Epoch/Sources/epoch_code/compile/building/EPOCH_isBuildAllowed.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

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* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors: Raimonds Virtoss
Description:
check if building is allowed
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/building/EPOCH_isBuildAllowed.sqf
Example:
_isAllowed = "" call EPOCH_isBuildAllowed;
_isAllowed = _objType call EPOCH_isBuildAllowed;
Parameter(s):
_this select 0: OBJECT - Base building object
Returns:
BOOL
*/
private ["_buildingJammerRange","_buildingCountLimit","_buildingAllowed","_nearestJammer","_ownedJammerExists","_objectCount","_limitNearby","_restricted","_range","_config","_staticClass","_objType","_simulClass","_bypassJammer","_jammer","_restrictedLocations","_myPosATL"];
_buildingAllowed = true;
_ownedJammerExists = false;
_nearestJammer = objNull;
// defaults
_config = 'CfgEpochClient' call EPOCH_returnConfig;
_buildingJammerRange = getNumber(_config >> "buildingJammerRange");
_buildingCountLimit = getNumber(_config >> "buildingCountLimit");
if (_buildingJammerRange == 0) then { _buildingJammerRange = 75; };
if (_buildingCountLimit == 0) then { _buildingCountLimit = 200; };
// input
params ["_objType"];
_staticClass = getText(configfile >> "CfgVehicles" >> _objType >> "staticClass");
_simulClass = getText(configfile >> "CfgVehicles" >> _objType >> "simulClass");
_bypassJammer = getNumber(configfile >> "CfgVehicles" >> _staticClass >> "bypassJammer");
// Jammer
_jammer = nearestObjects[player, ["PlotPole_EPOCH"], _buildingJammerRange*3];
if !(_jammer isEqualTo []) then {
if (_objType in ["PlotPole_EPOCH", "PlotPole_SIM_EPOCH"]) then {
{
if (alive _x) exitWith{
_buildingAllowed = false;
["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Existing Jammer Signal</t>", 5] call Epoch_dynamicText;
};
} foreach _jammer;
} else {
{
if (alive _x && (_x distance player) <= _buildingJammerRange) exitWith{
_nearestJammer = _x;
};
} foreach _jammer;
if !(isNull _nearestJammer) then {
if ((_nearestJammer getVariable["BUILD_OWNER", "-1"]) in[getPlayerUID player, Epoch_my_GroupUID]) then {
_ownedJammerExists = true;
} else {
_buildingAllowed = false;
["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Frequency Blocked</t>", 5] call Epoch_dynamicText;
};
_objectCount = count nearestObjects[_nearestJammer, ["Constructions_static_F"], _buildingJammerRange];
if (_objectCount >= _buildingCountLimit) then {
_buildingAllowed = false;
["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Frequency Overloaded</t>", 5] call Epoch_dynamicText;
};
};
};
};
if !(_buildingAllowed)exitWith{ false };
// Max object
if (!_ownedJammerExists) then{
_limitNearby = getNumber(configfile >> "CfgVehicles" >> _staticClass >> "limitNearby");
if (_limitNearby > 0) then{
_objectCount = count nearestObjects[player, [_staticClass, _simulClass], _buildingJammerRange];
if (_objectCount >= _limitNearby) then{
_buildingAllowed = false;
[format["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Limit %1</t>", _limitNearby], 5] call Epoch_dynamicText;
};
};
};
if !(_buildingAllowed)exitWith{ false };
// require jammer check if not found as owner of jammer
if (getNumber(_config >> "buildingRequireJammer") == 0 && _bypassJammer == 0) then{
if !(_objType in ["PlotPole_EPOCH", "PlotPole_SIM_EPOCH"]) then {
_buildingAllowed = _ownedJammerExists;
if !(_buildingAllowed) then {
["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Frequency Jammer Needed</t>", 5] call Epoch_dynamicText;
};
};
};
if !(_buildingAllowed)exitWith{ false };
if (getNumber(_config >> "buildingNearbyMilitary") == 0) then{
_range = getNumber(_config >> "buildingNearbyMilitaryRange");
if (_range > 0) then {
_restricted = nearestObjects [player, ["ProtectionZone_Invisible_F","Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], 300];
} else {
_restricted = nearestObjects [player, ["Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], _range];
_restricted append (nearestObjects [player, ["ProtectionZone_Invisible_F","Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], 300]);
};
} else {
_restricted = nearestObjects [player, ["ProtectionZone_Invisible_F"], 300];
};
if !(_restricted isEqualTo []) then {
_buildingAllowed = false;
["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Protected Frequency</t>", 5] call Epoch_dynamicText;
};
_restrictedLocations = nearestLocations [player, ["NameCityCapital"], 300];
if !(_restrictedLocations isEqualTo []) then {
_buildingAllowed = false;
["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Protected Frequency</t>", 5] call Epoch_dynamicText;
};
_myPosATL = getPosATL player;
{
if ((_x select 0) distance _myPosATL < (_x select 1)) exitWith {
_buildingAllowed = false;
["<t size = '1.6' color = '#99ffffff'>Building Disallowed: Protected Frequency</t>", 5] call Epoch_dynamicText;
};
} forEach(getArray(_config >> worldname >> "blockedArea"));
_buildingAllowed