Epoch/Sources/epoch_code/compile/building/EPOCH_countdown.sqf
2015-09-14 15:55:36 -05:00

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private["_color", "_distance", "_previous"];
if (!isNull _this) then {
while {true} do {
if (!isNull _this) exitWith {};
_posObj = (getPosATL _this);
_savedBuildPos = _this getVariable ["BUILD_SAVED_POS", []];
_previousBuildPos = _this getVariable ["BUILD_POS", []];
if (_previousBuildPos isEqualTo _posObj) exitWith {};
_this setVariable ["BUILD_POS",_posObj];
uiSleep 1;
};
// make sure it still there after exiting loop above ^
if (!isNull _this) then {
_startTime = diag_tickTime;
_endTime = _startTime + 30;
_this setVariable["EPOCH_endTime", _endTime];
if !(_this in EPOCH_arr_countdown) then {
EPOCH_arr_countdown pushBack _this;
};
_saveCheck = true;
EPOCH_drawIcon3d = true;
while {diag_tickTime < _endTime} do {
if (EPOCH_Target == _this) exitWith{ _saveCheck = false; };
if (isNull _this) exitWith{ _saveCheck = false; };
if (EPOCH_stabilityTarget == _this) then {
_endTime = diag_tickTime + 30;
};
uiSleep 0.1;
};
EPOCH_arr_countdown = EPOCH_arr_countdown - [_this];
EPOCH_drawIcon3d = !(EPOCH_arr_countdown isEqualTo []);
if (typeOf _this == "Fireplace_SIM_EPOCH") then {
_worldspace = [getposATL _this, vectordir _this, vectorup _this];
deleteVehicle _this;
_newObj = createVehicle["Fireplace_EPOCH", (_worldspace select 0), [], 0, "CAN_COLLIDE"];
_newObj setVectorDirAndUp[_worldspace select 1, _worldspace select 2];
_newObj setposATL(_worldspace select 0);
} else {
if (_saveCheck) then {
EPOCH_SAVEBUILD = [_this, player, Epoch_personalToken];
publicVariableServer "EPOCH_SAVEBUILD";
//diag_log format["DEBUG SAVE: %1", _this];
};
};
};
};