Epoch/Sources/epoch_code/compile/EPOCH_callSapperMigration.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

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* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

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* 0.3.8.0386

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* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Andrew Gregory - EpochMod.com
Contributors:
Description:
A3 Epoch call sapper migration
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_callSapperMigration.sqf
*/
private ["_trgt","_sapperCount","_notReady","_start","_dirTo","_finish","_nrPlyrs","_abortAfter","_pos","_axeSapper","_disableAI"];
_disableAI = {
{_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"];
};
_trgt = player;
if(count _this > 0)then{
_trgt = _this select 0;
};
_sapperCount = 8;
if(count _this > 1)then{
_sapperCount = _this select 1;
};
_notReady = true;
_abortAfter = 0;
_start = [];
_finish = [];
while {_notReady} do {
_start = _trgt getPos [480, random 360];
_dirTo = [_start,_trgt,18] call EPOCH_fnc_dirToFuzzy;
_finish = _start getPos [((_start distance _trgt) * 2),_dirTo];
_nrPlyrs = nearestObjects [_start, ["Epoch_Female_base_F","Epoch_Man_base_F"],200];
if((!(surfaceIsWater _start) && !(surfaceIsWater _finish) && (count _nrPlyrs < 1)) || _abortAfter > 41)then{
_notReady = false;
};
_abortAfter = _abortAfter + 1;
};
if(_abortAfter < 42)then{
for "_i" from 1 to _sapperCount step 1 do {
_pos = _start findEmptyPosition [0,20,"Epoch_Sapper_F"];
_axeSapper = createAgent ["Epoch_Sapper_F", _pos, [], 12, "FORM"];
waitUntil {_axeSapper == _axeSapper};
_axeSapper call _disableAI;
EPOCHSapperMigrationHandle = [_axeSapper,_finish] execFSM "\x\addons\a3_epoch_code\System\sapperSwarmMember.fsm";
uiSleep 0.75;
};
Epoch_axeMigrationRunning = true;
};