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* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
57 lines
1.6 KiB
Plaintext
57 lines
1.6 KiB
Plaintext
/*
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Author: Andrew Gregory - EpochMod.com
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Contributors: Aaron Clark
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Description:
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Spawn drone function
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_supportCopter.sqf
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*/
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private ["_aiskill","_unit","_player","_grp","_arrUnits","_arrSkills","_units"];
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params ["_pos","_copter"];
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_player = player; //need to check on change owner
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_unit = objNull;
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_grp = createGroup RESISTANCE;
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_grp setBehaviour "COMBAT";
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_grp setCombatMode "RED";
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// TODO: make configized
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_arrUnits = ["I_Soldier_EPOCH", "I_Soldier2_EPOCH", "I_Soldier3_EPOCH"];
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_arrSkills = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"];
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_units = [];
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for "_i" from 0 to ((count _arrUnits)-1) do {
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_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, "FORM"];
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_units pushBack _unit;
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_unit setSkill 0.6;
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_unit setRank "Private";
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_unit enableAI "TARGET";
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_unit enableAI "AUTOTARGET";
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_unit enableAI "MOVE";
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_unit enableAI "ANIM";
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_unit disableAI "FSM";
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for "_i" from 0 to ((count _arrSkills)-1) do {
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_aiskill = ((floor(random 10))+1)/10;
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if (_aiskill<0.6) then {_aiskill=0.6};
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_unit setSkill [_arrSkills select _i,_aiskill];
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};
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if (_i == 0) then {
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_grp selectLeader _unit;
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[_pos,_copter,_player,_unit] execFSM "\x\addons\a3_epoch_code\System\Group_Leader_Brain.fsm";
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};
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};
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// cleanup units or (transfer ownership) if player logs out
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_units remoteExec ["EPOCH_localCleanup",2];
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