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https://github.com/EpochModTeam/Epoch.git
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2ef6790a8f
Moving "Epoch_Itemdisplayname" also to server will rename it to "EPOCH_fnc_Itemdisplayname", so we now only link to the new function. Means, that you can now use: Client side: "EPOCH_Itemdisplayname" or "EPOCH_fnc_Itemdisplayname" Server side: "EPOCH_fnc_Itemdisplayname" So no eventually third-party scripts will take effect. |
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.. | ||
EPOCH_client_updatePlayerStat.sqf | ||
EPOCH_colorRange.sqf | ||
EPOCH_convertTemp.sqf | ||
EPOCH_fn_returnConfigEntryV2.sqf | ||
EPOCH_fnc_addItemOverflow.sqf | ||
EPOCH_fnc_addMagazineOverflow.sqf | ||
EPOCH_fnc_arrayStringToBool.sqf | ||
EPOCH_fnc_arrayToLogic.sqf | ||
EPOCH_fnc_createLocalMarkerSet.sqf | ||
EPOCH_fnc_cursorTarget.sqf | ||
EPOCH_fnc_deleteLocalMarkerSet.sqf | ||
EPOCH_fnc_dirToFuzzy.sqf | ||
EPOCH_fnc_dynamicFSM.sqf | ||
EPOCH_fnc_findRandomPosBehind.sqf | ||
EPOCH_fnc_findSafePos.sqf | ||
EPOCH_fnc_findSapperStalkLocation.sqf | ||
EPOCH_fnc_getHitPointsDamageAverage.sqf | ||
EPOCH_fnc_isInsideBuilding.sqf | ||
EPOCH_fnc_playerAttachToAntagonist.sqf | ||
EPOCH_fnc_playerDeath.sqf | ||
EPOCH_fnc_playerDeathDetonate.sqf | ||
EPOCH_fnc_playerDeathMorph.sqf | ||
EPOCH_fnc_playerFired.sqf | ||
EPOCH_fnc_playerSetVariable.sqf | ||
EPOCH_fnc_returnHudVar.sqf | ||
EPOCH_fnc_setVariableLimited.sqf | ||
EPOCH_fnc_spawnEffects.sqf | ||
EPOCH_fnc_stringLeft.sqf | ||
EPOCH_fnc_triggerAntagonist.sqf | ||
EPOCH_fnc_vectorDivide.sqf | ||
EPOCH_giveAttributes.sqf | ||
EPOCH_itemData.sqf | ||
EPOCH_itemDisplayName.sqf | ||
EPOCH_itemPicture.sqf | ||
EPOCH_returnConfig.sqf | ||
EPOCH_returnConfigV2.sqf | ||
Epoch_SortArrayByDistance.sqf | ||
EPOCH_worldObjectType.sqf |