Epoch/Sources/epoch_code/compile/functions/EPOCH_fnc_playerFired.sqf

132 lines
4.7 KiB
Plaintext
Raw Normal View History

2015-12-07 16:24:52 +00:00
/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Weapon fired handler
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
2016-06-13 16:54:19 +00:00
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/functions/EPOCH_fnc_playerFired.sqf
2015-12-07 16:24:52 +00:00
Example:
player addEventHandler ["Fired", {_this call EPOCH_fnc_playerFired}];
Parameter(s):
_this select 0: unit: Object - Object the event handler is assigned to
_this select 1: weapon: String - Fired weapon
_this select 2: muzzle: String - Muzzle that was used
_this select 3: mode: String - Current mode of the fired weapon
_this select 4: ammo: String - Ammo used
_this select 5: magazine: String - magazine name which was used
_this select 6: projectile: Object - Object of the projectile that was shot (Arma 2: OA and onwards)
Returns:
NOTHING
*/
2016-09-01 00:29:08 +00:00
//[[[cog import generate_private_arrays ]]]
2017-09-29 16:29:20 +00:00
private ["_ammoConfig","_attachments","_currentDMG","_currentHIT","_cursorTarget","_gesture","_heal","_highestDMG","_newDMG","_nuisanceLevel","_playerNuisanceKeyFinal","_repaired"];
2016-09-01 00:29:08 +00:00
//[[[end]]]
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
params ["_unit","_weapon","_muzzle","_mode","_ammo","_magazine","_projectile"];
EPOCH_lastFiredLocation = getPosATL player;
2015-09-14 20:55:36 +00:00
switch true do {
2015-10-12 19:15:10 +00:00
case (_ammo isKindOf "B_EnergyPack"): {
2015-09-14 20:55:36 +00:00
if (!isNull cursorTarget) then {
_cursorTarget = cursorTarget;
_repaired = false;
if ((player distance _cursorTarget) <= (((SizeOf (TypeOf _cursorTarget))/2) max 6) min 12) then {
2015-09-14 20:55:36 +00:00
_attachments = handgunItems player;
_heal = false;
if (_cursorTarget isKindOf "Man") then {
if !(missionnamespace getvariable ["EPOCH_OldRevive",false]) exitwith {};
2015-09-14 20:55:36 +00:00
if ("Heal_EPOCH" in _attachments) then {
_heal = true;
};
if ("Defib_EPOCH" in _attachments) then {
if (!alive _cursorTarget) then {
2015-12-23 17:38:11 +00:00
[_cursorTarget,player,Epoch_personalToken] remoteExec ["EPOCH_server_revivePlayer",2];
2015-09-14 20:55:36 +00:00
};
};
} else {
if ("Repair_EPOCH" in _attachments) then {
_heal = true;
};
};
if (_heal) then {
_highestDMG = 0;
_currentHIT = -1;
_currentDMG = 0;
{
_currentDMG = _x;
2017-07-31 16:28:18 +00:00
if (EPOCH_AdvancedVehicleRepair_Enabled) then {
if (_cursorTarget iskindof "Landvehicle" || _cursorTarget iskindof "SHIP" || _cursorTarget iskindof "AIR" || _cursorTarget iskindof "TANK") then {
if (_currentDMG > 0.9) then {
_currentDMG = 0;
};
};
};
2015-09-14 20:55:36 +00:00
if (_currentDMG > _highestDMG) then{
_highestDMG = _currentDMG;
_currentHIT = _forEachIndex;
};
}forEach((getAllHitPointsDamage _cursorTarget) param[2,[]]);
if (_highestDMG > 0) then {
_newDMG = ((_highestDMG - 0.5) max 0);
2017-12-02 20:22:43 +00:00
["Partially healed / repaired",5] call epoch_message;
2015-09-14 20:55:36 +00:00
if (local _cursorTarget) then {
2017-07-31 16:28:18 +00:00
[_cursorTarget,[[_currentHIT,_newDMG]]] call EPOCH_client_repairVehicle;
2015-09-14 20:55:36 +00:00
} else {
2017-07-31 16:28:18 +00:00
[_cursorTarget,[[_currentHIT,_newDMG]],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
2015-09-14 20:55:36 +00:00
};
} else {
2017-12-02 20:22:43 +00:00
["Full healed / repaired or too much damaged",5] call epoch_message;
2015-09-14 20:55:36 +00:00
if ((damage _cursorTarget) > 0) then {
2015-12-23 17:38:11 +00:00
[_cursorTarget,["ALL",0],player,Epoch_personalToken] remoteExec ["EPOCH_server_repairVehicle",2];
2015-09-14 20:55:36 +00:00
};
};
};
};
};
};
2015-10-12 19:15:10 +00:00
case (_ammo isKindOf "B_Hatchet"): {
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
2016-04-08 20:21:46 +00:00
_gesture = selectRandom ["GestureSwing0", "GestureSwing1", "GestureSwing2"];
2015-09-14 20:55:36 +00:00
player playActionNow _gesture;
call EPOCH_chopWood;
};
case (_ammo isKindOf "B_Swing" || _ammo isKindOf "B_Stick") : {
player playActionNow "SledgeSwing";
2015-10-12 19:15:10 +00:00
if (_weapon isEqualTo "MeleeRod") then {
call EPOCH_fish;
2018-03-16 13:14:49 +00:00
}
else {
call EPOCH_mineRocks;
if (_weapon in ["MeleeSword","Power_Sword"]) then {
call EPOCH_chopWood;
};
2015-10-12 19:15:10 +00:00
};
2015-09-14 20:55:36 +00:00
};
case (_ammo isKindOf "ChainSaw_Bullet"): {
call EPOCH_chopWood;
};
2015-10-12 19:15:10 +00:00
default {
_ammoConfig = (configFile >> "CfgAmmo" >> _ammo);
_nuisanceLevel = ceil ((getNumber (_ammoConfig >> "audibleFire") * getNumber (_ammoConfig >> "caliber"))*Epoch_NuisanceMulti);
// reduce when not in a city or town
if (EPOCH_nearestLocations isEqualTo[]) then{
_nuisanceLevel = _nuisanceLevel / 2;
2015-09-14 20:55:36 +00:00
};
// reduce if using a silencer
2015-09-14 20:55:36 +00:00
if (((player weaponAccessories _muzzle) select 0) != "") then{
_nuisanceLevel = _nuisanceLevel / 2;
2015-09-14 20:55:36 +00:00
};
// Nuisance System 0.1
2017-09-29 16:29:20 +00:00
(EPOCH_customVarLimits select (EPOCH_customVars find "Nuisance")) params [["_playerLimitMax",100],["_playerLimitMin",0]];
2017-09-27 02:20:41 +00:00
_playerNuisanceKeyFinal = "EPOCH_playerNuisance";
2017-09-28 17:00:48 +00:00
if !(isNil "_playerNuisanceKey") then {_playerNuisanceKeyFinal = _playerNuisanceKey};
2017-09-27 02:20:41 +00:00
[_playerNuisanceKeyFinal,_nuisanceLevel,_playerLimitMax,_playerLimitMin] call EPOCH_fnc_setVariableLimited;
2015-09-14 20:55:36 +00:00
};
2015-10-12 19:15:10 +00:00
};