Epoch/Server_Install_Pack/sc/users/sc/sc.arma3profile

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version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
difficulty="Custom";
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
// Simulation
reducedDamage = 0; // Reduced damage
// Situational awareness
groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
// Personal awareness
weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled)
weaponCrosshair = 1; // Weapon crosshair (0 = disabled, 1 = enabled)
visionAid = 0; // Vision aid (0 = disabled, 1 = enabled)
// View
thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled)
cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled)
// Multiplayer
scoreTable = 1; // Score table (0 = disabled, 1 = enabled)
deathMessages = 1; // Killed by (0 = disabled, 1 = enabled)
vonID = 1; // VON ID (0 = disabled, 1 = enabled)
// Misc
mapContent = 0; // Extended map content (0 = disabled, 1 = enabled)
autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled)
multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled)
};
aiLevelPreset=2;
};
class CustomAILevel
{
skillAI=1;
precisionAI=0;
};
};