mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
87c23b106f
* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
3120 lines
46 KiB
Plaintext
3120 lines
46 KiB
Plaintext
version=51;
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class EditorData
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{
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moveGridStep=1;
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angleGridStep=0.2617994;
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scaleGridStep=1;
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autoGroupingDist=10;
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toggles=1;
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class ItemIDProvider
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{
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nextID=2;
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};
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class Camera
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{
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pos[]={7542.4932,93.791428,15492.986};
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dir[]={-0.8989169,-0.17364819,-0.40223712};
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up[]={-0.15850332,0.98480779,-0.070925266};
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aside[]={-0.40844229,0,0.91278416};
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};
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};
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binarizationWanted=0;
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addons[]=
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{
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"A3_epoch_config",
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"cup_bootcamp_acr_config",
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};
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randomSeed=12032465;
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class ScenarioData
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{
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author="[VB]AWOL";
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};
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class Mission
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{
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class Intel
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{
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briefingName="Epoch Mod";
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timeOfChanges=1800.0002;
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startWeather=0.30000001;
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startWind=0.1;
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startWaves=0.1;
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forecastWeather=0.30000001;
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forecastWind=0.1;
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forecastWaves=0.1;
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forecastLightnings=0.1;
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year=2035;
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month=6;
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day=24;
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hour=12;
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minute=0;
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startFogDecay=0.013;
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forecastFogDecay=0.013;
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};
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class Entities
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{
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items=104;
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class Item0
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{
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dataType="Marker";
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position[]={1911.549,0,1911.0021};
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name="center";
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type="Empty";
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id=0;
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};
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class Item1
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{
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dataType="Marker";
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position[]={30.454964,0,24.159744};
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name="respawn_east";
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type="Empty";
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id=1;
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};
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class Item2
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{
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dataType="Marker";
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position[]={30.454964,0,24.159744};
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name="respawn_west";
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type="Empty";
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id=2;
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};
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class Item3
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{
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dataType="Marker";
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position[]={1028.3756,0,3152.8765};
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name="north";
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type="Empty";
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id=3;
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};
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class Item4
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=5;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=4;
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};
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class Item5
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=7;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=6;
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};
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class Item6
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=9;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=8;
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};
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class Item7
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=11;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=10;
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};
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class Item8
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=13;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=12;
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};
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class Item9
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=15;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=14;
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};
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class Item10
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=17;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=16;
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};
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class Item11
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=19;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=18;
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};
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class Item12
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=21;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=20;
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};
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class Item13
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=23;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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id=22;
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};
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class Item14
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=25;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=24;
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class Item15
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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class PositionInfo
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=27;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=26;
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class Item16
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=29;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=28;
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class Item17
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=31;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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id=30;
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};
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class Item18
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=33;
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type="VirtualMan_EPOCH";
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};
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class Attributes
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{
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id=32;
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class Item19
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=35;
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type="VirtualMan_EPOCH";
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};
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class Attributes
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{
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id=34;
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};
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class Item20
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=37;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=36;
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class Item21
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=39;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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class Item22
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{
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dataType="Group";
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class Entities
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angles[]={0,4.7169838,0};
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class Attributes
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{
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id=41;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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};
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id=40;
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class Item23
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{
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angles[]={0,4.7169838,0};
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class Attributes
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{
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id=43;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=42;
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class Item24
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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class Attributes
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{
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id=45;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=44;
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class Item25
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{
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dataType="Group";
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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class Attributes
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{
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id=47;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=46;
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class Item26
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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class Attributes
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{
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isPlayable=1;
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id=49;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=48;
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class Item27
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dataType="Group";
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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class Attributes
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{
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id=51;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=50;
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class Item28
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dataType="Group";
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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class Attributes
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{
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isPlayable=1;
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id=53;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=52;
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class Item29
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angles[]={0,4.7169838,0};
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class Attributes
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{
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id=55;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=54;
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class Item30
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{
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class Attributes
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id=57;
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class Attributes
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{
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class Item31
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class Attributes
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class Attributes
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{
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class Item32
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class Attributes
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class Item33
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class Attributes
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class Attributes
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class Item34
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class Attributes
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class Attributes
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{
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class Item35
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class Attributes
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class Attributes
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class Item36
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class Attributes
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class Attributes
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class Item37
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class Attributes
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{
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class Attributes
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class Item38
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class Attributes
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id=73;
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class Attributes
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class Item39
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class Attributes
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{
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id=75;
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class Attributes
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class Item40
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class Attributes
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class Attributes
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class Item41
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class Attributes
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class Item42
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class Attributes
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class Attributes
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class Attributes
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class Item44
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class Attributes
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class Attributes
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{
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class Item45
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class Entities
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class Item0
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{
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=87;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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};
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id=86;
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class Item46
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=89;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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};
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id=88;
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class Item47
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{
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dataType="Group";
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=91;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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};
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id=90;
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class Item48
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{
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dataType="Group";
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side="Civilian";
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class Entities
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=93;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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};
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id=92;
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class Item49
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{
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dataType="Group";
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class Entities
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=95;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=94;
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class Item50
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{
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dataType="Group";
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side="Civilian";
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=97;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=96;
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class Item51
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{
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dataType="Group";
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=99;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=98;
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class Item52
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{
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dataType="Group";
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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class Attributes
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{
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isPlayable=1;
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id=101;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=100;
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class Item53
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{
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dataType="Group";
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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class Attributes
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{
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isPlayable=1;
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id=103;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=102;
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class Item54
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class Attributes
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{
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isPlayable=1;
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class Attributes
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{
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class Item55
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class Attributes
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class Attributes
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{
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class Item56
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class Attributes
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class Attributes
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{
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class Item57
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class Attributes
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class Attributes
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{
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class Item58
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class Attributes
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{
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class Attributes
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class Item59
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class Attributes
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{
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class Attributes
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class Item60
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class Attributes
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class Attributes
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class Item61
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class Attributes
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class Attributes
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class Item62
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class Attributes
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class Attributes
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class Item63
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class Attributes
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class Attributes
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class Item64
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class Attributes
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class Attributes
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class Attributes
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class Attributes
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class Attributes
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class Attributes
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class Item68
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type="VirtualMan_EPOCH";
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{
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class Attributes
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{
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class Attributes
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class Attributes
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class Attributes
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{
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};
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id=178;
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};
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class Item92
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=181;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=180;
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};
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class Item93
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=183;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=182;
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};
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class Item94
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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class PositionInfo
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=185;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=184;
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class Item95
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=187;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=186;
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class Item96
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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dataType="Object";
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=189;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=188;
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class Item97
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=191;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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id=190;
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class Item98
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=193;
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type="VirtualMan_EPOCH";
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};
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};
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class Attributes
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{
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};
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id=192;
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class Item99
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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{
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dataType="Object";
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{
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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};
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id=195;
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type="VirtualMan_EPOCH";
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};
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class Attributes
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{
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id=194;
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class Item100
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=197;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=196;
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class Item101
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=199;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=198;
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class Item102
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=201;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=200;
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class Item103
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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items=1;
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class Item0
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position[]={30.454964,0,24.159744};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=203;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=202;
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class Item104
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{
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dataType="Group";
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side="Civilian";
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class Entities
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{
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class Item0
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position[]={30.454964,0,24.159744};
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angles[]={0,4.7169838,0};
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side="Civilian";
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flags=3;
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class Attributes
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{
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isPlayable=1;
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id=205;
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type="VirtualMan_EPOCH";
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class Attributes
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{
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id=204;
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