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* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
42 lines
738 B
C++
42 lines
738 B
C++
class cfgFunctions
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{
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class A3
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{
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tag = "BIS";
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class functions {
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// BIS_fnc_returnVector
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class returnVector {
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file = "epoch_code\compile\bis_functions\returnVector.sqf";
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};
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};
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};
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class EPOCH
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{
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tag = "EPOCH";
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class functions {
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class returnConfigEntryV2 {
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file = "epoch_code\compile\functions\EPOCH_fn_returnConfigEntryV2.sqf";
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};
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class isAny {
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file = "epoch_code\compile\both\EPOCH_isAny.sqf";
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};
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class compiler {
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file = "epoch_code\compile\both\EPOCH_compiler.sqf";
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};
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};
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class Client
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{
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class init
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{
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file = "epoch_code\init\fn_init.sqf";
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preInit = 1;
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};
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class postinit
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{
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file = "epoch_code\init\fn_postinit.sqf";
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postInit = 1;
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};
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};
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};
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};
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