mirror of
https://github.com/EpochModTeam/Epoch.git
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87c23b106f
* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
614 lines
24 KiB
Plaintext
614 lines
24 KiB
Plaintext
/*
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Made for A3 Epoch Mod
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EpochMod.com
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by Aaron Clark - [VB]AWOL
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This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
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http://creativecommons.org/licenses/by-sa/4.0/
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Changelog:
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axeman - Added Load option. Looks in mission config (description.ext) for standard Epoch CfgBuildingLootPos. If not found in mission loads from configFile then warns if not found.
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axeman - Added / Updated hints.
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axeman - Add Loot / UnLoot Object.
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Controls:
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~ = starts the placement
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Enter = to Select new Building target
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< or > = Cycle between building classes found in the EPB array
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Space = picks up and drops
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Delete = delete cursorTarget
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Ctrl+C = Create config and fill clipboard
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End = Delete Everything
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PageUp/Down = cycle loot objects (Shift = to switch to simulated)
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Up/Down Arrow = Raise /lower loot placement (Alt = Slow, Ctrl = Fast)
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Right/Left Arrow = Rotate placement (Alt = Slow, Ctrl = Fast)
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L = Load loot objects from mission config, if not found defaults from config are loaded.
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Ctrl+L = Load all existing configured buildings into EPB array.
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Q or Z = Move object in or out.
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R = Loot / UnLoot Object.
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*/
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EPB = ["Land_Ind_SawMillPen","Land_seno_balik","Land_Shed_W03","Land_Ind_TankSmall","Land_Nasypka","Land_Shed_W4","Land_HouseV_1T","Land_HouseV_3I4","Land_Wall_Gate_Village","Land_Ind_TankSmall2","Land_HouseV_2I","Land_HouseV2_03","Land_Dum_olezlina","Land_Gate_wood2_5","Land_SignB_Pub_CZ2","Land_Ind_Expedice_2","Land_IndPipe2_bigBuild2_L","Land_Gate_Wood1_5","Land_IndPipe2_big_18ladder","Land_Ind_Expedice_3","Land_IndPipe2_big_18","Land_houseV_2T1","Land_IndPipe2_bigBuild1_R","Land_Misc_Cargo1Bo","Land_Ind_MalyKomin","Land_IndPipe2_big_ground1","Land_Lampa_ind","Land_Misc_Cargo1Ao","Land_Misc_GContainer_Big","Land_sloup_vn_drat","Land_sloup_vn","Land_Misc_Cargo1F","Land_IndPipe2_big_9","Land_Misc_Cargo1B","Land_HouseV_3I1","Land_Fuel_tank_big","Land_Ind_Stack_Big","Land_Dum_mesto3","Land_Sara_domek_vilka","Land_ladder","Land_Misc_Cargo1C","Land_MBG_Killhouse_4","Land_MBG_Warehouse","Land_Farm_WTower","Land_Nav_Boathouse_PierL","Land_Nav_Boathouse","Land_Trafostanica_velka_draty","Land_Kontejner","Land_aif_tovarna1","Land_Fuel_tank_stairs","Land_Trafostanica_velka","Land_Ind_Workshop01_02","Land_Wall_Gate_Ind1_R","Land_Dum_mesto2l","Land_Lampa_sidl","Land_MBG_Cinderwall_5","Land_MBG_Cinderwall_5_Corner","Land_HouseV2_03B","Land_Ind_Timbers","land_nav_pier_m_end","Land_CncBlock","Land_Ind_SawMill","land_nav_pier_m_1","Land_MBG_Killhouse_3","Land_fuel_tank_small","Land_MBG_Killhouse_2","Land_Nav_Boathouse_PierT","Land_A_Castle_Bastion","Land_Plot_green_branka","Land_Wall_Gate_Ind2A_R","Land_A_Castle_Wall2_30","Land_water_tank","land_nav_pier_m","Land_Ind_Shed_02_end","Land_Ind_Shed_02_main","Land_aif_zluty_statek_in