Epoch/Sources/epoch_server_events/EpochEvents/EarthQuake.sqf

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/*
Earthquake and Mineral Deposit Event
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by Aaron Clark - EpochMod.com
Events Overhaul by DirtySanchez
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Improvements and or bugfixes and other contributions are welcome via the github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settings/EpochEvents/Earthquake.sqf
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_cfgEpoch", "_debug", "_limit", "_counter", "_others", "_distFromOthers", "_position", "_goodPos", "_playersNearEpicenter", "_chance", "_minerals", "_item", "_debugMkr", "_markers", "_originalColors", "_showMarkers", "_decayMarkerColor", "_compromisedColor", "_spawned", "_decayTime", "_serverSettingsConfig", "_timeMultiplier", "_rEvents", "_thisEvent"];
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//[[[end]]]
_cfgEpoch = configFile >> "CfgEpoch" >> worldname;
_debug = if(getNumber(_cfgEpoch >> "debugEarthquakeSpawner") isEqualTo 1)then{true}else{false};
_limit = getNumber(_cfgEpoch >> "maxEarthquakeSpawns");
_counter = missionNameSpace getVariable["EPOCH_earthquakeCounter",0];
_others = missionNameSpace getVariable["EPOCH_earthquakes", [[0,0,0]] ];
_distFromOthers = getNumber(_cfgEpoch >> "distFromOtherEarthquakes");
//STOP THE SCRIPT AND EXIT IF THE COUNTER IS TOO HIGH.
if (_counter >= _limit) exitWith {
if (_debug) then {diag_log "DEBUG: suppressed EARTHQUAKE spawn over limit"};
};
for "_i" from 0 to 100 step 1 do {
_position = [epoch_centerMarkerPosition, 0, EPOCH_dynamicVehicleArea, 10, 0, 1000, 0] call BIS_fnc_findSafePos;
_goodPos = true;
_goodPos = [_position, true, true, false, _others, _distFromOthers] call EPOCH_server_isNearChecks;
if(_goodPos)then{
_i = 100;
}else{
_position = [];
};
};
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if ((count _position) == 2) then{
Release 0.3.8 (#502) * first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
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_playersNearEpicenter = _position nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 1000];
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// decrease chance with more players
_chance = linearConversion [1, 100, (count allPlayers), 0, 0.5, true];
if ((random 1) > _chance) then {
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if !(_playersNearEpicenter isEqualTo[]) then{
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// send earthquake to each player in zone
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[_position] remoteExec ['EPOCH_client_earthQuake',_playersNearEpicenter];
};
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// Mineral veins
_minerals = getArray(_cfgEpoch >> "availableMinerals");
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_item = createVehicle[(selectRandom _minerals), _position, [], 0.0, "CAN_COLLIDE"];
if(_debug)then{
_debugMkr = createMarker [str(_position), _position];
_debugMkr setMarkerShape "ICON";
_debugMkr setMarkerType "mil_dot";
_debugMkr setMarkerColor "ColorRed";
};
// Place markers and get decay, compromised and original colors
_markers = [];
_originalColors = [];
_showMarkers = if(getNumber(_cfgEpoch >> "showEarthquakeMarkers") isEqualTo 1)then{true}else{false};
_decayMarkerColor = getText(_cfgEpoch >> "earthquakeDecayMarkerColor");
_compromisedColor = getText(_cfgEpoch >> "earthquakeCompromisedColor");
if (_showMarkers) then{
_markers = ["EarthQuake",_position] call EPOCH_server_createGlobalMarkerSet;
{
_originalColors pushBack (getMarkerColor _x);
}forEach _markers;
// Check for HeightenedPlayerVsPlayer false and remove comprimised coloring
if!(getNumber(_cfgEpoch >> "HeightenedPlayerVsPlayer") isEqualTo 1)then{
_compromisedColor = getMarkerColor (_markers select 0);
};
};
// Tick Counter +1
_counter = _counter + 1;
missionNameSpace setVariable["EPOCH_earthquakeCounter",_counter];
// ADD POSITION TO OTHERS ARRAY
missionNameSpace setVariable["EPOCH_earthquakes", _others + [_position]];
// SEND EVENT TO MONITOR
_decayTime = getNumber(_cfgEpoch >> "earthquakeDecayTime");
_serverSettingsConfig = configFile >> "CfgEpochServer";
_timeMultiplier = ([_serverSettingsConfig, "timeMultiplier", 1] call EPOCH_fnc_returnConfigEntry);
_rEvents = missionNameSpace getVariable["EPOCH_RunningEvents",[]];
_thisEvent = [_position, [_item], [], "earthquakeCounter", diag_tickTime, (_decayTime * _timeMultiplier), _showMarkers, _markers, _originalColors, _decayMarkerColor, _compromisedColor];
missionNameSpace setVariable["EPOCH_RunningEvents",_rEvents + [_thisEvent]];
if (_debug) then {
diag_log format["EPOCHDebug: earthquakeSpawner-%1", missionNameSpace getVariable["EPOCH_RunningEvents",[]]];
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};
};
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};