config support for epoch nite light

This commit is contained in:
vbawol 2016-08-06 12:54:53 -05:00
parent 45dd6f410c
commit 9022e07ddc

View File

@ -13,21 +13,20 @@
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_niteLight.sqf
*/
private ["_pos"];
if (!isNull EP_light) then {
deleteVehicle EP_light;
};
_config = 'CfgEpochClient' call EPOCH_returnConfig;
_nlSettings = getArray ( _config >> "niteLight");
_nlBright = _nlSettings select 0;
_nlZ = _nlSettings select 1;
_pos = (getPosATL player);
_pos set [2,_nlZ];
EP_light = "#lightpoint" createvehiclelocal _pos;
EP_light setposATL _pos;
EP_light attachTo [player,[0,8.11,_nlZ]]; //offset infront of player so that the darkness is 'following' them.
EP_light setLightDayLight true; //TODO: Test if this can be turned off (Dawn / Dusk)
EP_light setLightBrightness _nlBright;
EP_light setLightAmbient [0.435, 0.439, 0.439];//Using new Colours.
EP_light setlightcolor [0.435, 0.439, 0.439];
_nlSettings = getArray ( _config >> "niteLight") params [["_nlEnabled",1],["_nlBright",1.88],["_nlZ",22]];
if (_nlEnabled isEqualTo 1) then {
_pos = (getPosATL player);
_pos set [2,_nlZ];
EP_light = "#lightpoint" createvehiclelocal _pos;
EP_light setposATL _pos;
EP_light attachTo [player,[0,8.11,_nlZ]]; //offset infront of player so that the darkness is 'following' them.
EP_light setLightDayLight true; //TODO: Test if this can be turned off (Dawn / Dusk)
EP_light setLightBrightness _nlBright;
EP_light setLightAmbient [0.435, 0.439, 0.439];//Using new Colours.
EP_light setlightcolor [0.435, 0.439, 0.439];
};
true