","Land_A_Castle_Wall1_20","land_mbg_brickhouse_01","Land_A_Castle_Wall1_Corner","Land_A_Castle_Wall1_End_2","Land_A_Castle_Wall1_End","Land_aif_hotel","Land_A_Castle_Wall2_End_2","Land_A_Castle_Wall2_End","Land_Shed_M03","Land_Cihlovej_Dum_in","Land_HouseV_3I3","Land_MBG_Killhouse_1","Land_HouseV_3I2","Land_Misc_Scaffolding","Land_SignB_Pub_CZ3","Land_Sara_domek_ruina","Land_HouseBlock_C4","Land_HouseBlock_C5","Land_HouseBlock_B5","Land_House_C_4_EP1","Land_HouseBlock_B3","Land_HouseBlock_B2","Land_HouseBlock_B6","Land_HouseV2_01B","Land_HouseBlock_C1","Land_HouseBlock_B1","Land_HouseBlock_A1","Land_HouseBlock_D1","Land_MBG_GER_HUS_4","Land_Brana02nodoor","Land_HouseBlock_C3","Land_SignB_Hotel_CZ","Land_HouseBlock_A2","Land_SignB_Hotel_CZ3","Land_HouseBlock_D2","Land_SignB_Pharmacy","Land_House_C_10_EP1","Land_kolotoc","Land_HouseBlock_C2","Land_MBG_Cinderwall_5_SteelDoor","Land_Company3_2","Land_Wall_Gate_Ind2B_L","land_mbg_apartments_big_04","Land_Misc_Coltan_Heap_EP1","Land_MBG_Cinderwall_5_Gate","Land_Wall_Gate_Ind2A_L","Land_Misc_WaterStation","Land_Misc_Cargo1E","Land_zavora_2","Land_A_FuelStation_Feed","Land_A_FuelStation_Shed","Land_MBG_GER_RHUS_5","Land_Ind_Mlyn_D1","Land_Nav_Boathouse_PierR","Land_Lampa_ind_zebr","Land_HouseV2_05","Land_Wall_Gate_Wood1","land_mbg_apartments_big_01","Land_BoatSmall_1","Land_Dum_zboreny_total","Land_MBG_Cinderwall_5_WoodDoor","Land_Kostel","Land_A_Villa_EP1","Land_PowLine_wire_A_right_EP1","Land_Plot_green_vrata","Land_PowLine_wire_AB_EP1","Land_PowLine_wire_BB_EP1","Land_PowLine_wire_A_left_EP1","Land_Budova4_in","Land_IndPipe2_bigL_L","Land_Ind_Pec_03","Land_IndPipe2_bigL_R","Land_Misc_Cargo2E","Land_Ind_Coltan_Main_EP1","Land_Ind_Shed_01_end","Land_Ind_Shed_01_main","Land_Ind_Coltan_Hopper_EP1","Land_Trafostanica_mala","Land_MBG_GER_ESTATE_2","Land_sloup_vn_dratZ","Land_BoatSmall_2a","Land_BoatSmall_2b","Land_Dam_Barrier_40","Land_A_TVTower_Top","Land_A_TVTower_Mid","Land_MBG_GER_PUB_2","land_nav_pier_c_90","Land_Ind_Workshop01_03","land_nav_pier_c_t15","Land_Misc_CargoMarket1a_EP1","Land_Wall_Gate_Ind1_L","Land_Gate_IndVar2_5","Land_MBG_Shoothouse_1","Land_Leseni2x","Land_Komin","land_nav_pier_C_L30","land_nav_pier_c2","land_nav_pier_c","Land_Misc_Cargo1D","land_nav_pier_c2_end","Land_A_Crane_02b","Land_A_Crane_02a","Land_Dum_m2","Land_Misc_Cargo2C","land_nav_pier_C_R30","Land_Misc_Cargo2D","Land_Misc_Cargo1G","Land_Misc_Cargo2B","Land_HouseBlock_A1_2","Land_Ind_SiloVelke_02","Land_Ind_SiloVelke_most","Land_NAV_Lighthouse","Land_Shed_M01","Land_KBud","land_nav_pier_F_23","Land_Pumpa","Land_Shed_W02","Land_Church_05R","Land_ruin_01_PMC","Land_HouseBlock_A2_1","Land_Domek_rosa","Land_Bouda1","land_mbg_brickhouse_03","Land_Bouda_plech","Land_MBG_GER_RHUS_2","Land_MBG_GER_RHUS_1","Land_MBG_Garage_Single_B","Land_Terrace_K_1_EP1","Land_Stoplight02","Land_A_Castle_WallS_10","Land_A_Castle_WallS_5_D","land_nav_pier_c_270","Land_SignB_Hotel_CZ2","Land_A_Castle_Wall1_20_Turn","Land_HouseV_1I2","Land_aif_watertower1","Land_MBG_Cinderwall_2p5","Land_Statek_hl_bud","Land_Plot_rust_branka","Land_Wall_Gate_Kolchoz","Land_mbg_cinderwall_5_low","Land_Ind_BoardsPack1","Land_Bouda3","Land_A_statue01","Land_Sara_domek_kovarna","Land_Deutshe","Land_Lampa_sidl_2","Land_Wall_CGry_5_D","Land_Ind_BoardsPack2","Land_houpacka","Land_Mil_Barracks_L","Land_aif_strazni_vez","Land_NavigLight","Land_runway_edgelight","Land_Dirthump03_EP1","Land_Dirthump02_EP1","Land_Church_tomb_3","Land_Church_tomb_2","Land_Dirthump01_EP1","Land_Wall_Gate_Ind2B_R","Land_Kostel3","Land_IndPipe1_stair","land_nav_pier_C_L","land_nav_pier_C_R","Land_MBG_ATC_Tower","Land_MBG_ATC_Segment","Land_MBG_ATC_Base","land_nav_pier_C_R10","Land_aif_hlaska","Land_aif_kasarna_rohova","Land_aif_kasarna_prujezd","Land_aif_kasarna","Land_Mil_Barracks","Land_aif_heavyf","land_nav_pier_C_L10","Land_aif_hotel_bio","Land_Plot_Ohrada_Pruchozi","Land_A_Castle_WallS_End","Land_HouseV2_04_interier_dam","Land_Zed_dira_civil","Land_Wall_Gate_Ind2Rail_R","Land_Wall_Gate_Ind2Rail_L","Land_HouseV_2L_dam","Land_Fort_Watchtower","Land_Dam_Conc_20","Land_HouseV2_03B_dam","Land_Lampa_sidl_3","Land_HouseV2_01B_dam","Land_HouseV2_01A_dam","Land_HouseV2_03_dam","Land_Ind_Pec_02","Land_Dam_ConcP_20","Land_Kostel_trosky","Land_HouseV_1I3","Land_Wall_CBrk_5_D"];
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EPBCount = count EPB;
