Epoch/Sources/epoch_code/compile/traders/EPOCH_startBankTransfer.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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if (isNull(findDisplay -13)) exitWith{};
// perform wait while menu is still open
if (isNil "EPOCH_bankTransferActive") then {
EPOCH_bankTransferActive = true;
ctrlEnable[1600, false];
[] spawn {
private ["_transferTarget","_progress","_sleep","_deposit","_withdraw","_transfer","_totalTransfer"];
ctrlSetText[1004,"Transfer started, please wait."];
_deposit = parseNumber(ctrlText 1401) min EPOCH_playerCrypto;
_withdraw = parseNumber(ctrlText 1402) min EPOCH_bankBalance;
_transfer = parseNumber(ctrlText 1400) min EPOCH_bankBalance;
_totalTransfer = (_deposit + _withdraw) + _transfer;
_progress = 0;
uiSleep 1;
_transferTarget = "";
if (_transfer > 0) then {
_transferTarget = lbData[21500, (lbCurSel 21500)];
};
if (_deposit > 0 || _withdraw > 0 || (_transfer > 0 && _transferTarget != "")) then {
_sleep = ((_totalTransfer * 0.0006) min 1.2) max 0.06;
for "_i" from 0 to 100 do {
if (isNull(findDisplay -13)) exitWith{};
_progress = _progress + 1;
if (_progress > 100) exitWith{};
ctrlSetText[1200, format["\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa", _progress]];
uiSleep _sleep;
};
if (_progress >= 100) then {
// if player waited the full time then send upload
[player, [_deposit, _withdraw, [_transfer, _transferTarget]], Epoch_personalToken] remoteExec ["EPOCH_server_storeCrypto",2];
ctrlSetText[1004, "Transfer complete."];
uiSleep 1;
closeDialog 0;
}
else {
ctrlSetText[1004, "Transfer failed."];
};
};
EPOCH_bankTransferActive = nil;
ctrlEnable[1600, true];
};
};