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106 lines
3.9 KiB
Plaintext
106 lines
3.9 KiB
Plaintext
private ["_unit","_group","_bomb","_unitClass","_targetPos","_disableAI","_nonJammer","_nonTrader","_jammerRange","_jammers","_restricted","_sapperNum"];
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_unitClass = _this;
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if(random 100 < 6)then{
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[] execFSM "\x\addons\a3_epoch_code\System\Event_Air_Drop.fsm";
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};
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_index = EPOCH_spawnIndex find _unitClass;
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if (count(player nearEntities[_unitClass, 800]) >= (EPOCH_playerSpawnArray select _index)) exitWith{};
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_nonJammer = ["B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F"];
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_nonTrader = ["B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F","GreatWhite_F"];
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_unit = objNull;
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_targetPos = getPosATL player;
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_targetPos set [2,0];
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_jammers = [];
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_config = 'CfgEpochClient' call EPOCH_returnConfig;
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_jammerRange = getNumber(_config >> "buildingJammerRange");
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_jammers = nearestObjects[_targetPos, ["PlotPole_EPOCH"], _jammerRange];
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if(count _jammers > 0)then{
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if!(_unitClass in _nonJammer)exitWith{};
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};
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_restricted = [];
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_restricted = nearestObjects [_targetPos, ["ProtectionZone_Invisible_F"], 150];
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if(count _restricted > 0)then{
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if!(_unitClass in _nonTrader)exitWith{};
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};
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_disableAI = {
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{_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"];
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};
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switch _unitClass do {
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case "Epoch_Cloak_F": {
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_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
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_unit call _disableAI;
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[_unit] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm";
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// diag_log "cultist spawned";
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};
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case "GreatWhite_F": {
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if (surfaceIsWater _targetPos) then{
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if (((_targetPos vectorDiff getPosASL player) select 2) > 25) then{
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_unit = createAgent[_unitClass, _targetPos, [], 120, "FORM"];
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_unit call _disableAI;
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[_unit] execFSM "\x\addons\a3_epoch_code\System\Shark_Brain.fsm";
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};
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};
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};
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case "Epoch_Sapper_F": {
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if(random 100 < 6)then{
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_config = 'CfgEpochSapper' call EPOCH_returnConfig;
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_sapperNum = 8;
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if(getNumber(_config >> "sapperMigrationCount") > 0)then{
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_sapperNum = getNumber(_config >> "sapperMigrationCount");
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};
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[player,_sapperNum] execVM "\x\addons\a3_epoch_code\compile\EPOCH_callSapperMigration.sqf";
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}else{
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_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
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_bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
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_bomb attachTo [_unit, [0,0,0],"Pelvis"];
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_unit call _disableAI;
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sapperHndl = [_unit, _bomb] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
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_unit addEventHandler ["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
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_unit addEventHandler ["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
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};
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};
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case "Epoch_SapperB_F": {
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_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
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_bomb = createVehicle["SapperB_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
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_bomb attachTo[_unit, [0, 0, 0], "Pelvis"];
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_unit call _disableAI;
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sapperHndl = [_unit, _bomb] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
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_unit addEventHandler["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
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_unit addEventHandler["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
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};
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case "I_UAV_01_F": {
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_targetPos = getPosATL player;
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_targetPos = [_targetPos, 600, 1200, 5, 0, 400, 0] call BIS_fnc_findSafePos;
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_targetPos set[2, 600];
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_unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"];
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addToRemainsCollector[_unit];
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_unit flyInHeight 600;
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_grp = createGroup RESISTANCE;
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_driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"];
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_driver moveInAny _unit;
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[_unit, player] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm";
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};
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case "PHANTOM": {
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[] execFSM "\x\addons\a3_epoch_code\System\Phantom_Brain.fsm";
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};
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case "B_Heli_Transport_01_F": {
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[] execFSM "\x\addons\a3_epoch_code\System\Event_Air_Drop.fsm";
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};
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};
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if !(isNull _unit) then {
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EPOCH_TEMPOBJ_PVS = _unit;
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publicVariableServer "EPOCH_TEMPOBJ_PVS";
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};
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