Epoch/changelog.md
2017-09-04 08:11:37 -05:00

69 KiB

Change Log

All changes for Arma 3 Epoch Mod are listed in this changelog.

[Unreleased]

Added

  • Favorites bar. Users can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, head gear etc) or consume (eat, drink, build etc) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config. @raymix

  • Advanced Vehicle Repair System - Repairing your vehicle just got more realistic. Patch a leaky fuel tank with Duct Tape. If you blow a tire you now need to find a Spare. Engine too damaged? grab an engine block to repair it. @Ignatz-Heman

  • Repair Items: (ItemDuctTape, SpareTire, EngineParts, EngineBlock, ItemGlass, FuelTank, ItemRotor). @Helion

  • Vehicle Upgrade System - Upgrade your ride by using one of the new vehicle upgrade documents found in the world. @DirtySanchez

  • Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman

  • New Base Building Objects: Quarter and Half wood floors @DirtySanchez, Cinder block floor, Cinder wall with window. @Helion.

  • Medical items: Adrenaline Shot (adrenaline_epoch), Caffeine Pills (caffeinepills_epoch). Orlistat Pills (orlistat_epoch) by @Helion and configs by @DirtySanchez

  • Food items: ItemCereals, ItemPowderMilk_F, ItemRiceBox, ItemVitamins. @DirtySanchez

  • Digital Geiger Counter - used to detect Radiation. (Sounds @vbawol, Model @Helion and UI + digital font @raymix)

  • Barrel Bomb - large craft-able explosive that can be placed and detonated. @DirtySanchez

  • Brown Briefcase that contains 100oz Silver. @DirtySanchez

  • Old "Zombie Parts" Bag (ItemBioHazardBag).

  • Option to drink directly from water sources. @Ignatz-HeMan

  • Epoch Events 3.0: External pbo based events. see epoch_server_vip_event or epoch_server_debris_event for examples.

  • VIP Event - Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes.

  • Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface.

  • Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix

  • Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function.

  • Dynamic Simulation is now fully enabled. See "CfgDynamicSimulation" for configs. @DirtySanchez

  • Initial support for Malden 2035 map released with A3 1.72+.

Changed

  • CBA extended event handler and zeus curator support for Epoch Vehicles. @DirtySanchez
  • Base PlotPole ESP added to Epoch Admin Panel. @SMVampire
  • Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman
  • Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman
  • Made ServicePoint more configurable @Ignatz-Heman
  • Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-Heman
  • Base Building: Max building height now will be checked directly at building element placement. @Ignatz-Heman
  • Separated Hunger and Thirst loss values to baseHungerLoss/baseThirstLoss and removed baseHTLoss from CfgEpochClient.
  • Hunger and Thirst loss rates are now effected by timeMultiplier.
  • Bump to hive version 0.6.0.0, Note: this requires epochserver hive extension updates server side.
  • Gas Station Auto-Refuel is now disabled on all maps. Use disableAutoRefuel = false; via epochconfig.hpp to disable. @SMVampire

Fixed

  • Bad conversion: bool RPT spam caused by incorrect usage of configClasses. @DirtySanchez
  • Snapping with Vector Tilt @DirtySanchez
  • Sounds not working due to changes to 3dSay command in recent A3 updates. @DirtySanchez
  • Spawning at base above Water was not working correctly. @Ignatz-Heman
  • One step is higher on stairs, can't run up while crouched. #447 @Helion4
  • L85 Elcan optic issues. #678 @Helion4, @DirtySanchez
  • Zombie falsely triggers Mission success. @Ignatz-Heman
  • Base Building 90° and 270° Snap was broken.
  • Sometimes snapped Base Building elements rotated back on save.
  • BE kick since 1.70.

[0.5.0.0] - 2017-03-17

Added

  • Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore
  • Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
  • 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
  • 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing.
  • Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan
  • Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
  • Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
  • Toxic Smoke Grenades can now be found in the world.
  • Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
  • Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan
  • 200 player support to all mission files, thanks to increased group limits in Arma 1.68!
  • Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
  • "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan
  • Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables.
  • Install script for Mad Arma mod via Steam workshop in the tools/install folder.

