Epoch/Sources/epoch_server_settings/configs/CfgMainTable.h
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

633 lines
11 KiB
C++

/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Epoch Server side loot table configs
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_server_settngs/configs/CfgMainTable.h
*/
class CfgMainTable
{
class Default
{
chance = 1;
lootMin = 1;
LootMax = 1;
tables[] = { "Food" };
antagonists[] = {
{ "UAV", 30 },
{ "Cloak", 25 }, // Night = Epoch_Cloak_F, Day = Epoch_Sapper_F
{ "Sapper", 25 },
{ "SapperB", 15 },
{ "PHANTOM", 5 }
};
};
class Tree : Default
{
chance = 1;
lootMin = 3;
LootMax = 6;
tables[] = { "Tree" };
};
class Bush : Default
{
chance = 1;
lootMin = 1;
LootMax = 2;
tables[] = { "Bush" };
};
class Trash : Default
{
chance = 0.33;
lootMin = 1;
LootMax = 6;
tables[] = {
{ "Items", 5 },
{ "Backpack", 5 },
{ "Pistols", 3 },
{ "Uniforms", 9 },
{ "Vests", 7 },
{ "Headgear", 9 },
{ "Food", 9 },
{ "Hand", 10 },
{ "Equipment", 10 },
{ "Generic", 15 },
{ "GenericLarge", 18 }
};
antagonists[] = {
{ "UAV", 30 }, // I_UAV_01_F
{ "Cloak", 30 }, // Night = Epoch_Cloak_F, Day = Epoch_Sapper_F
{ "Sapper", 25 }, // Epoch_Sapper_F
{ "SapperB", 15 } // Epoch_SapperB_F
};
};
class TrashSmall : Default
{
chance = 0.33;
lootMin = 1;
LootMax = 4;
tables[] = {
{ "Items", 5 },
{ "Equipment", 11 },
{ "Pistols", 11 },
{ "Uniforms", 11 },
{ "Vests", 11 },
{ "Headgear", 11 },
{ "Food", 12 },
{ "Hand", 11 },
{ "Generic", 17 }
};
};
class TrashVehicle : Default
{
chance = 0.33;
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Items", 19 },
{ "Equipment", 16 },
{ "Uniforms", 18 },
{ "Vests", 7 },
{ "Headgear", 7 },
{ "Hand", 8 },
{ "Generic", 10 },
{ "GenericAuto", 15 }
};
};
class TrashFood : Default
{
chance = 0.33;
lootMin = 3;
LootMax = 6;
tables[] = { "Food" };
};
class PumpkinPatch : Default
{
chance = 1;
lootMin = 1;
LootMax = 1;
tables[] = { "Pumpkin" };
};
class HempFiber : Default
{
chance = 1;
lootMin = 1;
LootMax = 3;
tables[] = { "Hemp" };
};
class VehicleBoat : Default
{
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Items", 6 },
{ "Equipment", 6 },
{ "Pistols", 5 },
{ "PistolAmmo", 7 },
{ "Scopes", 5 },
{ "Muzzles", 5 },
{ "Uniforms", 6 },
{ "Vests", 5 },
{ "Headgear", 5 },
{ "Food", 7 },
{ "Generic", 8 },
{ "GenericAuto", 9 },
{ "RifleBoat", 5 },
{ "RifleAmmoBoat", 9 },
{ "Hand", 5 },
{ "Grenades", 2 },
{ "Backpack", 5 }
};
};
class Vehicle : Default
{
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Items", 6 },
{ "Equipment", 6 },
{ "Pistols", 6 },
{ "PistolAmmo", 6 },
{ "Scopes", 4 },
{ "Muzzles", 4 },
{ "Uniforms", 6 },
{ "Vests", 6 },
{ "Headgear", 6 },
{ "Food", 4 },
{ "Generic", 6 },
{ "GenericAuto", 6 },
{ "Machinegun", 4 },
{ "MachinegunAmmo", 4 },
{ "Rifle", 5 },
{ "RifleAmmo", 4 },
{ "SniperRifle", 3 },
{ "SniperRifleAmmo", 4 },
{ "Hand", 4 },
{ "Grenades", 2 },
{ "Backpack", 4 }
};
};
class Food : Default
{
lootMin = 3;
LootMax = 6;
tables[] = { "Food" };
};
class Tarp_EPOCH : Default
{
lootMin = 3;
LootMax = 6;
tables[] = { "GenericLarge" };
};
class wardrobe_epoch : Default
{
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Items", 9 },
{ "Equipment", 9 },
{ "Pistols", 4 },
{ "PistolAmmo", 8 },
{ "Uniforms", 14 },
{ "Vests", 12 },
{ "Headgear", 12 },
{ "Hand", 6 },
{ "Generic", 6 },
{ "GenericBed", 10 },
{ "Backpack", 10 }
};
