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0d1becf09f
Modified config for easier reading of each settings comments. Changed all events to PrePostFix 2 with move to that folder Removed events folder from epoch_settings pbo
96 lines
4.1 KiB
Plaintext
96 lines
4.1 KiB
Plaintext
/*
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Earthquake and Mineral Deposit Event
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by Aaron Clark - EpochMod.com
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Events Overhaul by DirtySanchez
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Improvements and or bugfixes and other contributions are welcome via the github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settings/EpochEvents/Earthquake.sqf
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_cfgEpoch", "_debug", "_limit", "_counter", "_others", "_distFromOthers", "_position", "_goodPos", "_playersNearEpicenter", "_chance", "_minerals", "_item", "_debugMkr", "_markers", "_originalColors", "_showMarkers", "_decayMarkerColor", "_compromisedColor", "_spawned", "_decayTime", "_serverSettingsConfig", "_timeMultiplier", "_rEvents", "_thisEvent"];
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//[[[end]]]
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_cfgEpoch = configFile >> "CfgEpoch" >> worldname;
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_debug = if(getNumber(_cfgEpoch >> "debugEarthquakeSpawner") isEqualTo 1)then{true}else{false};
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_limit = getNumber(_cfgEpoch >> "maxEarthquakeSpawns");
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_counter = missionNameSpace getVariable["EPOCH_earthquakeCounter",0];
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_others = missionNameSpace getVariable["EPOCH_earthquakes", [[0,0,0]] ];
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_distFromOthers = getNumber(_cfgEpoch >> "distFromOtherEarthquakes");
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//STOP THE SCRIPT AND EXIT IF THE COUNTER IS TOO HIGH.
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if (_counter >= _limit) exitWith {
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if (_debug) then {diag_log "DEBUG: suppressed EARTHQUAKE spawn over limit"};
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};
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for "_i" from 0 to 100 step 1 do {
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_position = [epoch_centerMarkerPosition, 0, EPOCH_dynamicVehicleArea, 10, 0, 1000, 0] call BIS_fnc_findSafePos;
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_goodPos = true;
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_goodPos = [_position, true, true, false, _others, _distFromOthers] call EPOCH_server_isNearChecks;
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if(_goodPos)then{
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_i = 100;
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}else{
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_position = [];
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};
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};
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if ((count _position) == 2) then{
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_playersNearEpicenter = _position nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 1000];
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// decrease chance with more players
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_chance = linearConversion [1, 100, (count allPlayers), 0, 0.5, true];
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if ((random 1) > _chance) then {
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if !(_playersNearEpicenter isEqualTo[]) then{
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// send earthquake to each player in zone
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[_position] remoteExec ['EPOCH_client_earthQuake',_playersNearEpicenter];
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};
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// Mineral veins
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_minerals = getArray(_cfgEpoch >> "availableMinerals");
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_item = createVehicle[(selectRandom _minerals), _position, [], 0.0, "CAN_COLLIDE"];
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if(_debug)then{
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_debugMkr = createMarker [str(_position), _position];
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_debugMkr setMarkerShape "ICON";
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_debugMkr setMarkerType "mil_dot";
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_debugMkr setMarkerColor "ColorRed";
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};
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// Place markers and get decay, compromised and original colors
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_markers = [];
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_originalColors = [];
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_showMarkers = if(getNumber(_cfgEpoch >> "showEarthquakeMarkers") isEqualTo 1)then{true}else{false};
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_decayMarkerColor = getText(_cfgEpoch >> "earthquakeDecayMarkerColor");
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_compromisedColor = getText(_cfgEpoch >> "earthquakeCompromisedColor");
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if (_showMarkers) then{
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_markers = ["EarthQuake",_position] call EPOCH_server_createGlobalMarkerSet;
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{
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_originalColors pushBack (getMarkerColor _x);
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}forEach _markers;
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// Check for HeightenedPlayerVsPlayer false and remove comprimised coloring
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if!(getNumber(_cfgEpoch >> "HeightenedPlayerVsPlayer") isEqualTo 1)then{
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_compromisedColor = getMarkerColor (_markers select 0);
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};
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};
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// Tick Counter +1
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_counter = _counter + 1;
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missionNameSpace setVariable["EPOCH_earthquakeCounter",_counter];
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// ADD POSITION TO OTHERS ARRAY
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missionNameSpace setVariable["EPOCH_earthquakes", _others + [_position]];
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// SEND EVENT TO MONITOR
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_decayTime = getNumber(_cfgEpoch >> "earthquakeDecayTime");
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_serverSettingsConfig = configFile >> "CfgEpochServer";
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_timeMultiplier = ([_serverSettingsConfig, "timeMultiplier", 1] call EPOCH_fnc_returnConfigEntry);
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_rEvents = missionNameSpace getVariable["EPOCH_RunningEvents",[]];
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_thisEvent = [_position, [_item], [], "earthquakeCounter", diag_tickTime, (_decayTime * _timeMultiplier), _showMarkers, _markers, _originalColors, _decayMarkerColor, _compromisedColor];
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missionNameSpace setVariable["EPOCH_RunningEvents",_rEvents + [_thisEvent]];
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if (_debug) then {
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diag_log format["EPOCHDebug: earthquakeSpawner-%1", missionNameSpace getVariable["EPOCH_RunningEvents",[]]];
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};
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};
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};
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