Changed

  • Epoch Message function now supports custom colors. Thanks to @SPKcoding
  • Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
  • Optimized database SET and SETEX calls in both SQF and C++.
  • Optimized database GETRANGE call.
  • Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
  • Great White Sharks will now spawn if the player is deep enough in the ocean.
  • Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
  • Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
  • To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17
  • Spawn in base now use player position instead of jammers (reset spawn point to use). @Ignatz-HeMan
  • Force "Take Crypto" option on dead bodies. @Ignatz-HeMan
  • Added optional Classnames for Service Point Pos. @Ignatz-HeMan
  • Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan
  • Removed "Alpha" text from debug monitor.
  • Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable
  • Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan
  • further optimized DB call for weather script.
  • Re-add missing comments in some config files.
  • Numerous other fixes and optimizations.

Removed

  • EpochServer extension calls 100 and 101 as they are no longer needed.

Fixed

  • Crash bug when opening base building upgrade menu since Arma 3 1.68.
  • Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
  • Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
  • Repack of Energy Pack is now possible.
  • Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan
  • some missing semicolons in CfgPricing. @SPKcoding
  • Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan
  • Group invites from the same Group were not possible until relog. @Ignatz-HeMan
  • Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan
  • fix deleteVehicle BE kick with sharks
  • CBA related Battleye kicks with current CBA version.
  • Static weather settings not working. @82ndab-Bravo17
  • Battleye kicks for CUP weapon and attachment BE kicks.
  • Battleye kicks for towing tractor from CUP.
  • Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan
  • Several minor fixes, cleanup, and private array updates.
  • Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan

Security

[0.4.0.0] - 2016-11-02

Added

  • Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory)
  • Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback!
  • Stamina loss when a player jumps.
  • Option to pour our gas to get an empty Jerry can and a "Drink" option to poison yourself.
  • Option to pour out honey and get an empty jar instead of eating it.
  • Example mission file epoch_RyanZed.Tanoa that includes "RyanZombies" in the required addons array.
  • EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows, this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux, we no longer depend on libhredis and libpcre to be installed.

Changed

  • Inventory Armor stats feature now dynamic and no longer forced via config.
  • Group menu and group requests options are now found options on the self-action menu. (SPACE BAR)
  • Wardrobe mirror now works in single player.
  • Jetski and Electric Motorcycle motorcycle in-vehicle HUD now functions in singleplayer or editor.
  • Updated Tanoa trade city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum)
  • Players now start with only 30% Hunger and Thirst instead of 100%.

Fixed

  • Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan
  • Disposal of Snakes and other animals when inside a protection zone.
  • Shark bite attack and effect can now target all players.
  • Female ghillie suit transparency issue since Arma update 1.62.
  • Fireplace position incorrectly shifted down after lighting the fireplace. Thanks for the report by @Ignatz-HeMan #592
  • Increased anti-teleport range that should hopefully allow for proper HALO spawning.
  • Typos in Battleye script.txt that caused the filter not to function properly.
  • Trailing commas in mission addons array. Thanks to @SPKcoding (aka $p4rky on EpochMod.com Forum)
  • No longer possible to unlock Doors / Gates while using a UAV. Thanks to PR from @Ignatz-HeMan
  • Database logging now trims log entries via the LogLimit setting provided in EpochServer.ini. The default is 1000 log records per list.

[0.3.9.0] - 2016-06-19

Added

  • A big thanks to Isaac, Axeman's chief tester!
  • Tanoa map support.
  • New Task-based Mission System.
  • (Optional) Support for Ryan's Zombies and Demons mod: http://steamcommunity.com/sharedfiles/filedetails/?id=501966277 with custom Epoch implementation.
  • New custom variable EPOCH_playerNuisance that increases based on the type of weapon fired and decreases at a rate of 1 per 10 seconds. This is used to track how active a shooter the player is.
  • Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn.
  • Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive.
  • object loot tables for zombies, sharks, and Dogs.
  • looting Dogs for meat (uses placeholder object "goat leg"). Negative Karma given for eating or gutting dogs.
  • Improved plant spawner by Redbeard Actual and [VB]AWOL.
  • Allow Epoch Events to accept full file path if 4th variable in the EpochEvents array is set to 0. Default is 1.
  • Function to effect a players Crypto server side: EPOCH_server_effectCrypto
  • New experimental PBO packing tool found in Epoch/Tools/PowerShell/
  • Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function.
  • Epoch AH: Added ability to kick, instead of just log or ban.

