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87c23b106f
* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
86 lines
2.4 KiB
Plaintext
86 lines
2.4 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Unisex check for vests, gives swing ammo and performs radio changed check
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_UnisexCheck.sqf
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*/
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private ["_femaleVariant","_vest","_item","_config","_woman","_maleVariant","_vestItems","_mags"];
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params ["_unit","_container","_item"];
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// check for access of a locked container
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if (_container getVariable['EPOCH_Locked', false]) then {
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// kick player
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EPOCH_kicked = format ["%1 attempted to access a locked %2 with %3",_unit,_container,_item];
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publicVariableServer "EPOCH_kicked";
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};
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_mags = (magazines player) + (handgunMagazine player);
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// TODO optimize
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if (_item in ["Hatchet","CrudeHatchet"]) then {
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if !("Hatchet_swing" in _mags) then {
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player addMagazine "Hatchet_swing";
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};
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};
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if (_item in ["MeleeSledge","MeleeMaul","MeleeSword"]) then {
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if !("sledge_swing" in _mags) then {
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player addMagazine "sledge_swing";
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};
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};
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if (_item in ["WoodClub","Plunger","MeleeRod"]) then {
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if !("stick_swing" in _mags) then {
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player addMagazine "stick_swing";
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};
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};
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//Radio Check
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if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _item)) == "ItemRadio") then {
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if (_item in(assignedItems player)) then {
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EPOCH_equippedItem_PVS = [_item,true,player];
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};
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};
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// Unisex vest check
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_woman = getNumber(configFile >> "CfgVehicles" >> (typeOf player) >> "woman");
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_config = configfile >> "cfgweapons" >> _item;
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if (_woman == 1) then {
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if (isClass _config) then {
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if (isText (_config >> "femaleVest")) then {
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_femaleVariant = getText (_config >> "femaleVest");
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_vest = vest player;
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if (_item == _vest) then {
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if (_femaleVariant != _vest) then {
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// get items in existing vest
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_vestItems = vestItems player;
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// remove vest
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removeVest player;
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// replace with female variant
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player addVest _femaleVariant;
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// readd items to players vest
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{player addItemToVest _x} forEach _vestItems;
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};
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};
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};
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};
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} else {
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if (isClass _config) then {
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if (isText (_config >> "maleVest")) then {
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_maleVariant = getText (_config >> "maleVest");
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_vest = vest player;
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if (_item == _vest) then {
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if (_maleVariant != _vest) then {
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removeVest player;
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player addVest _maleVariant;
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};
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};
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};
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};
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};
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