Epoch/Sources/epoch_code/compile/EPOCH_debugMonitor.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Epoch debug monitor
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_debugMonitor.sqf
*/
private ["_customVars","_hours"];
_hours = floor(servertime/60/60);
_customVars = "";
{
_val = missionNamespace getVariable [format ["EPOCH_player%1",_x],EPOCH_defaultVars select _forEachIndex];
if !(_x in ["AliveTime","SpawnArray","HitPoints"]) then {
if (_x == "Temp") then {
_customVars = _customVars + format["<t size='1.15' font='puristaLight' align='left'>%1: </t><t size='1.15' font='puristaLight' align='right'>%2°F | %3°C</t><br/>", _x,_val,_val call EPOCH_convertTemp];
} else {
_customVars = _customVars + format["<t size='1.15' font='puristaLight' align='left'>%1: </t><t size='1.15' font='puristaLight' align='right'>%2</t><br/>", _x,_val];
};
}
}forEach EPOCH_customVars;
hintSilent parseText format ["
<t size='1.25' font='puristaLight' align='center'>Welcome to Epoch Alpha</t><br/>
<t size='1.18' font='puristaLight' align='center'>Current Version: %1</t><br/>
<t size='1.0' font='puristaLight' align='center'>Build: %2</t><br/>
" + _customVars + "
<br/>
<t size='1.15' font='puristaLight' align='left'>Fatigue: </t><t size='1.15' font='puristaLight' align='right'>%3</t><br/>
<t size='1.15' font='puristaLight' align='left'>Damage: </t><t size='1.15' font='puristaLight' align='right'>%4</t><br/>
<t size='1.15' font='puristaLight' align='left'>Bleeding: </t><t size='1.15' font='puristaLight' align='right'>%5</t><br/>
<t size='1.15' font='puristaLight' align='left'>Bleed Time: </t><t size='1.15' font='puristaLight' align='right'>%6</t><br/>
<t size='1.15' font='puristaLight' align='left'>Oxygen: </t><t size='1.15' font='puristaLight' align='right'>%7</t><br/>
<br/>
<t size='1.15' font='puristaLight' align='left'>Air Temp: </t><t size='1.15' font='puristaLight' align='right'>%8</t><br/>
<t size='1.15' font='puristaLight' align='left'>Water Temp: </t><t size='1.15' font='puristaLight' align='right'>%9</t><br/>
<t size='1.15' font='puristaLight' align='left'>Rain: </t><t size='1.15' font='puristaLight' align='right'>%10</t><br/>
<t size='1.15' font='puristaLight' align='left'>Overcast: </t><t size='1.15' font='puristaLight' align='right'>%11</t><br/>
<br/>
<t size='1.15' font='puristaLight' align='left'>Hours Alive: </t><t size='1.15' font='puristaLight' align='right'>%12</t><br/>
<t size='1.15' font='puristaLight' align='left'>FPS: </t><t size='1.15' font='puristaLight' align='right'>%13</t><br/>
<t size='1.15' font='puristaLight' align='left'>Server uptime: </t><t size='1.15' font='puristaLight' align='right'>%14h %15m</t><br/>
<t size='1.15' font='puristaLight' align='left'>Server FPS: </t><t size='1.15' font='puristaLight' align='right'>%16</t><br/>",
getText(configFile >> "CfgMods" >> "Epoch" >> "version"),
getNumber(missionConfigFile >> "CfgEpochBuild" >> "build"),
(getFatigue player),
(damage player),
(isBleeding player),
(getBleedingRemaining player),
(getOxygenRemaining player),
format ["%1°F | %2°C",EPOCH_CURRENT_WEATHER,EPOCH_CURRENT_WEATHER call EPOCH_convertTemp],
format ["%1°F | %2°C",(EPOCH_CURRENT_WEATHER/2),(EPOCH_CURRENT_WEATHER/2) call EPOCH_convertTemp],
rain,
overcast,
round(EPOCH_playerAliveTime/360)/10,
round diag_fps,
_hours,
round((serverTime/60)-(_hours*60)),
if (EPOCH_diag_fps isEqualType 0) then [{EPOCH_diag_fps},{"MANIPULATED"}]
];