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* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Epoch gamemode server Side map specific configs for ProvingGrounds_PMC.
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_server_settngs/configs/maps/ProvingGrounds_PMC.h
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*/
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class ProvingGrounds_PMC : Default
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{
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worldSize = 0; // 0 = default to worldSize command
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plantLimit = 5;
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vehicleSpawnTypes[] = {
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{"FlatAreaCity",1},
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{"FlatAreaCitySmall",1},
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{"NameCity",2},
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{"NameVillage",1},
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{"NameCityCapital",4},
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{"Airport",5},
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{"NameLocal",2},
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{"StrongpointArea",1},
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{"VegetationBroadleaf",1},
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{"VegetationFir",1},
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{"ViewPoint",1}
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};
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traderBlds[] = {};
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containerPos[] = {};
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telePos[] = {
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// N [-0.286865,8.17383,-10.3098]
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// S [-0.415527,-7.05298,-10.3098]
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// E [13.5127,0.410156,-10.3098]
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// W [-14.4316,0.112793,-10.3098]
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//{ "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", "north" },
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//{ "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", "west" },
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//{ "Transport_E_EPOCH", { 13.5127,0.410156,-10.3098 }, "", "east" },
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{ "Transport_C_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", "south" }
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};
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propsPos[] = {
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};
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staticNpcPos[] = {
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};
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};
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