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player allowDamage false;
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player enableFatigue false;
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EP_distance = 2;
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EPOCH_vehTarget = objNull;
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EPOCH_lootClassesRaw = [
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["shelfPos", "Shelf_EPOCH", true],
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["fridgePos", "Fridge_EPOCH", true],
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["bedPos", "Bed_EPOCH", false],
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["couchPos", "Couch_EPOCH", false],
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["wardrobePos", "wardrobe_epoch", false],
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["cookerPos", "cooker_epoch", false],
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["chairPos", "Chair_EPOCH", true],
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["filingPos", "Filing_epoch", true],
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["pelicanPos", "Pelican_EPOCH", false],
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["tablePos", "Table_EPOCH", false],
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["lockerPos", "Locker_EPOCH", false],
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["toolRackPos", "ToolRack_EPOCH", false],
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["shoeboxPos", "Shoebox_EPOCH", false],
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["palletPos", "Tarp_EPOCH", false],
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["freezerPos", "Freezer_EPOCH", false],
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["cabinetPos", "Cabinet_EPOCH", false]
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];
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EPOCH_lootSIMClassesRaw = [
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["shelfPos", "Shelf_SIM_EPOCH", true],
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["fridgePos", "Fridge_SIM_EPOCH", true],
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["bedPos", "Bed_SIM_EPOCH", false],
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["couchPos", "Couch_SIM_EPOCH", false],
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["wardrobePos", "wardrobe_SIM_epoch", false],
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["cookerPos", "cooker_SIM_epoch", false],
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["chairPos", "Chair_SIM_EPOCH", true],
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["filingPos", "Filing_SIM_epoch", true],
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["pelicanPos", "Pelican_SIM_EPOCH", false],
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["tablePos", "Table_SIM_EPOCH", false],
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["lockerPos", "Locker_SIM_EPOCH", false],
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["toolRackPos", "ToolRack_SIM_EPOCH", false],
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["shoeboxPos", "Shoebox_SIM_EPOCH", false],
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["palletPos", "Tarp_SIM_EPOCH", false],
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["freezerPos", "Freezer_SIM_EPOCH", false],
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["cabinetPos", "Cabinet_EPOCH", false]
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];
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EPOCH_lootClassesCustom = [];
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{
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EPOCH_lootClassesCustom pushBack (_x select 1);
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} forEach EPOCH_lootClassesRaw;
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EPOCH_lootClassesCount = count EPOCH_lootClassesCustom - 1;
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EPOCH_lootClassesCustom2 = [];
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{
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EPOCH_lootClassesCustom2 pushBack (_x select 1);
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} forEach EPOCH_lootSIMClassesRaw;