Changed

  • Increased loot bias 10% overall and increased loot density for military and other larger buildings.
  • new function Epoch_message replaces Epoch_dynamicText.
  • Object Interaction and EPOCH_client_bitePlayer settings in now config CfgObjectInteractions. Lootable objects can now affect player stats.
  • Moved all Base Building variables to gamemode config CfgBaseBuilding.
  • Moved all Item Interaction to new gamemode config CfgItemInteractions.
  • Sapper groan or detonate can be triggered by setting a variable on the target or Sapper.
  • The server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of the function.
  • Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. The antagonist will run on target client PC.
  • Sapper defaults tweaked to make them more responsive.
  • New Sapper antagonist config options: reflexSpeed - Set the loop pause. Defaults have been lowered to make Sapper more responsive. nestChance - A percentage chance, at each Sapper spawn, that he will create a nest. hideLevel - (Fear Emotion) Set level at which Sapper will go into hiding based on fear of armed players, being shot near etc. chargeLevel - (Anger Emotion) Set level at which sapper will trigger 'charge the player' mode.
  • New UAV Support Troops antagonist config options: unitTypes - an array of soldier classes to randomly choose from. Custom weapons to-do, use soldiers with default weapon loadout or handle weapons with a custom script. maxUnitNum - Maximum number of units to spawn per UAV. minAISkill - Minimum value for any AI skill. maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill.
  • Changed gamemode to Survival, (might show as unknown gamemode pre 1.62)
  • Reworked vehicle load function and made vehicles immune to damage for 120 seconds after startup.
  • cfgpatches check now kicks by default with message a message.
  • Vehicle persistence texture configs are now found in server settings PBO. https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server_settings/configs/CfgEpochVehicles.h
  • Use new disableChannels syntax in 1.60 and enable text chat on side chat and not voice. Thanks to @morgoth0 for the heads up! https://github.com/EpochModTeam/Epoch/issues/544
  • ForceRestart option should now restart as soon as all players disconnect and server is locked.
  • Epoch Events can now self-initialize on server startup (if the third events[] array element is 1). Fixes issue with the weather not changing till first event run.
  • Loot position tool: Epoch/Tools/SQF/saveLootPositionsVector.sqf
  • World config tool: Epoch/Tools/SQF/getTreesAndTrash.sqf
  • Changed name of a3_epoch_server.pbo to epoch_server.pbo. Also changed path from \x\addons\a3_epoch_server to \epoch_server
  • Changed name of a3_epoch_server_settings.pbo to epoch_server_settings.pbo.

Removed

  • Epoch AH removed whitelisted variable check system.
  • STEAMAPI Vac ban check as it needs to be reworked in the extension.

Fixed

Security

  • RConPort 2306 added to example-beserver.cfg for changes since A3 1.58.
  • Removed old .bikey and added new one for 0390.
  • Requires Arma 3 1.60 or higher.

[0.3.8.0] - 2016-03-15

Added

  • FastNights Epoch Event. http://epochmod.com/forum/topic/41949-accelerated-time/?do=findComment&comment=275310
  • Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/release/Tools/Install
  • Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch
  • Support for CUP Vehicles and Weapons.
  • Display temperatures in both Fahrenheit and Celsius.
  • Fully reworked loot object spawn system.
  • Headers added to all gamemode files that include: Author, Description, Github Source link, Usage, and Examples.
  • All text based feedback now use new EPOCH_dynamicText function.
  • Show current build number on debug monitor.
  • Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA.
  • Players can now harvest Hemp from maps that it grows wild.
  • Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806.
  • Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder.
  • Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples.
  • limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName).
  • Support for Eden editor mission files (version 51) and attributes.
  • Battleye filter updates for CUP Weapons and CBA.

