Epoch/Sources/epoch_code/compile/environment/EPOCH_client_bitePlayer.sqf
2017-10-04 07:57:28 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Performs damage related effects
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/environment/EPOCH_client_bitePlayer.sqf
Example:
_dog call EPOCH_client_bitePlayer;
Parameter(s):
_unit: OBJECT - attacker
Returns:
NOTHING
*/
//[[[cog import generate_private_arrays ]]]
private ["_animConfigArray","_animationEffect","_animationEffectGlobal","_bleedAmount","_bleedChance","_bloodpAmount","_bloodpChance","_canSee","_cfgObjectInteraction","_distance","_doAttack","_fatigueChance","_playerBloodPKeyFinal","_playerImmunityKeyFinal","_playerToxicityKeyFinal","_ppEffect","_say3dsoundsConfig","_selectedMove","_selectedSound","_soundConfigArray","_soundEffect","_soundEffectGlobal","_switchMovehandlerConfig","_target","_toxicAmount","_toxicChance"];
//[[[end]]]
params [["_unit",objNull],["_target",player]];
if (isNull _unit && isNull _target) exitWith {};
_doAttack = false;
// check if target is on foot
if (isNull objectParent _target) then {
if (_target isEqualTo player) then {
// handle attack for local player
_doAttack = true;
} else {
// send attack to other player
if (isPlayer _target) then {
[_unit] remoteExec ["EPOCH_client_bitePlayer", _target];
};
};
} else {
// target is inside a vehicle, target entire vehicle crew
private _targets = [];
{
if (_x isEqualTo player) then {
// handle attack for local player if inside vehicle
_target = _x;
_doAttack = true;
} else {
// send attack to other players
if (isPlayer _x) then {
_targets pushBack _x;
};
};
} forEach (crew _target);
if !(_targets isEqualTo []) then {
[_unit] remoteExec ["EPOCH_client_bitePlayer", _targets];
};
};
if (_doAttack) then {
if !(isNull _unit && alive _unit) then {
_cfgObjectInteraction = (('CfgObjectInteractions' call EPOCH_returnConfig) >> (typeOf _unit));
if (isClass _cfgObjectInteraction) then {
_distance = getNumber (_cfgObjectInteraction >> "distance");
_toxicChance = getNumber (_cfgObjectInteraction >> "toxicChance");
_bleedChance = getNumber (_cfgObjectInteraction >> "bleedChance");
_bloodpChance = getNumber (_cfgObjectInteraction >> "bloodpChance");
_fatigueChance = getNumber (_cfgObjectInteraction >> "fatigueChance");
_bleedAmount = getNumber (_cfgObjectInteraction >> "bleedAmount");
_bloodpAmount = getNumber (_cfgObjectInteraction >> "bloodpAmount");
_toxicAmount = getNumber (_cfgObjectInteraction >> "toxicAmount");
_soundConfigArray = getArray (_cfgObjectInteraction >> "soundEffect");
_soundEffect = "";
if !(_soundConfigArray isEqualTo []) then {
_soundEffect = selectRandom _soundConfigArray;
};
_soundEffectGlobal = getNumber (_cfgObjectInteraction >> "soundEffectGlobal");
_animConfigArray = getArray (_cfgObjectInteraction >> "animationEffect");
_animationEffect = "";
if !(_animConfigArray isEqualTo []) then {
_animationEffect = selectRandom _animConfigArray;
};
_animationEffectGlobal = getNumber (_cfgObjectInteraction >> "animationEffectGlobal");
_canSee = call compile (getText (_cfgObjectInteraction >> "canSee"));
_ppEffect = getArray (_cfgObjectInteraction >> "ppEffect");
if ((_unit distance player) < _distance && _canSee) then {
_say3dsoundsConfig = 'CfgSay3Dhandler' call EPOCH_returnConfig;
_switchMovehandlerConfig = 'CfgSwitchMovehandler' call EPOCH_returnConfig;
if (_soundEffect isEqualType []) then {
_soundEffect params ["_soundEffectFinal",["_soundEffectRange",0]];
playSound3D [_soundEffectFinal, _unit, false, getPosASL _unit, 1, 1, _soundEffectRange];
} else {
_selectedSound = (_say3dsoundsConfig >> _soundEffect);
if (isClass _selectedSound) then {
_unit say3D _soundEffect;
if (_soundEffectGlobal isEqualTo 1) then {
[player, _unit, _soundEffect, Epoch_personalToken] remoteExec ["EPOCH_server_handle_say3D",2];
};
};
};
_selectedMove = (_switchMovehandlerConfig >> _animationEffect);
if (isClass _selectedMove) then {
_unit switchMove _animationEffect;
if (_animationEffectGlobal isEqualTo 1) then {
[player, _animationEffect, Epoch_personalToken, _unit] remoteExec ["EPOCH_server_handle_switchMove",2];
};
};
if (random 1 < _toxicChance) then {
_playerToxicityKeyFinal = "EPOCH_playerToxicity";
_playerImmunityKeyFinal = "EPOCH_playerImmunity";
if !(isNil "_playerToxicityKey") then {_playerToxicityKeyFinal = _playerToxicityKey};
if !(isNil "_playerImmunityKey") then {_playerImmunityKeyFinal = _playerImmunityKey};
[_playerToxicityKeyFinal,random(_toxicAmount - (missionNamespace getVariable [_playerImmunityKeyFinal, 0])),100,0] call EPOCH_fnc_setVariableLimited;
};
if (random 1 < _bleedChance) then {
player setBleedingRemaining((getBleedingRemaining player) + _bleedAmount);
};
if (random 1 < _bloodpChance) then {
_playerBloodPKeyFinal = "EPOCH_playerBloodP";
if !(isNil "_playerBloodPKey") then {_playerBloodPKeyFinal = _playerBloodPKey};
[_playerBloodPKeyFinal,_bloodpAmount,190,0] call EPOCH_fnc_setVariableLimited;
if !(_ppEffect isEqualTo []) then {
[_ppEffect] spawn EPOCH_fnc_spawnEffects;
};
};
if (random 1 < _fatigueChance) then {
player setFatigue 1;
};
};
};
};
};