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EPOCH_lootClasses2Count = count EPOCH_lootClassesCustom2 - 1;
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EPOCH_KeyDownCustom = {
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_dikCode = _this select 1;
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_shift = _this select 2;
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_ctrl = _this select 3;
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_alt = _this select 4;
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_handled = false;
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_zheightChanged = false;
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_pickupTarget = false;
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if (isNil "Base_Z_height") then {
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Base_Z_height = 1;
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};
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if (isNil "Base_angle") then {
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Base_angle = getDir player;
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};
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if (isNil "Epoch_lootSelectedClassIndex") then {
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Epoch_lootSelectedClassIndex = 0;
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};
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if (isNil "Epoch_bldSelectedClassIndex") then {
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Epoch_bldSelectedClassIndex = 0;
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};
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_staticORSimArray = EPOCH_lootClassesCustom;
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if (_shift) then {
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_staticORSimArray = EPOCH_lootClassesCustom2;
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};
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_selectedClass = _staticORSimArray select Epoch_lootSelectedClassIndex;
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_worldPos = player modeltoworld [0,5,Base_Z_height];
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switch (_dikCode) do {
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case 0x2E: {
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hint "Saved to clipboard";
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if (_ctrl) then {
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copyToClipboard call EPOCH_dbg_saveLootPos;
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}
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};
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case 0xD3: {
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if !(isNull(cursorTarget)) then {
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deleteVehicle cursorTarget;
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hint "Deleted Object";
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};
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};
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case 0xCF: {
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{deleteVehicle _x} forEach allMissionObjects "";
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hint "Deleted All Objects";
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};
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case 0x1C: {
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if !(isNull(cursorTarget)) then {
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EP_building = cursorTarget;
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hint format["Target Changed: %1", typeOf EP_building];
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};
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};
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case 0x29 : {
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hint "tilde";
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if (isnil "EPOCH_vehTarget") then {
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EPOCH_vehTarget = createVehicle [_selectedClass, _worldPos, [], 0, "CAN_COLLIDE"];
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EPOCH_vehTarget setDir Base_angle;