Changed

  • Trash looting is now done by interaction system only. Hold Space Bar and choose Examine.
  • Can now over heat if fatigued and air temperature is greater than 100F or 37C
  • Crafting now supports Water sources from 'CfgWorldInteractions' configs.
  • Moved Cultist and Sapper permanently to the enemy side.
  • Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors
  • Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026
  • Massive code overhaul to make use of many new SQF commands instead of slower SQF logic.
  • Increased the amount of Krypto a player can hold from 25k to 250k.
  • Improve loot positions in existing maps and add more missing positions for CUP maps.
  • General cleanup and reorganizing of files.
  • Moved vehicle spawn limit configs to per map configs found in server settings PBO (CfgEpoch > WorldName > allowedVehiclesList).
  • Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA.
  • Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg
  • Mission system can now use missionConfigFile configs.
  • publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode.
  • CfgClientFunctions is now able to be overridden via description.ext.
  • Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use)
  • The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count.
  • Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding.
  • Make use of new getOutMan EH for vehicle epoch anti wall glitch checks.
  • Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent.
  • 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
  • Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs.
  • Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
  • Preloading sapper by spawning one on the map at server start.
  • Change to Github markdown for credits and license.
  • RConPort 2303 added to example-beserver.cfg for changes since A3 1.58.
  • epochAH.hpp updated "antihack_checkFiles" for new file paths.
  • Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
  • Defined proper settings in full redis-example.conf

Removed

  • Old BEC plugin as its not needed anymore.

Fixed

Security

  • Required Arma 3 version is now 1.58 or higher.
  • Removed old .bikey and added new one for 0380.

[0.3.7.0] - 2016-01-28

Added

  • Drinking a Soda now returns an Empty Soda Can (ItemSodaEmpty).
  • Eating a can of food now returns an Empty Tin Can (ItemEmptyTin).
  • Repack magazines feature. Simply select a magazine and press the "Repack" button.
  • 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE).
  • Ability to siphon fuel from other fuel sources like gas stations and gas tanks (transportFuel > 0).
  • Crafting Burlap (ItemBurlap) from 2x Hemp (ItemKiloHemp) while at a workbench.
  • Crafting of Plywood sheets (ItemPlywoodPack) from 3x Wood Log (WoodLog_EPOCH).
  • Crafting of Aluminum Bars (ItemAluminumBar) from 6x Empty Soda Cans (ItemSodaEmpty) and one jar of water (water_epoch). Also requires a fire nearby.
  • Crafting of Tin Bars (ItemTinBar) from 6x Empty Soda Cans (ItemEmptyTin) and one jar of water (water_epoch). Also requires a fire nearby.
  • Copper Bars (ItemCopperBar) that can be crafted from cables (ItemCables) nearby a fire. Cables can also be made from Copper Bars at a workbench.
  • Briefcase Full (ItemBriefcaseGold100oz) crafted from ten 10oz Gold bars and an Empty Briefcase (ItemBriefcaseE).
  • Crafting of Bars (ItemGoldBar and ItemSilverBar) from Gold (PartOreGold) and Silver (PartOreSilver) Ores.
  • Pack/unpack empty backpacks into carryable magazine items.
  • Hotwire Kit (ItemHotwire).
  • Key Makers Kit (ItemKeyKit).
  • Keys in colors: (Black ItemKey,ItemKeyRed,ItemKeyGreen,ItemKeyBlue,ItemKeyYellow).
  • Metal Pipes (ItemPipe).
  • Documents (Trash,Books,Vehicle Upgrades) (ItemDoc1-8, ItemVehDoc1-4).
  • Light Bulb (ItemBulb).
  • Newly world spawned vehicles now have randomized damage.
  • Setting to control random magazine ammo counts in loot spawner. CfgEpochClient -> randomizeMagazineAmmoCount (default: true)
  • Debug box now dynamically spawns with flood lights to help players see inside the box at night.
  • CfgEpochClient 'WorldInteractions' config now stores all environmental loot classes and types for all supported maps.
  • CUP terrain pack support added: Sahrani, Southern Sahrani, United Sahrani, Porto, Utes, Chernarus, Chernarus Summer, Desert, Takistan, Zargabad, Shapur, Proving Grounds, Bukovina, Bystrica, Takistan Mountains.

