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87c23b106f
* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
203 lines
4.0 KiB
C++
203 lines
4.0 KiB
C++
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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RemoteExec whitelist for Epoch sandbox gamemode. This also blacklists default A3 remoteExec commands.
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_config/Configs/CfgRemoteExec.hpp
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*/
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class CfgRemoteExec
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{
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class Functions
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{
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mode = 1;
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jip = 0;
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class EPOCH_server_save_vehicles {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_saveBuilding {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_upgradeBUILD {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_removeBUILD {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_paintBUILD {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_maintBUILD {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_loadPlayer {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_checkPlayer {
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allowedTargets=2;
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jip = 0;
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};
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/*
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class EPOCH_server_respawnPlayer {
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allowedTargets=2;
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jip = 0;
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};
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*/
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class EPOCH_server_deadPlayer {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_destroyTrash {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_knockDownTree {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_mineRocks {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_lootAnimal {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_handle_say3D {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_handle_switchMove {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_upgradeGroup {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_updatePlayerGroup {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_createGroup {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_deleteGroup {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_invitePlayer {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_lootContainer {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_revivePlayer {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_storeCrypto {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_tradeRequest {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_makeTrade {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_makeNPCTrade {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_takeCrypto {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_repairVehicle {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_fillVehicle {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_lockVehicle {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_equippedItem {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_lockStorage {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_packStorage {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_packJack {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_localCleanup {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_teleportPlayer {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_fillContainer {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_handle_sapperObjs {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_Server_createAirDrop {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_airDropCrate {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_Server_createObject {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_fnc_savePlayer {
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allowedTargets=2;
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jip = 0;
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};
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class EPOCH_server_unpackBackpack {
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allowedTargets=2;
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jip = 0;
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};
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};
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class Commands {mode=0;};
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};
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