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EPOCH_vehTarget setPosATL _worldPos;
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hint str(EPOCH_vehTarget);
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} else {
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deleteVehicle EPOCH_vehTarget;
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EPOCH_vehTarget = nil;
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hint "deleted";
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};
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_handled = true;
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};
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case 0x33 : {
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Epoch_bldSelectedClassIndex = ((Epoch_bldSelectedClassIndex + 1) min EPBCount) max 0;
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_selectedClass = EPB select Epoch_bldSelectedClassIndex;
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hint _selectedClass;
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{deleteVehicle _x} forEach allMissionObjects "";
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_selectedClass call EPOCH_LOOT;
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_handled = true;
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};
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case 0x34 : {
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Epoch_bldSelectedClassIndex = ((Epoch_bldSelectedClassIndex - 1) min EPBCount) max 0;
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_selectedClass = EPB select Epoch_bldSelectedClassIndex;
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hint _selectedClass;
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{deleteVehicle _x} forEach allMissionObjects "";
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_selectedClass call EPOCH_LOOT;
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_handled = true;
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};
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case 0xC9 : {
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Epoch_lootSelectedClassIndex = ((Epoch_lootSelectedClassIndex + 1) min EPOCH_lootClassesCount) max 0;
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_selectedClass = _staticORSimArray select Epoch_lootSelectedClassIndex;
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hint _selectedClass;
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_handled = true;
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};
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case 0xD1 : {
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Epoch_lootSelectedClassIndex = ((Epoch_lootSelectedClassIndex - 1) min EPOCH_lootClassesCount) max 0;
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_selectedClass = _staticORSimArray select Epoch_lootSelectedClassIndex;
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hint _selectedClass;
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_handled = true;
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};
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case 0xC8 : { hint "arrowup";
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_num = 0.1;
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if (_alt) then {
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_num = _num / 10;
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};
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if (_ctrl) then {
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_num = _num * 10;
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};
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Base_Z_height = Base_Z_height + _num;
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_zheightChanged = true;
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_handled = true;
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};
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case 0xD0 : { hint "arrowdown";
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_num = 0.1;
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if (_alt) then {
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_num = _num / 10;
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};