};
class locker_epoch : Default
{
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Items", 8 },
{ "Equipment", 8 },
{ "Pistols", 4 },
{ "PistolAmmo", 5 },
{ "Rifle", 1 },
{ "MachinegunAmmo", 6 },
{ "RifleAmmo", 6 },
{ "Grenades", 5 },
{ "Uniforms", 7 },
{ "Vests", 6 },
{ "Headgear", 6 },
{ "Hand", 9 },
{ "Generic", 11 },
{ "GenericBed", 6 },
{ "Backpack", 7 },
{ "HighExplosives", 5 }
};
};
class cooker_epoch : Default
{
lootMin = 3;
LootMax = 6;
tables[] = { "Food" };
};
class container_epoch : Default
{
lootMin = 3;
LootMax = 6;
tables[] = { "Shipwreak" };
antagonists[] = {
{ "GreatWhite", 1 }
};
};
class MineralDepositCopper_EPOCH : Default
{
lootMin = 5;
LootMax = 10;
tables[] = { "Mine" };
};
class MineralDepositGold_EPOCH : Default
{
lootMin = 5;
LootMax = 10;
tables[] = { "Mine" };
};
class MineralDepositSilver_EPOCH : Default
{
lootMin = 5;
LootMax = 10;
tables[] = { "Mine" };
};
class Shelf_EPOCH : Default
{
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Items", 7 },
{ "Equipment", 5 },
{ "Pistols", 6 },
{ "PistolAmmo", 8 },
{ "MachinegunAmmo", 5 },
{ "RifleAmmo", 8 },
{ "SniperRifleAmmo", 5 },
{ "Scopes", 4 },
{ "Muzzles", 5 },
{ "Uniforms", 4 },
{ "Vests", 5 },
{ "Headgear", 5 },
{ "Rifle", 1 },
{ "Hand", 4 },
{ "Explosives", 11 },
{ "Generic", 10 },
{ "Food", 7 }
};
};
class Fridge_EPOCH : Default
{
lootMin = 3;
LootMax = 6;
tables[] = { "Food" };
};
class Cabinet_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = { "Medical" };
};
class Freezer_EPOCH : Default
{
lootMin = 3;
LootMax = 6;
tables[] = { "Food" };
};
class Pelican_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Pistols", 12 },
{ "Scopes", 10 },
{ "Muzzles", 10 },
{ "Machinegun", 10 },
{ "Rifle", 21 },
{ "SniperRifle", 15 },
{ "Explosives", 22 }
};
};
class Bed_EPOCH : Default
{
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Items", 5 },
{ "Equipment", 8},
{ "Pistols", 3 },
{ "PistolAmmo", 5 },
{ "Scopes", 5 },
{ "Muzzles", 5 },
{ "Uniforms", 6 },
{ "Vests", 6 },
{ "Headgear", 8 },
{ "Food", 9 },
{ "RifleAmmo", 7 },
{ "MachinegunAmmo", 3 },
{ "SniperRifleAmmo", 2 },
{ "Hand", 5 },
{ "Generic", 5 },
{ "GenericBed", 8 },
{ "Backpack", 8 },
{ "Explosives", 2 }
};
};
class Bunk_EPOCH : Default
{
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Items", 5 },
{ "Equipment", 6 },
{ "Pistols", 5 },
{ "PistolAmmo", 6 },
{ "Scopes", 5 },
{ "Muzzles", 5 },
{ "Uniforms", 5 },
{ "Vests", 5 },
{ "Headgear", 5 },
{ "Food", 8 },
{ "Rifle", 2 },
{ "RifleAmmo", 4 },
{ "Machinegun", 1 },
{ "MachinegunAmmo", 4 },
{ "SniperRifle", 1 },
{ "SniperRifleAmmo", 3 },
{ "Hand", 6 },
{ "Generic", 7 },
{ "GenericBed", 9 },
{ "Backpack", 6 },
{ "HighExplosives", 2 }
};
};
class Couch_EPOCH : Default
{
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Items", 6 },
{ "Equipment", 6 },
{ "Pistols", 5 },
{ "PistolAmmo", 5 },
{ "Scopes", 5 },
{ "Muzzles", 5 },
{ "Uniforms", 7 },
{ "Vests", 5 },
{ "Headgear", 13 },
{ "Food", 11 },
{ "RifleAmmo", 8 },
{ "MachinegunAmmo", 6 },
{ "Hand", 8 },
{ "Generic", 10 }
};
};
class Table_EPOCH : Default
{
lootMin = 2;
LootMax = 5;
tables[] = {
{ "PistolAmmo", 16 },
{ "Food", 20 },
{ "RifleAmmo", 16 },
{ "MachinegunAmmo", 16 },
{ "SniperRifleAmmo", 16 },
{ "Hand", 16 }
};
};
class Chair_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Items", 7 },
{ "Equipment", 7 },
{ "Pistols", 4 },
