Epoch/Sources/epoch_code/compile/EPOCH_UnisexCheck.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

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* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Unisex check for vests, gives swing ammo and performs radio changed check
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_UnisexCheck.sqf
*/
private ["_femaleVariant","_vest","_item","_config","_woman","_maleVariant","_vestItems","_mags"];
params ["_unit","_container","_item"];
// check for access of a locked container
if (_container getVariable['EPOCH_Locked', false]) then {
// kick player
EPOCH_kicked = format ["%1 attempted to access a locked %2 with %3",_unit,_container,_item];
publicVariableServer "EPOCH_kicked";
};
_mags = (magazines player) + (handgunMagazine player);
// TODO optimize
if (_item in ["Hatchet","CrudeHatchet"]) then {
if !("Hatchet_swing" in _mags) then {
player addMagazine "Hatchet_swing";
};
};
if (_item in ["MeleeSledge","MeleeMaul","MeleeSword"]) then {
if !("sledge_swing" in _mags) then {
player addMagazine "sledge_swing";
};
};
if (_item in ["WoodClub","Plunger","MeleeRod"]) then {
if !("stick_swing" in _mags) then {
player addMagazine "stick_swing";
};
};
//Radio Check
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _item)) == "ItemRadio") then {
if (_item in(assignedItems player)) then {
EPOCH_equippedItem_PVS = [_item,true,player];
};
};
// Unisex vest check
_woman = getNumber(configFile >> "CfgVehicles" >> (typeOf player) >> "woman");
_config = configfile >> "cfgweapons" >> _item;
if (_woman == 1) then {
if (isClass _config) then {
if (isText (_config >> "femaleVest")) then {
_femaleVariant = getText (_config >> "femaleVest");
_vest = vest player;
if (_item == _vest) then {
if (_femaleVariant != _vest) then {
// get items in existing vest
_vestItems = vestItems player;
// remove vest
removeVest player;
// replace with female variant
player addVest _femaleVariant;
// readd items to players vest
{player addItemToVest _x} forEach _vestItems;
};
};
};
};
} else {
if (isClass _config) then {
if (isText (_config >> "maleVest")) then {
_maleVariant = getText (_config >> "maleVest");
_vest = vest player;
if (_item == _vest) then {
if (_maleVariant != _vest) then {
removeVest player;
player addVest _maleVariant;
};
};
};
};
};