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https://github.com/EpochModTeam/Epoch.git
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add back comments and one recipe
added crafting mortar with 12 Rocks 2 dirty water Fire + Workbench nearby. #647
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@ -35,51 +35,65 @@ class CfgCrafting
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{
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DeveloperMode = 0;
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colorScheme[] = {"\x\addons\a3_epoch_code\Data\UI\crafting\cancel.paa","\x\addons\a3_epoch_code\Data\UI\crafting\craft.paa","\x\addons\a3_epoch_code\Data\UI\crafting\close.paa",{"Recipes",{0,0,0,0.8}},{"Ingredients",{0,0,0,0.8}},{"Preview",{0.76,0.5,0.07,0.8}},{"Resources",{0,0,0,0.8}},{"Description",{0,0,0,0.8}},{" -- Requires -- ",{0.99,0.53,0.03,1}},{" -- Used in -- ",{0.99,0.53,0.03,1}},{0,1,0,1},{0,1,0,1},{1,1,0,1},{1,0,0,1},{1,1,1,1},{0,0,0,0.1},{0,0,0,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0.76,0.5,0.07,0.8},{0,0,0,0.3},"#FFFFFF",{1,0.6,0.01,1}};
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class Default
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{
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craftTime = 1;
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recipe[] = {};
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nearby[] = {};
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usedIn[] = {};
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previewPosition[] = {0.8125,1,0.285};
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previewScale = 1;
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previewVector = 0;
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priority = 0;
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type = 0;
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descriptionFull = "";
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};
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class WeaponHolder : Default
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{
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priority = 0;
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type = 1;
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offset[] = {0,1,0};
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craftTime = 10;
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descriptionFull = "Demo: Can be used if player's inventory space is an issue";
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};
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class Vehicle : Default
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{
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priority = 0;
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type = 2;
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offset[] = {0,5,0};
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craftTime = 10;
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descriptionFull = "Demo: Should be used for vehicles only";
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};
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class Kit : Default
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{
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priority = 1;
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descriptionFull = "Base building material";
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craftTime = 4;
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};
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class Item : Default
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{
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priority = 2;
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craftTime = 2;
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};
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class Part : Default
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{
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priority = 3;
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descriptionFull = "<t color='#FD7F30'>This item has no recipe, but is a part used for other recipes</t>";
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};
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/** --------- Don't edit --------- **/
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class Default //className, any object or item
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{
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craftTime = 1; //time it takes to craft
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recipe[] = {}; //nested arrays, {{"item", 1}};
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nearby[] = {}; //nearby requirements - fire, water source, object
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usedIn[] = {}; //item is an ingredient
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previewPosition[] = {0.8125,1,0.285}; //XzY
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previewScale = 1;
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previewVector = 0; //vector rotation multiplier
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priority = 0; //Recipe list priority, items with 0 are on top followed by order in config file.
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type = 0; //After crafting, item is added: [0 - to inventory], [1 - in weapon holder], [2 - as vehicle]
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descriptionFull = ""; //Structured text, added on new line after descriptionShort
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/** --------- Config Overrides --------- **/
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//displayName = "";
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//picture = "";
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//descriptionShort = "";
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//model = "\x\addons\a3_epoch_assets\models\logo.p3d";
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};
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/** --------- Main templates --------- **/
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class WeaponHolder: Default //Placed inside weaponholder in front of player (?)
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{
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priority = 0;
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type = 1;
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offset[] = {0,1,0}; //local space
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craftTime = 10;
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descriptionFull = "Demo: Can be used if player's inventory space is an issue";
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};
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class Vehicle: Default //Spawned in front of player (?)
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{
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priority = 0;
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type = 2;
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offset[] = {0,5,0}; //local space
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craftTime = 10;
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descriptionFull = "Demo: Should be used for vehicles only";
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};
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class Kit: Default //base building kits gets higher priority on the list
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{
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priority = 1;
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descriptionFull = "Base building material";
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craftTime = 4;
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};
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class Item: Default //Goes into inventory
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{
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priority = 2;
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craftTime = 2;
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};
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class Part: Default //Looted part - an ingredient for other items, can't be crafted
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{
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priority = 3;
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descriptionFull = "<t color='#FD7F30'>This item has no recipe, but is a part used for other recipes</t>";
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};
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/** --------- RECIPES BELOW --------- **/
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class ItemCoolerE : Part
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{
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usedIn[] = {"ItemCooler0","ItemCooler1","ItemCooler2","ItemCooler3","ItemCooler4"};
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@ -215,7 +229,7 @@ class CfgCrafting
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};
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class ItemRock : Part
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{
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usedIn[] = {"KitFirePlace","MeleeMaul","CrudeHatchet"};
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usedIn[] = {"KitFirePlace","MeleeMaul","CrudeHatchet","MortarBucket"};
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previewPosition[] = {0.796998,1,0.35};
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previewScale = 1.3;
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};
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@ -284,9 +298,11 @@ class CfgCrafting
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previewPosition[] = {0.800064,1,0.25};
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previewScale = 0.3;
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};
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class MortarBucket : Part
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class MortarBucket : Item
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{
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usedIn[] = {"KitFoundation","KitCinderWall","KitHesco3"};
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nearby[] = {{"Fire","","fire",{1,{"ALL"}},3,1,1,0},{"Workbench","","workbench",{1,{"WorkBench_EPOCH"}},3,1,0,1}};
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recipe[] = {{"ItemRock",12},{"water_epoch",2}};
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previewPosition[] = {0.799442,1,0.426761};
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previewScale = 0.6;
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previewVector = 0;
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@ -636,7 +652,7 @@ class CfgCrafting
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};
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class water_epoch : Item
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{
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usedIn[] = {"clean_water_epoch"};
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usedIn[] = {"clean_water_epoch", "MortarBucket"};
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nearby[] = {{"Water source","","water",{2,{"water"}},3,1,0,0}};
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recipe[] = {"emptyjar_epoch"};
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previewPosition[] = {0.807346,1,0.43035};
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