{ "PistolAmmo", 10 },
{ "Scopes", 6 },
{ "Muzzles", 6 },
{ "Vests", 6 },
{ "Headgear", 8 },
{ "Food", 8 },
{ "RifleAmmo", 7 },
{ "SniperRifleAmmo", 6 },
{ "MachinegunAmmo", 7 },
{ "Hand", 8 },
{ "Generic", 10 }
};
};
class ChairRed_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = {
{ "Items", 7 },
{ "Equipment", 7 },
{ "Pistols", 4 },
{ "PistolAmmo", 10 },
{ "Scopes", 6 },
{ "Muzzles", 6 },
{ "Vests", 6 },
{ "Headgear", 8 },
{ "Food", 8 },
{ "RifleAmmo", 7 },
{ "SniperRifleAmmo", 6 },
{ "MachinegunAmmo", 7 },
{ "Hand", 8 },
{ "Generic", 10 }
};
};
class ToolRack_EPOCH : Default
{
lootMin = 2;
LootMax = 6;
tables[] = {
{ "Items", 7 },
{ "Equipment", 7 },
{ "Pistols", 5 },
{ "PistolAmmo", 9 },
{ "Scopes", 6 },
{ "Muzzles", 6 },
{ "Vests", 6 },
{ "Headgear", 6 },
{ "RifleAmmo", 7 },
{ "SniperRifleAmmo", 3 },
{ "MachinegunAmmo", 4 },
{ "Hand", 9 },
{ "Generic", 10 },
{ "Tools", 15 }
};
};
class Shoebox_EPOCH : Default
{
lootMin = 1;
LootMax = 3;
tables[] = {
{ "Food", 5 },
{ "Items", 7 },
{ "Equipment", 9 },
{ "PistolAmmo", 10 },
{ "Scopes", 8 },
{ "Muzzles", 8 },
{ "Explosives", 11 },
{ "RifleAmmo", 8 },
{ "SniperRifleAmmo", 6 },
{ "MachinegunAmmo", 3 },
{ "Hand", 10 },
{ "Generic", 10 },
{ "Grenades", 5 }
};
};
class Filing_EPOCH : Default
{
lootMin = 3;
LootMax = 6;
tables[] = {
{ "Items", 6 },
{ "Equipment", 6 },
{ "Pistols", 7 },
{ "PistolAmmo", 10 },
{ "Scopes", 5 },
{ "Muzzles", 5 },
{ "Uniforms", 10 },
{ "Vests", 6 },
{ "Headgear", 5 },
{ "Food", 9 },
{ "RifleAmmo", 5 },
{ "MachinegunAmmo", 3 },
{ "SniperRifleAmmo", 2 },
{ "Hand", 10 },
{ "Generic", 10 },
{ "Grenades", 2 }
};
};
class Cargo_Container : Default
{
lootMin = 10;
LootMax = 12;
tables[] = {
{ "GenericLarge", 60 },
{ "GenericAuto", 30 },
{ "Machinegun", 3 },
{ "Rifle", 5 },
{ "SniperRifle", 2 }
};
};
class AirDrop_Payout1
{
lootMin = 7;
LootMax = 14;
tables[] = {
{ "Equipment", 6 },
{ "Pistols", 8 },
{ "PistolAmmo", 10 },
{ "Scopes", 4 },
{ "Muzzles", 4 },
{ "Uniforms", 12 },
{ "Vests", 5 },
{ "Headgear", 4 },
{ "Food", 11 },
{ "RifleAmmo", 5 },
{ "MachinegunAmmo", 3 },
{ "SniperRifleAmmo", 2 },
{ "Hand", 2 },
{ "Tools", 8 },
{ "Generic", 3 },
{ "GenericLarge", 5 },
{ "BaseBuilding", 6 },
{ "Grenades", 2 }
};
};
class Mission_Payout1
{
lootMin = 4;
LootMax = 10;
tables[] = { "Mission_Payout1" };
};
class Sheep_random_EPOCH
{
lootMin = 2;
LootMax = 4;
tables[] = { "Sheep_random_EPOCH" };
};
class Goat_random_EPOCH
{
lootMin = 2;
LootMax = 4;
tables[] = { "Goat_random_EPOCH" };
};
class Cock_random_EPOCH
{
lootMin = 1;
LootMax = 1;
tables[] = { "Cock_random_EPOCH" };
};
class Hen_random_EPOCH
{
lootMin = 1;
LootMax = 1;
tables[] = { "Hen_random_EPOCH" };
};
class Rabbit_EPOCH
{
lootMin = 1;
LootMax = 1;
tables[] = { "Rabbit_EPOCH" };
};
class Epoch_Sapper_F
{
lootMin = 5;
LootMax = 10;
tables[] = { "Epoch_Sapper_F" };
};
class Epoch_SapperB_F
{
lootMin = 5;
LootMax = 10;
tables[] = { "Epoch_SapperB_F" };
};
class Epoch_Cloak_F
{
lootMin = 5;
LootMax = 10;
tables[] = { "Epoch_Cloak_F" };
};
class I_UAV_01_F
{
lootMin = 1;
LootMax = 1;
tables[] = { "I_UAV_01_F" };
};
class Snake_random_EPOCH
{
lootMin = 1;
LootMax = 1;
tables[] = { "Snake_random_EPOCH" };
};
class Snake2_random_EPOCH
{
lootMin = 1;
LootMax = 1;
tables[] = { "Snake_random_EPOCH" };
};
class SeaFood
{
lootMin = 1;
LootMax = 1;
tables[] = { "SeaFood" };
};
};