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* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
38 lines
1.5 KiB
Plaintext
38 lines
1.5 KiB
Plaintext
private ["_index","_action","_displayname","_position","_condition","_statement","_unlock","_doorIndex","_disabledDoor","_uniqueActions","_useractions","_class"];
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lbClear 1550;
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_class = configFile >> "CfgVehicles" >> (typeOf EPCH);
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if (isclass _class) then {
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_useractions = _class >> "UserActions";
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if (isclass _useractions) then {
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_uniqueActions = [];
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for "_u" from 0 to (count _useractions - 1) do {
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_action = _useractions select _u;
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_displayname = gettext (_action >> "displayname");
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_position = gettext (_action >> "position");
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_uniqueActions pushBackUnique _position;
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_condition = gettext (_action >> "condition");
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_statement = gettext (_action >> "statement");
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_condition = [_condition,"this","EPCH"] call EPOCH_replaceWord;
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_statement = [_statement,"this","EPCH"] call EPOCH_replaceWord;
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if (call compile _condition) then {
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_index = lbAdd[1550,_displayname];
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lbSetData [1550, _index,_statement];
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};
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};
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{
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_doorIndex = _forEachIndex + 1;
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_disabledDoor = EPCH getVariable [format["bis_disabled_Door_%1",_doorIndex],0];
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if (_disabledDoor == 0) then {
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_index = lbAdd[1550,"Lock Door"];
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_unlock = format["EPCH setVariable ['bis_disabled_Door_%1',1,true];",_doorIndex];
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lbSetData [1550, _index,_unlock];
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} else {
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_index = lbAdd[1550,"Unlock Door"];
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_unlock = format["EPCH setVariable ['bis_disabled_Door_%1',0,true];",_doorIndex];
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lbSetData [1550, _index,_unlock];
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};
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} foreach _uniqueActions;
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};
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};
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