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810fe5d65c
* Adds experimental test of new HUD from @raymix * Hud elements are added and removed dynamically so that all active icons are always right justified. * Icons scale in size when critical levels are reached. * added use of new A3 features to control angle and scale of hud icons. * warning and critical levels are controlled via customVarsDefaults. * Added larger group sizes up to 64 players and increased Krypto costs. * reworked Finsh login in login fsm to wait for display 46 not to be Null. |
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mission.sqm | ||
treeView.txt |