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https://github.com/EpochModTeam/Epoch.git
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52 lines
1.9 KiB
Plaintext
52 lines
1.9 KiB
Plaintext
version=1;
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blood=1;
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singleVoice=0;
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gamma=1;
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brightness=1;
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difficulty="Custom";
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class DifficultyPresets
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{
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class CustomDifficulty
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{
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class Options
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{
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// Simulation
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reducedDamage = 0; // Reduced damage
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// Situational awareness
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groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always)
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friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
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enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
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detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
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commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
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waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
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// Personal awareness
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weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
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stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always)
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staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled)
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weaponCrosshair = 1; // Weapon crosshair (0 = disabled, 1 = enabled)
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visionAid = 0; // Vision aid (0 = disabled, 1 = enabled)
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// View
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thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled)
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cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled)
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// Multiplayer
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scoreTable = 1; // Score table (0 = disabled, 1 = enabled)
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deathMessages = 1; // Killed by (0 = disabled, 1 = enabled)
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vonID = 1; // VON ID (0 = disabled, 1 = enabled)
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// Misc
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mapContent = 0; // Extended map content (0 = disabled, 1 = enabled)
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autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled)
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multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled)
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};
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aiLevelPreset=2;
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};
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class CustomAILevel
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{
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skillAI=1;
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precisionAI=0;
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};
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};
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