Epoch/Sources/epoch_code/gui/scripts/animations/Epoch_2DCtrlHeartbeat.sqf

63 lines
2.0 KiB
Plaintext

/*
Author: Raimonds Virtoss - EpochMod.com
Contributors:
Description:
Gives (imploding) heartbeat animation to your 2D GUI element along it's center.
_control (mandatory): control to animate;
_scale (optional): scale of the beat 0.1 - 0.9
Safe values: 0.1 - 0.7
Best values: 0.55, 0.7
_times (optional): Repeat animation N times
_delay (optional): Delay between animation repeats
_beats (optional): amount of heart beats per animation cycle
Best value: 2 (default)
_speed (optional): speed of animation, higher speed = longer animation
Best value: 0.04 (default)
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/gui/scripts/animations/Epoch_2DCtrlHeartbeat.sqf
Usage:
[_control] call epoch_2DCtrlHeartbeat; //default (best values) 2x fast heartbeats
[_control, 0.55] call epoch_2DCtrlHeartbeat; // 2x deep heartbeats (also really nice, has a growing/breathing effect after 2 beats)
[_control, 0.7, 5, 2] call epoch_2DCtrlHeartbeat; // 2x fast normal beats repeated 5 times every 2 seconds
[_control, 0.7, 1, 1, 3, 0.01] call epoch_2DCtrlHeartbeat; // 3x super fast beats played once
*/
_this spawn {
disableSerialization;
private ["_ctrl","_scale","_times","_delay","_beats","_speed","_t","_b"];
_ctrl = param [0, controlNull,[controlNull]];
_scale = param [1,0.7,[0]];
_times = param [2,1,[0]];
_delay = param [3,1.2,[0]];
_beats = param [4,2,[0]];
_speed = param [5,0.04,[0]];
if (_ctrl isEqualTo controlNull) exitWith {false};
_speed = 0.1;
for "_t" from 0 to (_times - 1) do {
[_ctrl,_scale + _scale/2,_speed] call BIS_fnc_ctrlSetScale;
uiSleep _speed;
for "_b" from 0 to (_beats - 1) do {
[_ctrl,_scale,_speed] call BIS_fnc_ctrlSetScale;
uiSleep _speed;
[_ctrl,_scale + _scale/2,_speed] call BIS_fnc_ctrlSetScale;
uiSleep _speed;
};
[_ctrl,1,_delay] call BIS_fnc_ctrlSetScale;
uiSleep _delay;
};
true
};
true