Epoch/Sources/epoch_code/init/client_init.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Initalize variables used client side and start login FSM
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/init/client_init.sqf
*/
EPOCH_CraftingItem = "";
EPOCH_ESP_TARGETS = [];
EPOCH_ESPMAP_TARGETS = [];
EPOCH_ESPGROUPS = [];
EPOCH_ESPGROUPCOLORS = [];
EPOCH_ESP_PLAYER = false;
EPOCH_ESP_VEHICLES = false;
EPOCH_ESP_VEHICLEPLAYER = [];
EPOCH_group_level_img = ["x\addons\a3_epoch_code\Data\owner.paa", "x\addons\a3_epoch_code\Data\mod.paa", "x\addons\a3_epoch_code\Data\member.paa"];
if (isNil 'EPOCH_diag_fps') then {
EPOCH_diag_fps = 0;
};
EPOCH_playerIsSwimming = false;
EPOCH_lastTrash = diag_tickTime;
EPOCH_tradeDone = false;
EPOCH_bankBalance = 0;
EPOCH_antiWallCount = 0;
EPOCH_lastTargetTime = diag_tickTime;
EPOCH_lastSave = diag_tickTime;
EPOCH_arr_countdown = [];
EP_light = objNull;
EPOCH_p2ptradeTarget = objNull;
EPOCH_lastPlayerPos = getPosATL player;
EPOCH_Holstered = "";
Epoch_invited_GroupUID = "";
Epoch_invited_GroupName = "";
Epoch_invited_GroupUIDs = [];
Epoch_invited_GroupUIDsPrev = [];
Epoch_my_Group = [];
EPOCH_lastPlayerPos = [0,0,0];
EPOCH_prevOffer = [];
EPOCH_drawIcon3d = false;
EPOCH_velTransform = false;
EPOCH_stabilityTarget = objNull;
EPOCH_currentVehicle = objNull;
EPOCH_currentTarget = objNull;
EPOCH_LootedBlds = [];
EPOCH_lootObjects = [];
EPOCH_soundLevel = 1;
EPOCH_arr_interactedObjs = [];
EPOCH_buildOption = 0;
EPOCH_nearestLocations = [];
["EPOCH_onEachFrame", "onEachFrame", EPOCH_onEachFrame] call BIS_fnc_addStackedEventHandler;
EPOCH_LastAirDrop = time;
EPOCH_AirDropCheck = getNumber(getMissionConfig "CfgEpochAirDrop" >> "AirDropFreq");
if(EPOCH_AirDropCheck < 120)then{EPOCH_AirDropCheck = 120;};
EPOCH_AirDropChance = getNumber(getMissionConfig "CfgEpochAirDrop" >> "AirDropChance");
if(EPOCH_AirDropChance < 0)then{EPOCH_AirDropChance = 101;EPOCH_AirDropCheck = 99999;};
EPOCH_droneRndChance = 100;
// Custom Keys
EPOCH_keysActionPressed = false; //prevents EH spam
0 call EPOCH_clientKeyMap;
//ON INIT and RESPAWN
call EPOCH_clientInit;
[] execFSM "epoch_code\system\SPVEH.fsm";
[] execFSM "epoch_code\system\player_login.fsm";
true