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if (_ctrl) then {
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_num = _num * 10;
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};
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Base_Z_height = Base_Z_height - _num;
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_zheightChanged = true;
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_handled = true;
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};
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case 0x10: {
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_num = 0.1;
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if (_alt) then {
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_num = _num / 10;
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};
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if (_ctrl) then {
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_num = _num * 10;
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};
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EP_distance = ((EP_distance + _num) min 5) max 2 ;
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_handled = true;
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};
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case 0x2C: {
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_num = 0.1;
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if (_alt) then {
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_num = _num / 10;
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};
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if (_ctrl) then {
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_num = _num * 10;
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};
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EP_distance = ((EP_distance - _num) min 5) max 2 ;
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_handled = true;
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};
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case 0xCB : {
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_num = 1;
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if (_alt) then {
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_num = _num / 10;
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};
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if (_ctrl) then {
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_num = _num * 10;
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};
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Base_angle = Base_angle + _num;
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if (Base_angle > 360) then {
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Base_angle = 0;
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};
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hint "left";
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_handled = true;
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};
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case 0xCD : { hint "right";
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_num = 1;
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if (_alt) then {
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_num = _num / 10;
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};
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if (_ctrl) then {
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_num = _num * 10;
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};
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Base_angle = Base_angle - _num;
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if (Base_angle < 0) then {
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Base_angle = 360;
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};
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hint "right";
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_handled = true;
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};
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case 0x39 : { hint "space";
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_handled = true;
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if (isnil "EPOCH_vehTarget") then {
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if (!isnull(cursorTarget)) then {
