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381fdd44ea
use nearObjects instead of nearestObjects use _lootClasses as filter for objects array, force array to lower to prevent case issues. This should allow loot spawn for simple objects. |
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.. | ||
masterLoop | ||
EPOCH_client_rejectPlayer.sqf | ||
EPOCH_clientInit.sqf | ||
EPOCH_clientKeyMap.sqf | ||
EPOCH_clientRespawn.sqf | ||
EPOCH_clientRevive.sqf | ||
EPOCH_masterLoop.sqf |