Changed

  • Upgrading Wood Stud Wall and Tower to Plywood covered versions requires Plywood (ItemPlywoodPack).
  • Debug monitor now shows all custom stats dynamically based on 'customVarsDefaults' config.
  • Increased angle that the player is able to aim up.
  • Drinking Alcohol increases the new "Alcohol" stat instead of directly affecting blood pressure.
  • Crafting Hesco barrier now require 3x Burlap.
  • Crafting wood and metal spike traps now also require Sticks and a Hydraulic Jack.
  • Change all publicVariableServer calls to use remoteExec calls for better performance.
  • Removed support for AIA terrain pack in favor of CUP terrain pack.
  • Empty fuel barrel added to large trash and vehicle loot tables.
  • Earthquakes with mineral veins spawn chances increased with less players.
  • Driver or passengers of a driverless can now control vehicle locks. Also, only the owner can control locks from outside of an occupied vehicle.
  • Commented out Halloween masks from loot tables.
  • Player positions in database now use Epoch precision position functions.
  • New Battleye remoteExec.txt for added remoteExec calls.
  • if the 5th array element is true 'telePos' config array can now use world position for teleport pads location.

Fixed

  • Previous patch had incorrectly reduced armor values of the Cultist.
  • Male(Female) characters lose vest items after equipping opposite sex's vest.
  • Secure storage locking mechanism improvements should prevent any unwanted intrusions.
  • Reworked login to prevent getting stuck at "waiting for inventory".
  • Prevented death just after revive due still having high blood pressure.
  • Incorrectly being able to sell/buy items from a dead trader.
  • Snakes now require line of sight to bite player.
  • Custom epoch swing animations for Hatchet and sledge now work correctly.
  • Boss Sapper incorrectly cleaned up before detonation.
  • Admin tools map AI markers not working.
  • Static propPos campfires not working on Takistan due to disabled simulation.
  • When killed instead of saving blank array delete (object, trader, vehicle) data from database.

Security

  • For CUP, use double quotes around mod for spaces in folder Example: -mod="@Epoch;@CUP Terrains - Core;@CUP Terrains - Maps;"
  • Removed old .bikey and added new one for 0370.

[0.3.6.0] - 2015-12-17

Added

  • Ability to sell Primary weapon from hands and empty backpacks. Thanks to @He-Man

Changed

  • Increased max player load 2x to compensate for the new stamina system in 1.54.
  • Increased backpack storage limits to allow carrying long weapons.
  • Weapons will now only spawn with a single magazine and a random ammo count.
  • Magazines now spawn with a random ammo count.
  • Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated.

Fixed

  • New workaround for inventoryOpened and locked storage protection.
  • cursorTarget function to only use new Epoch method while underwater. Should help with targeting issues on land.
  • Canceling build mode did not remove the ghost object as it should have.
  • Updated Epoch armor stats UI system to support new changes since 1.54.
  • Changes to default Arma weapon configs to allow long (Lynx, etc) weapons to be stored in backpacks.
  • Unable to sell after attempting to sell a temporary vehicle. Thanks to @He-Man
  • Updated Hitpoints for all custom Epoch characters, fixes the hitpoint .rpt errors since 1.54.
  • Reduce run speed of Sappers since 1.54 update.
  • Wood tower "add/remove wall" options are now only available when build mode is enabled.
  • Typo in server side AH event handler code and repacked a3_server_settings.pbo.
  • Storage was incorrectly set to set damage to 99% instead of 1%.
  • Add player objects to remains collector, this should allow for proper corpse cleanup.

Security

  • Removed old .bikey and added new one for 0360.

[0.3.5.0] - 2015-12-09

Added

  • Metal Floors as upgrade in-place option for wood floors.
  • Gender selection screen improvements.
  • New interaction system.
  • Persistent wood and metal spike traps.
  • New custom 3x wide hesco type barrier.
  • New custom tank trap.
  • Updated version of the Fishing Rod. The reel was too small.
  • Documentation on server core framework functions and hive calls.
  • muzzle_snds_338_sand to loot and pricing tables.
  • Client side master loop is now fully config (CfgMasterLoop) based.
  • Ability to fully change default player loadouts via CfgEpochServer configs: (defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems)
  • Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop.

Changed

  • Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated.
  • Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs.
  • Refine ghost preview base building snap checks.
  • Players now start with a Quartz radio by default.
  • Overhaul of secure storage system to make it faster.
  • Increased reverse token check timeout from 90 to 180 seconds.

