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* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
120 lines
5.0 KiB
Plaintext
120 lines
5.0 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Uses Epoch server extension to perform various functions like: kick, ban, shutdown, message, unlock/lock
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_server/compile/epoch_server/EPOCH_serverLootObject.sqf
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*/
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private["_randomItemArray", "_quan", "_randomLootClass", "_randomItem", "_lootPaid", "_mags", "_lootItemWeightedArray", "_lootItemArray", "_weightedItemArray", "_exit", "_maxPayout", "_lootTable", "_lootTableArray", "_weightedArray"];
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params ["_object","_type"];
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_debug = true;
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_pricingConfig = 'CfgPricing' call EPOCH_returnConfig;
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_lootTableClass = ["CfgLootTable","CfgLootTable_CUP"] select EPOCH_modCUPWeaponsEnabled;
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_randomizeMagazineAmmoCount = ["CfgEpochClient", "randomizeMagazineAmmoCount", true] call EPOCH_fnc_returnConfigEntryV2;
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if !(isNull _object) then{
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_lootTable = [_type, "CfgMainTable", "tables"] call EPOCH_weightedArray;
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_lootTable params ["_lootTableArray","_weightedArray"];
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if !(_lootTableArray isEqualTo []) then {
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_loots = [];
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_config = configFile >> "CfgMainTable" >> _type;
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_minLoot = getNumber(_config >> "lootMin");
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_maxLoot = getNumber(_config >> "lootMax");
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_maxPayout = ((random(_maxLoot) * EPOCH_lootMultiplier) min _maxLoot) max _minLoot;
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for "_k" from 1 to _maxPayout do {
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_loots pushBack (_lootTableArray select(selectRandom _weightedArray));
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};
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{
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_lootItemWeightedArray = [_x, _lootTableClass, "items"] call EPOCH_weightedArray;
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_lootItemArray = _lootItemWeightedArray select 0;
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if !(_lootItemArray isEqualTo[]) then {
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_weightedItemArray = _lootItemWeightedArray select 1;
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_randomItemArray = _lootItemArray select (selectRandom _weightedItemArray);
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_randomItem = _randomItemArray select 0;
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_type = _randomItemArray select 1;
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_quan = 1;
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_loop = true;
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_exit = false;
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while {_loop} do {
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switch _type do {
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case "item": {
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if (isClass (_pricingConfig >> _randomItem)) then {
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_object additemCargoGlobal [_randomItem, _quan];
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} else {
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if (_debug) then {diag_log format["DEBUG: suppress spawn of %1 does not have price.",_randomItem]};
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};
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_loop = false;
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};
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case "magazine": {
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if (isClass (_pricingConfig >> _randomItem)) then {
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if (_randomizeMagazineAmmoCount) then {
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// spawn a single Magazine with a random ammo count
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_magazineSize = getNumber (configFile >> "CfgMagazines" >> _randomItem >> "count");
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_object addMagazineAmmoCargo[_randomItem, _quan, ceil(random(_magazineSize))];
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} else {
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// spawn a single full Magazine
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_object addMagazineCargoGlobal [_randomItem, _quan];
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};
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} else {
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if (_debug) then {diag_log format["DEBUG: suppress spawn of %1 does not have price.",_randomItem]};
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};
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_loop = false;
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};
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case "backpack": {
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if (isClass (_pricingConfig >> _randomItem)) then {
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_object addBackpackCargoGlobal [_randomItem, _quan];
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} else {
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if (_debug) then {diag_log format["DEBUG: suppress spawn of %1 does not have price.",_randomItem]};
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};
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_loop = false;
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};
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case "weapon": {
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if (isClass (_pricingConfig >> _randomItem)) then {
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_object addWeaponCargoGlobal [_randomItem, _quan];
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// only spawn mags that have prices
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_mags = getArray (configFile >> "CfgWeapons" >> _randomItem >> "magazines") select {isClass (_pricingConfig >> _x)};
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if !(_mags isEqualTo []) then {
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if (_randomizeMagazineAmmoCount) then {
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// spawn a single Magazine with a random ammo count
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_magazineSize = getNumber (configFile >> "CfgMagazines" >> (_mags select 0) >> "count");
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_object addMagazineAmmoCargo[_mags select 0, 1, ceil(random(_magazineSize))];
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} else {
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// spawn a single full Magazine with weapon
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_object addMagazineCargoGlobal [_mags select 0, 1];
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};
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};
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} else {
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if (_debug) then {diag_log format["DEBUG: suppress spawn of %1 does not have price.",_randomItem]};
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};
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_loop = false;
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};
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case "CfgLootTable": {
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// go down the rabit hole
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_lootItemWeightedArray = [_randomItem, _lootTableClass, "items"] call EPOCH_weightedArray;
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_lootItemArray = _lootItemWeightedArray select 0;
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if !(_lootItemArray isEqualTo[]) then {
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_weightedItemArray = _lootItemWeightedArray select 1;
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_randomItemArray = _lootItemArray select(selectRandom _weightedItemArray);
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_randomItem = _randomItemArray select 0;
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_type = _randomItemArray select 1;
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} else {
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_exit = true;
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};
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};
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default {
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_exit = true;
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};
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};
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if (_exit) exitWith{if (_debug) then {diag_log "DEBUG: exit from spawn with default state."}};
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};
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};
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} forEach _loots;
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};
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};
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