Epoch/Sources/epoch_server/init
vbawol 01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
..
server_init.sqf call compile to parseSimpleArray 2017-08-30 16:44:55 -05:00
server_securityfunctions.sqf better way to handle login fsm variables 2017-08-26 09:57:59 -05:00
server_variables.sqf Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00