Fixed

  • Typo in server side AH event handler code and repacked a3_server_settings.pbo.
  • Storage was incorrectly set to set damage to 99% instead of 1% to temp force maintenance option after restart.
  • Add player objects to remains collector, this should allow for proper corpse cleanup.
  • Selection ring now correctly shows damage/decay level of target when build mode is disabled.
  • Was unable to use cursorTarget underwater, fixed using new custom made function.
  • NPC item trades that cannot fit in the player's inventory will be placed at the feet of the player.
  • Not losing Stamina while swimming.
  • Removed extra roadway on top of columns.
  • Error Zero divisor in client-side master loop.
  • .rpt error after gutting animal.
  • Dynamic traders did not correctly track the stored vehicle count and limits.
  • Force trader data save to save when loading starter items.
  • Added private array to all Epoch Event scripts due to feedback.
  • Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script.
  • EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly.

Security

  • Removed old .bikey and added new one for 0350.

[0.3.4.0] - 2015-10-14

Added

  • The source code for the a3_epoch_server.pbo is now on the GitHub.
  • Fishing Pole and ocean fishing also added crafting recipes to allow cooking fish.
  • Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options.
  • New secure storage device: The Epoch Safe.
  • Totally new crafting system and UI by Raymix.
  • Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
  • Broad Sword Melee weapon that can chop down trees and mine rocks.
  • Halloween Clown mask and re-added Wolf/Pumpkin masks to loot tables as well as Meeps Candy.
  • New Quiet dog bark and whine.
  • Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.
  • 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.
  • storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.

Changed

  • Fixed boats spawning on land and added 3d waypoint to purchased vehicle location.
  • Removed debug hint text for 3d rotation of objects as it was not needed.
  • Re-enable Move button, this system will stay and be refined in the next few patches.
  • Dog text format updated.
  • Dog whine, instead of bark, when alerting of other nearby players (When player crouched).
  • Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects then will fetch loot.
  • Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update.
  • Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud.
  • Add occasional quiet dog whine when other players in the area.
  • General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing'
  • Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.)
  • Base building maintain option now also maintains storage devices.
  • Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config.
  • Use new sort command instead of BIS_fncSortBy.
  • Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.

Fixed

  • Dog not taming due to var reset in wrong place / BIS animal update.
  • Unable to remove lit fireplace.
  • Group members unable to lock a Lockbox or Safe that was placed by the group leader.
  • Shadow artifact at top of Jammer.
  • Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
  • Being unable to remove a solar generator.
  • Angry Pumpkin mask was incorrectly visible in first person.
  • Issue with Headless clients being treated as players. @dayzai/Face
  • Logging to the database was not working due to missing function.
  • Issue when trading vehicles that caused the trader data to save data to the wrong slot.
  • Added missing prices for female vests.
  • Error Generic error in expression in EPOCH_server_repairVehicle.

Security

  • Removed old .bikey and added new one for 0340.

[0.3.3.1] - 2015-09-11

Fixed

  • Energy was incorrectly allowed to fall below 0.
  • Typo that prevented small vehicle repair kits from working.
  • Issue that caused the wrong base building upgrade-in-place option to be selected.
  • Targeting issues with trash, snakes, and dead Sappers.
  • Three male vests had invisible texture issues.
  • Added check for getAllHitPointsDamage returning a blank array when loading buildings.
  • Error in rpt when spawning vehicles if no class was selected.
  • EAH was banning revived players incorrectly due to token changed check.

Security

  • Removed old .bikey and added new one for 0331.

[0.3.3.0] - 2015-09-11

Added

  • Basic energy capacity system controls how much power is available based on the type of energy source.
  • New upgrade system for Wood Tower, add two lumber packs to add windowed wall.
  • 4 new plywood walls as first level base walls.
  • Wood Ladder that can be crafted from 4x lumber.
  • Wood Tower that can be crafted from a Wood Floor and 4x lumber.
  • Solar Generator base item can be crafted from items found in the world. When placed gives passive power within (75m Default).
  • New loot/crafting items (Solar Panels, Wire Cables, Battery Box) added to loot tables.
  • NightVision now use a static rate of 3 per 10 seconds. This can be changed with 'energyCostNV' variable via CfgEpochClient.
  • Max rate of energy gain can be controlled with 'energyRegenMax' variable via CfgEpochClient.
  • Max range of energy gain can be controlled with 'energyRange' variable via CfgEpochClient.
  • Standard base building upgrade system now supports multiple options and has a basic UI.

