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64 lines
2.1 KiB
Plaintext
64 lines
2.1 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Creates animals with custom Epoch fsm AI "brain"
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/environment/EPOCH_client_loadAnimalBrain.sqf
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Example:
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call EPOCH_client_loadAnimalBrain;
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Parameter(s):
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None
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Returns:
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NOTHING
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_animal","_animalAiTables","_animalPos","_id","_playerPos","_randomAIClass","_tryAnimalPos"];
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//[[[end]]]
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if (count(player nearEntities["Animal_Base_F", 200]) >= 1) exitWith{};
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_animalAiTables = ["CfgEpochClient", "animalAiTables", ["Sheep_random_EPOCH", "Sheep_random_EPOCH", "Goat_random_EPOCH", "Goat_random_EPOCH", "Goat_random_EPOCH", ["Cock_random_EPOCH", "Hen_random_EPOCH"], ["Cock_random_EPOCH", "Hen_random_EPOCH"], "Rabbit_EPOCH", "Rabbit_EPOCH", "Rabbit_EPOCH", "Snake_random_EPOCH", "Snake2_random_EPOCH", ["Fin_random_EPOCH", "Alsatian_Random_EPOCH"] ] ] call EPOCH_fnc_returnConfigEntryV2;
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_randomAIClass = selectRandom _animalAiTables;
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_animalPos = nil;
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_playerPos = position player;
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if (_randomAIClass isEqualType []) then {
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_randomAIClass = selectRandom _randomAIClass;
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};
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for "_i" from 1 to 3 step 1 do {
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_tryAnimalPos = player getPos [floor(random 350) + 50, floor(random 360)];
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if!(surfaceIsWater _tryAnimalPos) exitWith {
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_animalPos = _tryAnimalPos;
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};
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};
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if!(isNil "_animalPos") then {
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_animal = createAgent[_randomAIClass, _animalPos, [], 5, "NONE"];
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_animal setVariable["BIS_fnc_animalBehaviour_disable", true];
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// send to server
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[_animal] remoteExec ["EPOCH_localCleanup",2];
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{
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_animal disableAI _x;
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}forEach ["TARGET","AUTOTARGET","FSM"];
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if (_randomAIClass in ["Fin_random_EPOCH", "Alsatian_Random_EPOCH"]) then {
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_id = [_animal] execFSM "\x\addons\a3_epoch_code\System\Dog_Brain.fsm";
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}else{
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_id = [_animal, _randomAIClass in ["Snake_random_EPOCH","Snake2_random_EPOCH"]] execFSM "\x\addons\a3_epoch_code\System\Animal_brain.fsm";
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};
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};
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