Epoch/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf
2015-09-14 15:55:36 -05:00

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private ["_unit","_group","_bomb","_unitClass","_targetPos","_disableAI","_nonJammer","_nonTrader","_jammerRange","_jammers","_restricted","_sapperNum"];
_unitClass = _this;
if(random 100 < 6)then{
[] execFSM "\x\addons\a3_epoch_code\System\Event_Air_Drop.fsm";
};
_index = EPOCH_spawnIndex find _unitClass;
if (count(player nearEntities[_unitClass, 800]) >= (EPOCH_playerSpawnArray select _index)) exitWith{};
_nonJammer = ["B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F"];
_nonTrader = ["B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F","GreatWhite_F"];
_unit = objNull;
_targetPos = getPosATL player;
_targetPos set [2,0];
_jammers = [];
_config = 'CfgEpochClient' call EPOCH_returnConfig;
_jammerRange = getNumber(_config >> "buildingJammerRange");
_jammers = nearestObjects[_targetPos, ["PlotPole_EPOCH"], _jammerRange];
if(count _jammers > 0)then{
if!(_unitClass in _nonJammer)exitWith{};
};
_restricted = [];
_restricted = nearestObjects [_targetPos, ["ProtectionZone_Invisible_F"], 150];
if(count _restricted > 0)then{
if!(_unitClass in _nonTrader)exitWith{};
};
_disableAI = {
{_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"];
};
switch _unitClass do {
case "Epoch_Cloak_F": {
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_unit call _disableAI;
[_unit] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm";
// diag_log "cultist spawned";
};
case "GreatWhite_F": {
if (surfaceIsWater _targetPos) then{
if (((_targetPos vectorDiff getPosASL player) select 2) > 25) then{
_unit = createAgent[_unitClass, _targetPos, [], 120, "FORM"];
_unit call _disableAI;
[_unit] execFSM "\x\addons\a3_epoch_code\System\Shark_Brain.fsm";
};
};
};
case "Epoch_Sapper_F": {
if(random 100 < 6)then{
_config = 'CfgEpochSapper' call EPOCH_returnConfig;
_sapperNum = 8;
if(getNumber(_config >> "sapperMigrationCount") > 0)then{
_sapperNum = getNumber(_config >> "sapperMigrationCount");
};
[player,_sapperNum] execVM "\x\addons\a3_epoch_code\compile\EPOCH_callSapperMigration.sqf";
}else{
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
_bomb attachTo [_unit, [0,0,0],"Pelvis"];
_unit call _disableAI;
sapperHndl = [_unit, _bomb] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
_unit addEventHandler ["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
_unit addEventHandler ["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
};
};
case "Epoch_SapperB_F": {
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_bomb = createVehicle["SapperB_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
_bomb attachTo[_unit, [0, 0, 0], "Pelvis"];
_unit call _disableAI;
sapperHndl = [_unit, _bomb] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
_unit addEventHandler["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
_unit addEventHandler["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
};
case "I_UAV_01_F": {
_targetPos = getPosATL player;
_targetPos = [_targetPos, 600, 1200, 5, 0, 400, 0] call BIS_fnc_findSafePos;
_targetPos set[2, 600];
_unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"];
addToRemainsCollector[_unit];
_unit flyInHeight 600;
_grp = createGroup RESISTANCE;
_driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"];
_driver moveInAny _unit;
[_unit, player] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm";
};
case "PHANTOM": {
[] execFSM "\x\addons\a3_epoch_code\System\Phantom_Brain.fsm";
};
case "B_Heli_Transport_01_F": {
[] execFSM "\x\addons\a3_epoch_code\System\Event_Air_Drop.fsm";
};
};
if !(isNull _unit) then {
EPOCH_TEMPOBJ_PVS = _unit;
publicVariableServer "EPOCH_TEMPOBJ_PVS";
};