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if (cursorTarget isKindOf "WH_Loot" or cursorTarget isKindOf "Constructions_modular_F" or cursorTarget isKindOf "Animated_Loot") then {
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EPOCH_vehTarget = cursorTarget;
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_selectedClass = typeOF EPOCH_vehTarget;
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_index1 = EPOCH_lootClassesCustom find _selectedClass;
|
|
_index2 = EPOCH_lootClassesCustom2 find _selectedClass;
|
|
if (_index1 > -1) then {
|
|
Epoch_lootSelectedClassIndex = _index1;
|
|
} else {
|
|
if (_index2 > -1) then {
|
|
Epoch_lootSelectedClassIndex = _index1;
|
|
};
|
|
};
|
|
_pickupTarget = true;
|
|
Base_Z_height = (getposATL EPOCH_vehTarget) select 2;
|
|
};
|
|
};
|
|
|
|
} else {
|
|
|
|
if (!isnull(EPOCH_vehTarget)) then {
|
|
detach EPOCH_vehTarget;
|
|
EPOCH_vehTarget = nil;
|
|
};
|
|
};
|
|
};
|
|
|
|
case 0x13 : {
|
|
|
|
if(({(_x find typeof cursortarget) > -1} count EPOCH_lootClassesRaw) > 0)then{
|
|
if(damage cursorTarget < 1)then{
|
|
cursorTarget setDamage 1;
|
|
Hint format ["%1 Looted",typeof cursorTarget];
|
|
}else{
|
|
cursorTarget setDamage 0;
|
|
Hint format ["%1 Un-Looted",typeof cursorTarget];
|
|
};
|
|
};
|
|
};
|
|
|
|
case 0x26 : {
|
|
|
|
|
|
if (_ctrl) then {
|
|
EPB = []; "if (isclass _x) then {EPB pushBack (configName _x); true}" configClasses (configFile >> "CfgBuildingLootPos")
|
|
} else {
|
|
|
|
_buildLoading = objNull;
|
|
if !(isNull(EP_building)) then {
|
|
_buildLoading = EP_building
|
|
}else{
|
|
_buildLoading = cursorTarget;
|
|
};
|
|
|
|
_buildingPos = getPosATL _buildLoading;
|
|
_config = missionConfigFile;
|
|
_customLoot = true;
|
|
_lootCount = 0;
|
|
|
|
if!(isClass (_config >> "CfgBuildingLootPos" >> typeOf _buildLoading))then{
|
|
_config = configFile;
|
|
_customLoot = false;
|
|
};
|
|
|
|
if(isClass (_config >> "CfgBuildingLootPos" >> typeOf _buildLoading))then{
|
|
|
|
{
|
|
_thisLoot = _x select 1;
|
|
_thisRawLootPos = _x select 0;
|
|
|
|
{
|
|
_pos = _buildLoading modelToWorld [(_x select 0 select 0),(_x select 0 select 1),(_x select 0 select 2)];
|
|
_newLoot = createVehicle [_thisLoot,_pos, [], 0, "CAN_COLLIDE"];
|
|
|
|
_dir = (_x select 1) + (getDir _buildLoading);
|
|
if (_dir > 360) then {
|
|
_dir = _dir - 360;
|
|
};
|
|
|
|
_newLoot setDir _dir;
|
|
_lootCount = _lootCount + 1;
|
|
}forEach getArray(_config >> "CfgBuildingLootPos" >> typeOf _buildLoading >> _thisRawLootPos);
|
|
|
|
} forEach EPOCH_lootClassesRaw;
|
|
|
|
hint format["Loading House %2\nCustom Loot: %1\nLoot Count: %3",_customLoot,typeOf _buildLoading, _lootCount];
|
|
}else{
|
|
hint format["House %1 Not Found",typeOf _buildLoading];
|
|
|
|
};
|
|
};
|
|
|
|
};
|
|
};
|
|
|
|
|
|
if (!isnull(EPOCH_vehTarget)) then {
|
|
if (typeOf EPOCH_vehTarget != _selectedClass) then {
|
|
_curPos = getPos EPOCH_vehTarget;
|
|
|
|
deleteVehicle EPOCH_vehTarget;
|
|
|
|
EPOCH_vehTarget = createVehicle [_selectedClass, _curPos, [], 0, "CAN_COLLIDE"];
|
|
EPOCH_vehTarget setDir Base_angle;
|
|
EPOCH_vehTarget setPosATL _curPos;
|
|
}
|
|
};
|
|
_handled
|
|
};
|
|
|
|
|
|
EPOCH_dirOffset = {
|
|
_return = ((getdir (_this select 0)) - (getdir (_this select 1)));
|
|
if (_return < 0) then {
|
|
_return = _return + 360;
|
|
};
|
|
_return
|
|
};
|
|
|
|
EPOCH_dbg_replaceBrackets = {
|
|
_return = [];
|
|
{
|
|
_string = _x;
|
|
if (_string == 93) then {
|
|
_string = 125;
|
|
};
|
|
if (_string == 91) then {
|
|
_string = 123;
|
|
};
|
|
_return pushBack _string;
|
|
} forEach toArray(format['%1',_this]);
|
|
_return = toString _return;
|
|
_return
|
|
};
|
|
|
|
EPOCH_dbg_saveLootPos = {
|
|
|
|
if (isNull(EP_building)) then {
|
|
EP_building = nearestBuilding player;
|
|
};
|
|
|
|
_buildingClass = typeOf EP_building;
|
|
|
|
_br = toString [13,10];
|
|
|
|
_config_str = "class " + _buildingClass + " : Default {" + _br;
|
|
_array = [];
|
|
|
|
{
|
|
_simClass = EPOCH_lootSIMClassesRaw select _forEachIndex;
|
|
_objectsArray = nearestObjects [EP_building, [_x select 1, _simClass select 1], 100];
|
|
if !(_objectsArray isEqualTo []) then {
|
|
_config_str = _config_str + format['%1[] = {%2',_x select 0,_br];
|
|
_countArray = (count _objectsArray) - 1;
|
|
{
|
|
_ppos = EP_building worldToModel (getposATL _x);
