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* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
39 lines
921 B
Plaintext
39 lines
921 B
Plaintext
/*
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Author: Raimonds Virtoss - EpochMod.com
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Contributors:
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Description:
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Spins a 3D dialog
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/gui/scripts/Epoch_3DctrlSpin.sqf
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Usage:
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[control] call epoch_3DctrlSpin;
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*/
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_this spawn {
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disableSerialization;
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params ["_ctrl3D"];
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rmx_var_3dCtrlSpin = true;
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_ctrlPos = ctrlPosition _ctrl3D;
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if (isNil "rmx_var_3dCtrlSpin_Vector") then {rmx_var_3dCtrlSpin_Vector = 0;};
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while {rmx_var_3dCtrlSpin} do {
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for "_i" from 0 to 360 do {
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_vector = (360 - _i) - 360;
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_ctrl3D ctrlSetModelDirAndUp [[-(sin _vector),cos _vector,0],[cos _vector * rmx_var_3dCtrlSpin_Vector,sin _vector * rmx_var_3dCtrlSpin_Vector,1]];
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if !(rmx_var_3dCtrlSpin) exitWith{};
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uiSleep 0.01;
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};
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};
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};
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true
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