mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
87c23b106f
* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
23 lines
728 B
Plaintext
23 lines
728 B
Plaintext
if ((EPOCH_playerSpawnArray select(EPOCH_spawnIndex find "Epoch_Sapper_F")) <= 0) then{
|
|
_sapperChance = 1 + (EPOCH_playerSoiled / 2);
|
|
if !(EPOCH_nearestLocations isEqualTo[]) then{
|
|
_sapperChance = _sapperChance + 2;
|
|
};
|
|
// 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper every 10 minutes
|
|
if (random _sapperRndChance < _sapperChance) then{
|
|
"Epoch_Sapper_F" call EPOCH_unitSpawnIncrease;
|
|
};
|
|
};
|
|
|
|
_spawnUnits = [];
|
|
{
|
|
if (_x > 0) then{
|
|
_spawnUnits pushBack(EPOCH_spawnIndex select _forEachIndex);
|
|
};
|
|
} forEach EPOCH_playerSpawnArray;
|
|
|
|
// test spawning one antagonist every 10 minutes select one unit at random to spawn
|
|
if !(_spawnUnits isEqualTo[]) then{
|
|
(selectRandom _spawnUnits) call EPOCH_unitSpawn;
|
|
};
|