|
|
_directionOffset = [_x,EP_building] call EPOCH_dirOffset;
|
|
_config_str = _config_str + format['{ %1, %2 }%3', _ppos call EPOCH_dbg_replaceBrackets, _directionOffset,if (_forEachIndex isEqualTo _countArray) then {_br} else {("," + _br)}];
|
|
} forEach _objectsArray;
|
|
_config_str = _config_str + "};" + _br;
|
|
};
|
|
} forEach EPOCH_lootClassesRaw;
|
|
_config_str = _config_str + "};" + _br;
|
|
_config_str
|
|
};
|
|
|
|
EPOCH_LOOT = {
|
|
|
|
if !(isNull(EP_building)) then {
|
|
deleteVehicle EP_building;
|
|
};
|
|
|
|
EP_building = createVehicle [_this, player modelToWorld [0,25,0] , [], 0, "CAN_COLLIDE"];
|
|
EP_building setDir Base_angle;
|
|
EP_building setPosATL _curPos;
|
|
|
|
_loots = [
|
|
["shelfPos", "Shelf_EPOCH", true],
|
|
["fridgePos", "Fridge_EPOCH", true],
|
|
["bedPos", "Bed_EPOCH", false],
|
|
["couchPos", "Couch_EPOCH", false],
|
|
["wardrobePos", "wardrobe_epoch", false],
|
|
["cookerPos", "cooker_epoch", false],
|
|
["chairPos", "Chair_EPOCH", true],
|
|
["filingPos", "Filing_epoch", true],
|
|
["pelicanPos", "Pelican_EPOCH", false],
|
|
["tablePos", "Table_EPOCH", false],
|
|
["lockerPos", "Locker_EPOCH", false],
|
|
["toolRackPos", "ToolRack_EPOCH", false],
|
|
["shoeboxPos", "Shoebox_EPOCH", false],
|
|
["palletPos", "Tarp_EPOCH", false],
|
|
["freezerPos", "Freezer_EPOCH", false],
|
|
["cabinetPos", "Cabinet_EPOCH", false]
|
|
];
|
|
|
|
_building = EP_building;
|
|
|
|
_config = configFile >> 'CfgBuildingLootPos' >> (typeOf _building);
|
|
|
|
_buildingPos = (getPosATL _building);
|
|
|
|
{
|
|
_configPos = _x select 0;
|
|
_positions = getArray (_config >> _configPos);
|
|
diag_log str(_positions);
|
|
if (!(_positions isEqualTo [])) then{
|
|
_class = _x select 1;
|
|
_randomColor = _x select 2;
|
|
{
|
|
if ((typeName _class) == 'ARRAY') then {
|
|
_classCount = count _class;
|
|
_class = _class select (floor(random _classCount));
|
|
};
|
|
|
|
_pos = _building modelToWorld (_x select 0);
|
|
_buildingDir = getDir _building;
|
|
_dir = (_x select 1) + _buildingDir;
|
|
if (_dir > 360) then {
|
|
_dir = _dir - 360;
|
|
};
|
|
_item = createVehicle [_class, _pos, [], 0.0, 'CAN_COLLIDE'];
|
|
_item setDir _dir;
|
|
_item setPosATL _pos;
|
|
|
|
} forEach _positions;
|
|
};
|
|
} forEach _loots;
|
|
};
|
|
|
|
KK_boundingBox = {
|
|
private ["_obj","_bb","_bbx","_bby","_bbz","_arr","_y","_z"];
|
|
_obj = _this;
|
|
_bb = {
|
|
_bbx = [_this select 0 select 0, _this select 1 select 0];
|
|
_bby = [_this select 0 select 1, _this select 1 select 1];
|
|
_bbz = [_this select 0 select 2, _this select 1 select 2];
|
|
_arr = [];
|
|
0 = {
|
|
_y = _x;
|
|
0 = {
|
|
_z = _x;
|
|
0 = {
|
|
0 = _arr pushBack (_obj modelToWorld [_x,_y,_z]);
|
|
} count _bbx;
|
|
} count _bbz;
|
|
reverse _bbz;
|
|
} count _bby;
|
|
_arr pushBack (_arr select 0);
|
|
_arr pushBack (_arr select 1);
|
|
_arr
|
|
};
|
|
bbox = boundingBox _obj call _bb;
|
|
|
|
for "_i" from 0 to 7 step 2 do {
|
|
drawLine3D [
|
|
bbox select _i,
|
|
bbox select (_i + 2),
|
|
[0,0,1,1]
|
|
];
|
|
drawLine3D [
|
|
bbox select (_i + 2),
|
|
bbox select (_i + 3),
|
|
[0,0,1,1]
|
|
];
|
|
drawLine3D [
|
|
bbox select (_i + 3),
|
|
bbox select (_i + 1),
|
|
[0,0,1,1]
|
|
];
|
|
};
|
|
};
|
|
|
|
|
|
|
|
[] spawn {
|
|
(findDisplay 46) displayRemoveAllEventHandlers "KeyDown";
|
|
(findDisplay 46) displayAddEventHandler["KeyDown",{_this call EPOCH_KeyDownCustom}];
|
|
};
|
|
|
|
|
|
onEachFrame {
|
|
if (!isnull(EPOCH_vehTarget)) then {
|
|
_worldPos = player modelToWorld[0, EP_distance, 0];
|
|
|
|
_worldPos set [2,Base_Z_height];
|
|
if !(surfaceIsWater _worldPos) then {
|
|
_worldPos = ATLToASL _worldPos;
|
|
};
|
|
|
|
_target = player;
|
|
if (!isnull(EP_building)) then {
|
|
_target = EP_building;
|
|
};
|
|
|
|
_finalVectorDir = [vectorDir _target, Base_angle] call EPOCH_returnVector;
|
|
EP = [getPosASL EPOCH_vehTarget,_worldPos,velocity EPOCH_vehTarget,velocity player,vectorDir EPOCH_vehTarget,_finalVectorDir,vectorUp EPOCH_vehTarget,vectorUp player,1];
|
|
EPOCH_vehTarget setVelocityTransformation [getPosASL EPOCH_vehTarget,_worldPos,velocity EPOCH_vehTarget,velocity player,vectorDir EPOCH_vehTarget,_finalVectorDir,vectorUp EPOCH_vehTarget,vectorUp player,1];
|
|
};
|
|
|
|
if (!isnull(EP_building)) then {
|
|
EP_building call KK_boundingBox;
|
|
};
|
|
};
|