTarget = cursorTarget;
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_repaired = false;
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if ((player distance _cursorTarget) <= (((SizeOf (TypeOf _cursorTarget))/2) max 6) min 12) then {
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_attachments = handgunItems player;
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_heal = false;
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if (_cursorTarget isKindOf "Man") then {
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if !(missionnamespace getvariable ["EPOCH_OldRevive",false]) exitwith {};
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if ("Heal_EPOCH" in _attachments) then {
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_heal = true;
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};
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if ("Defib_EPOCH" in _attachments) then {
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if (!alive _cursorTarget) then {
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[_cursorTarget,player,Epoch_personalToken] remoteExec ["EPOCH_server_revivePlayer",2];
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};
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};
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} else {
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if ("Repair_EPOCH" in _attachments) then {
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_heal = true;
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};
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};
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if (_heal) then {
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_highestDMG = 0;
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_currentHIT = -1;
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_currentDMG = 0;
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{
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_currentDMG = _x;
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if (EPOCH_AdvancedVehicleRepair_Enabled) then {
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if (_cursorTarget iskindof "Landvehicle" || _cursorTarget iskindof "SHIP" || _cursorTarget iskindof "AIR" || _cursorTarget iskindof "TANK") then {
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if (_currentDMG > 0.9) then {
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_currentDMG = 0;
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};
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};
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};
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if (_currentDMG > _highestDMG) then{
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_highestDMG = _currentDMG;
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_currentHIT = _forEachIndex;
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};
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}forEach((getAllHitPointsDamage _cursorTarget) param[2,[]]);
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if (_highestDMG > 0) then {
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_newDMG = ((_highestDMG - 0.5) max 0);
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["Partially healed / repaired",5] call epoch_message;
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if (local _cursorTarget) then {
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[_cursorTarget,[[_currentHIT,_newDMG]]] call EPOCH_client_repairVehicle;
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} else {
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[_cursorTarget,[[_currentHIT,_newDMG]],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
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};
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} else {
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["Full healed / repaired or too much damaged",5] call epoch_message;
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if ((damage _cursorTarget) > 0) then {
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[_cursorTarget,["ALL",0],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
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};
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};
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};
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};
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};
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};
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case (_ammo isKindOf "B_Hatchet"): {
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_gesture = selectRandom ["GestureSwing0", "GestureSwing1", "GestureSwing2"];
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player playActionNow _gesture;
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call EPOCH_chopWood;
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};
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case (_ammo isKindOf "B_Swing" || _ammo isKindOf "B_Stick") : {
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player playActionNow "SledgeSwing";
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if (_weapon isEqualTo "MeleeRod") then {
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call EPOCH_fish;
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}
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else {
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call EPOCH_mineRocks;
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if (_weapon in ["MeleeSword","Power_Sword"]) then {
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call EPOCH_chopWood;
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};
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};
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};
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case (_ammo isKindOf "ChainSaw_Bullet"): {
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call EPOCH_chopWood;
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};
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default {
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_ammoConfig = (configFile >> "CfgAmmo" >> _ammo);
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_nuisanceLevel = ceil ((getNumber (_ammoConfig >> "audibleFire") * getNumber (_ammoConfig >> "caliber"))*Epoch_NuisanceMulti);
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// reduce when not in a city or town
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if (EPOCH_nearestLocations isEqualTo[]) then{
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_nuisanceLevel = _nuisanceLevel / 2;
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};
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// reduce if using a silencer
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if (((player weaponAccessories _muzzle) select 0) != "") then{
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_nuisanceLevel = _nuisanceLevel / 2;
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};
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// Nuisance System 0.1
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(EPOCH_customVarLimits select (EPOCH_customVars find "Nuisance")) params [["_playerLimitMax",100],["_playerLimitMin",0]];
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_playerNuisanceKeyFinal = "EPOCH_playerNuisance";
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if !(isNil "_playerNuisanceKey") then {_playerNuisanceKeyFinal = _playerNuisanceKey};
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[_playerNuisanceKeyFinal,_nuisanceLevel,_playerLimitMax,_playerLimitMin] call EPOCH_fnc_setVariableLimited;
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};
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};
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