Epoch/Sources/epoch_code/compile/traders/EPOCH_startNpcTrade.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors: He-Man
Description:
NPC trade code
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/traders/EPOCH_startNpcTrade.sqf
Example:
cursorTarget call EPOCH_startNpcTrade;
Parameter(s):
_this: OBJECT
Returns:
NOTHING
*/
private ["_vehSlot","_vehicle","_vehicles","_item","_current_crypto","_itemWorth","_itemTax","_tax","_config","_sizeOut","_arrayIn","_arrayOut"];
if (!isNil "EPOCH_TRADE_COMPLETE") exitWith {};
if (!isNil "EPOCH_TRADE_STARTED") exitWith{};
if (isNull _this) exitWith{};
if (alive _this) then {
_config = 'CfgPricing' call EPOCH_returnConfig;
_current_crypto = EPOCH_playerCrypto;
// _arrayIn = Sell Array
_sizeOut = lbSize 41501;
_arrayIn = [];
if (_sizeOut > 0) then {
for "_i" from 0 to(_sizeOut - 1) do {
_item = lbData[41501, _i];
if (isClass (_config >> _item)) then{
// test remove items to be sold and add to array
if ([_item, "CfgWeapons"] call EPOCH_fnc_isAny) then {
if (_item in items player) then {
player removeItem _item;
_arrayIn pushBack _item;
} else {
if (_item == primaryweapon player) then {
player removeweapon _item;
_arrayIn pushBack _item;
};
};
} else {
if ([_item, "CfgVehicles"] call EPOCH_fnc_isAny) then {
if (_item == backpack player) then {
removeBackpack player;
_arrayIn pushBack _item;
} else {
_vehicles = _this nearEntities[[_item], 30];
if (!(_vehicles isEqualTo[])) then {
_vehicle = _vehicles select 0;
if (!isNull _vehicle) then {
if (local _vehicle) then {
_vehSlot = _vehicle getVariable["VEHICLE_SLOT", "ABORT"];
if (_vehSlot != "ABORT") then {
_arrayIn pushBack _item;
// will be removed server side
};
};
};
};
};
} else {
if (_item in magazines player) then {
player removeMagazine _item;
_arrayIn pushBack _item;
};
};
};
// test
};
};
};
// _arrayOut = Purchase Array
_sizeOut = lbSize 41502;
_arrayOut = [];
if (_sizeOut > 0) then {
for "_i" from 0 to(_sizeOut - 1) do {
_item = lbData[41502, _i];
if (isClass (_config >> _item)) then{
_itemWorth = getNumber(_config >> "price");
_itemTax = getNumber(_config >> "tax");
_tax = _itemWorth * (EPOCH_taxRate + _itemTax);
_itemWorth = ceil(_itemWorth + _tax);
if (_current_crypto >= _itemWorth) then {
_current_crypto = _current_crypto - _itemWorth;
_arrayOut pushBack _item;
};
};
};
};
if (!(_arrayIn isEqualTo[]) || !(_arrayOut isEqualTo[])) then {
EPOCH_TRADE_STARTED = true;
// make trade
[_this, _arrayIn, _arrayOut, player, Epoch_personalToken] remoteExec ["EPOCH_server_makeNPCTrade",2];
// close menu
closeDialog 0;
[_arrayIn, _arrayOut] spawn{
waitUntil{ uiSleep 0.1; !isNil "EPOCH_TRADE_COMPLETE" };
// SOLD ITEMS ARRAY
if !((EPOCH_TRADE_COMPLETE select 0) isEqualTo[]) then {
if ((EPOCH_TRADE_COMPLETE select 0) isEqualTo(_this select 0)) then {
_errorMsg = 'Items Sold';
[format["<t size='1.6' color='#99ffffff'>%1</t>", _errorMsg], 5] call Epoch_dynamicText;
}
else {
_errorMsg = 'Failed To Sell Items';
[format["<t size='1.6' color='#99ffffff'>%1</t>", _errorMsg], 5] call Epoch_dynamicText;
};
};
// PURCHASED ITEMS ARRAY
if !((EPOCH_TRADE_COMPLETE select 1) isEqualTo[]) then {
if ((EPOCH_TRADE_COMPLETE select 1) isEqualTo(_this select 1)) then {
_errorMsg = 'Items Purchased: ';
// add purchased items
{
if ([_x, "CfgWeapons"] call EPOCH_fnc_isAny) then {
_errorMsg = _errorMsg + format["%1, ", getText(configfile >> "CfgWeapons" >> (_x) >> "displayName")];
_type = getNumber(configfile >> "CfgWeapons" >> (_x) >> "type");
_addWeaponToHands = false;
switch (_type) do {
case 1: {
if (primaryWeapon player == "") then {
_addWeaponToHands = true;
};
};
case 2: {
if (secondaryWeapon player == "") then {
_addWeaponToHands = true;
};
};
case 4: {
if (handgunWeapon player == "") then {
_addWeaponToHands = true;
};
};
};
if (_addWeaponToHands) then {
player addWeapon _x;
}
else {
_x call EPOCH_fnc_addItemOverflow;
};
} else {
if ([_x, "CfgMagazines"] call EPOCH_fnc_isAny) then {
_errorMsg = _errorMsg + format["%1, ", getText(configfile >> "CfgMagazines" >> (_x) >> "displayName")];
_x call EPOCH_fnc_addItemOverflow;
} else {
_errorMsg = _errorMsg + format["%1, ", getText(configfile >> "CfgVehicles" >> (_x) >> "displayName")];
};
};
} forEach(_this select 1);
[format["<t size='1.6' color='#99ffffff'>%1</t>", _errorMsg], 5] call Epoch_dynamicText;
}
else {
_errorMsg = 'Failed To Purchase Items';
[format["<t size='1.6' color='#99ffffff'>%1</t>", _errorMsg], 5] call Epoch_dynamicText;
};
};
EPOCH_TRADE_COMPLETE = nil;
EPOCH_TRADE_STARTED = nil;
};
};
};