Epoch/Sources/epoch_code/compile/setup/EPOCH_clientInit.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Initalize player variables
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/setup/EPOCH_clientInit.sqf
Example:
call EPOCH_clientInit;
Parameter(s):
NONE
Returns:
NOTHING
*/
EPOCH_buildMode = 0;
EPOCH_buildDirection = 0;
EPOCH_debugMode = false;
EPOCH_snapDirection = 0;
EPOCH_stabilityTarget = objNull;
EPOCH_equippedItem_PVS = [];
EPOCH_nearPower = false;
EPOCH_pendingP2ptradeTarget = objNull;
EPOCH_lastNPCtradeTarget = objNull;
EPOCH_clientAliveTimer = diag_tickTime;
EPOCH_lastJumptime = diag_tickTime;
EPOCH_lastAGTime = diag_tickTime;
EPOCH_lastMineRocks = diag_tickTime;
EPOCH_target = objNull;
EPOCH_Z_OFFSET = 0;
EPOCH_X_OFFSET = 0;
EPOCH_Y_OFFSET = 5;
EPOCH_arr_snapPoints = [];
EPOCH_prevTarget = objNull;
EPOCH_interactOption = 0;
EPOCH_playerStaminaMax = 100;
EPOCH_playerEnergyMax = 2500;
{
missionNamespace setVariable [format ["EPOCH_player%1",_x],EPOCH_defaultVars select _forEachIndex];
}forEach EPOCH_customVars;
// suppress group chatter
0 fadeRadio 0;
enableSentences false;
enableRadio false;
player setVariable["BIS_noCoreConversations", true];