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* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
69 lines
1.9 KiB
Plaintext
69 lines
1.9 KiB
Plaintext
/*
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Author: Raimonds Virtoss - EpochMod.com
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Contributors: Aaron Clark
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Description:
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TODO: DESC-TBA
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/gui/scripts/EPOCH_InterruptConfig.sqf
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*/
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#include "\A3\ui_f\hpp\defineCommonGrids.inc"
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disableSerialization;
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private ["_ctrl","_ctrlPos","_name","_color","_icon","_group","_idx","_offset","_cfg","_configs","_idc","_getIDC","_lb","_groupIDC"];
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params [["_display",displayNull,[displayNull]]];
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_offset = if (isServer) then {40 * GUI_GRID_W + GUI_GRID_X;} else {
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if (getNumber (getMissionConfig "enableDebugConsole") > 0) then {
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40 * GUI_GRID_W + GUI_GRID_X;
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} else {
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17 * GUI_GRID_W + GUI_GRID_X;
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};
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};
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_cfg = 'CfgEpochConfiguration' call EPOCH_returnConfig;
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_configs = "true" configClasses _cfg;
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_idc = -70000;
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_getIDC = {_idc = _idc - 1; _idc};
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Epoch_interrupt_controls = [];
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if (isNil "Epoch_interrupt_index") then {Epoch_interrupt_index = 0};
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{
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_ctrl = _display ctrlCreate [_x,call _getIDC];
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_ctrlPos = ctrlPosition _ctrl;
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_ctrlPos set [0,_offset];
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_ctrl ctrlSetPosition _ctrlPos;
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_ctrl ctrlCommit 0;
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Epoch_interrupt_controls set [_forEachIndex, _ctrl];
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} forEach ["Epoch_main_config_combo","Epoch_main_config_group","Epoch_main_config_title"];
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_lb = Epoch_interrupt_controls select 0;
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_groupIDC = call _getIDC;
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{
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_name = getText (_x >> "name");
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_color = getArray (_x >> "color");
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_icon = getText (_x >> "icon");
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_group = getText (_x >> "controlGroup"); //convert to actual hidden control
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_idx = _lb lbAdd _name;
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_lb lbSetColor [_idx, _color];
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_lb lbSetPicture [_idx, _icon];
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_lb lbSetData [_idx, _group];
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_lb lbSetValue [_idx, _groupIDC];
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} forEach _configs;
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//display does not exist yet for whatever reason
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[_lb] spawn {
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waitUntil {!isNull findDisplay 49};
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(_this select 0) lbSetCurSel Epoch_interrupt_index;
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};
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true
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