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40f2c98f0c
[Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH) [Changed] Great White Sharks will now spawn if player is deep enough in the ocean. [Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action. changed zombieRndChance to zombieRngChance and added default entry into CfgEpochClient |
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.. | ||
CfgActionMenu | ||
CfgEpochClient | ||
CfgMissions | ||
CfgBaseBuilding.hpp | ||
CfgBuildingLootPos.hpp | ||
CfgClientFunctions.hpp | ||
cfgCrafting.hpp | ||
CfgDynamicHUD.hpp | ||
CfgEpochClient.hpp | ||
CfgEpochConfiguration.hpp | ||
CfgFunctions.hpp | ||
CfgFunctions.json | ||
CfgItemInteractions.hpp | ||
CfgItemSort.hpp | ||
CfgMasterLoop.hpp | ||
CfgMissions.hpp | ||
CfgMissionsTasks.hpp | ||
CfgObjectInteractions.hpp | ||
CfgPricing.hpp | ||
CfgRemoteExec.hpp | ||
CfgSay3Dhandler.hpp | ||
CfgSnapChecks.hpp | ||
CfgSwitchMovehandler.hpp | ||
CfgTraderMissions.hpp |