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* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
79 lines
2.5 KiB
Plaintext
79 lines
2.5 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Initalize variables used client side and server side
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/init/both_init.sqf
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*/
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private ["_customVarsInit","_antagonistSpawnDefaults","_spawnLimits","_say3dsounds"];
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// Init Custom vars
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EPOCH_customVars = [];
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EPOCH_defaultVars = [];
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EPOCH_customVarLimits = [];
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EPOCH_customVarsDefaults = [
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["Temp",98.6,[106.7,95]],
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["Hunger",5000,[5000,0]],
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["Thirst",2500,[2500,0]],
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["AliveTime",0,[0,0]],
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["Energy",0,[2500,0]],
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["Wet",0,[100,0]],
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["Soiled",0,[100,0]],
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["Immunity",0,[100,0]],
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["Toxicity",0,[100,0]],
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["Stamina",100,["EPOCH_playerStaminaMax",0]],
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["Crypto",0,[250000,0]],
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["HitPoints",[0,0,0,0],[1,1,1,1]],
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["BloodP",100,[190,0]],
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["SpawnArray",[],[]],
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["Karma",0,[50000,-50000]],
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["Alcohol",0,[100,0]],
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["Radiation",0,[100,0]]
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];
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_customVarsInit = ["CfgEpochClient", "customVarsDefaults", EPOCH_customVarsDefaults] call EPOCH_fnc_returnConfigEntryV2;
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{
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EPOCH_customVars pushBack (_x select 0);
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EPOCH_defaultVars pushBack (_x select 1);
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EPOCH_customVarLimits pushBack (_x param [2,[]]);
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} forEach _customVarsInit;
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EPOCH_customVarCount = count EPOCH_customVars;
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// Init antagonist spawn limits
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EPOCH_spawnIndex = [];
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EPOCH_spawnLimits = [];
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_antagonistSpawnDefaults = [
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["Epoch_Cloak_F", 1],
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["GreatWhite_F", 2],
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["Epoch_Sapper_F",2],
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["Epoch_SapperB_F",1],
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["I_UAV_01_F",2],
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["PHANTOM",1],
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["B_Heli_Transport_01_F",1]
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];
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_spawnLimits = ["CfgEpochClient", "antagonistSpawnIndex", _antagonistSpawnDefaults] call EPOCH_fnc_returnConfigEntryV2;
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{
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EPOCH_spawnIndex pushBack (_x select 0);
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EPOCH_spawnLimits pushBack (_x select 1);
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} forEach _spawnLimits;
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//GroupSize (number) // Price (String)
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EPOCH_group_upgrade_lvl = ["CfgEpochClient", "group_upgrade_lvl", [4,"100",6,"300",8,"500",10,"1000",12,"1500",13,"1750",14,"2000",15,"3000",16,"5000"]] call EPOCH_fnc_returnConfigEntryV2;
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// Init 3d sound handler
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EPOCH_sounds = [];
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EPOCH_soundsDistance = [];
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_say3dsounds = "isClass _x" configClasses (configFile >> "CfgSay3Dhandler");
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{
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EPOCH_sounds pushBack (configName _x);
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EPOCH_soundsDistance pushBack getNumber(_x >> "distance");
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} forEach _say3dsounds;
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// disable remote sensors on server and client as all Epoch AI is local to the side controlling it.
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disableRemoteSensors (["CfgEpochClient", "disableRemoteSensors", true] call EPOCH_fnc_returnConfigEntryV2);
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