Epoch/Sources/epoch_code/compile/EPOCH_supportCopter.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

57 lines
1.6 KiB
Plaintext

/*
Author: Andrew Gregory - EpochMod.com
Contributors: Aaron Clark
Description:
Spawn drone function
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_supportCopter.sqf
*/
private ["_aiskill","_unit","_player","_grp","_arrUnits","_arrSkills","_units"];
params ["_pos","_copter"];
_player = player; //need to check on change owner
_unit = objNull;
_grp = createGroup RESISTANCE;
_grp setBehaviour "COMBAT";
_grp setCombatMode "RED";
// TODO: make configized
_arrUnits = ["I_Soldier_EPOCH", "I_Soldier2_EPOCH", "I_Soldier3_EPOCH"];
_arrSkills = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"];
_units = [];
for "_i" from 0 to ((count _arrUnits)-1) do {
_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, "FORM"];
_units pushBack _unit;
_unit setSkill 0.6;
_unit setRank "Private";
_unit enableAI "TARGET";
_unit enableAI "AUTOTARGET";
_unit enableAI "MOVE";
_unit enableAI "ANIM";
_unit disableAI "FSM";
for "_i" from 0 to ((count _arrSkills)-1) do {
_aiskill = ((floor(random 10))+1)/10;
if (_aiskill<0.6) then {_aiskill=0.6};
_unit setSkill [_arrSkills select _i,_aiskill];
};
if (_i == 0) then {
_grp selectLeader _unit;
[_pos,_copter,_player,_unit] execFSM "\x\addons\a3_epoch_code\System\Group_Leader_Brain.fsm";
};
};
// cleanup units or (transfer ownership) if player logs out
_units remoteExec ["EPOCH_localCleanup",2];