Changed

  • Moved client gamemode and CfgFunctions init to mission file.
  • Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext.
  • Removed base object "Move" in 3d option in favor of a more refined ghost snap mode.
  • Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core".
  • Increase max payout of Air Drop event loot.
  • Make use of new command getAllHitPointsDamage in A3 1.50 to increase the performance of hitpoint data storage.
  • Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name.
  • Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance.

Removed

  • CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed.

Fixed

  • Cultist spawning is now fixed.
  • Can now press '2' to disable building snap mode and 1 to re-enable.
  • Can now disable base building by pressing Esc or 'gear' menu.
  • Normalized snap memory points for wood tower and stairs.
  • Loot code for "CfgBuildingLootPos" now uses EPOCH_returnConfig to allow over-loading via description.ext.
  • Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models.
  • JetSki sinking like a rock since Arma 1.44, fix was to add buoyancy=1 property to GEO lod.
  • The angle of snapping was incorrect when building on angles.
  • Issue that caused shifting of some base objects after restart.
  • Pumpkins on Chernarus incorrectly payout trash loot and now have separate configs for extra trash loot items.
  • Color not persisting when picking up corrugated walls.
  • Only maintain damaged objects and object health is repaired on maintain.
  • CfgEpochClient missionConfigFile version check was incorrectly using configFile.
  • Loot object "Blue Tarp" weaponholder proxy position was in the wrong position.
  • Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient.

Security

  • Requires Arma 3 1.50 or higher.
  • Removed old .bikey and added new one for 0330.

[0.3.2.0] - 2015-09-11

Added

  • Please welcome our newest team member SteamPunkGears http://www.twitch.tv/steampunkgears
  • New food item Tactical Bacon gives 500 hunger.
  • Revamped upgraded wood stair model. @SteamPunkGears
  • Armor stats for Uniforms, Vests, and Headgear now visible on inventory GUI.
  • Consume and Craft buttons added to inventory GUI, allows quicker action and identification of craftable items.
  • New custom wood log model. @SteamPunkGears
  • New Medicine Cabinet loot object that spawns mostly medical loot. @SteamPunkGears
  • Custom Epoch Client function compiler.

Changed

  • Lowered armor on certain base building objects that had way too much armor.
  • Increased hunger and thirst loss a bit and you can now die from prolonged lack of hunger or thirst.
  • Tweaked stats UI thresholds so that players will now see notifications sooner. Icons are now colorized and flash when at a critical level.
  • version.txt added to client files to aid file mirrors.

Fixed

  • Incorrect class for snake prevented killing snakes and looting them.
  • Use init eventhandler to remove local snakes and rabbits on spawning as maps other than Altis or Stratis spawn them randomly.
  • Dog brain targeting updates for prey like snakes and chickens.
  • AirDrops now have there own loot table with better loot payout.
  • Bornholm environmental loot configs had incorrect p3d names. Thanks to Robio!
  • Missing price value for M-900 helicopter.
  • Swap all references of old Rahim 10Rnd 762x51 to 10Rnd 762x54.

Security

  • Removed old .bikey and added new one for 0320.
  • Added //new2 to the top of scripts.txt to enable kicking again.

[0.3.1.0] - 2015-07-29

Added

  • Epoch version of the M-900 helicopter with all texture variants.
  • Crafting of Energy Packs from electronic components, clean water and near a fire.
  • Experimental Sapper Migration Event.
  • Increased precision of positions stored in database for Bases, Vehicles, and storage.
  • More variations of soldier classes and loadouts (from drone detection).
  • CfgBuildingLootPos can be now overridden via missionConfig.
  • Weather code migrated into an Epoch Event and code moved to settings pbo.

Changed

  • Lower crafting requirement of cinder block wall, from 4 cinder blocks to 2.
  • Removed Epoch setWaves sync code as it should no longer be needed after 1.46.
  • Female Ghillies armor, weight, storage now match CSAT male variants.
  • Female Wetsuits armor, weight, storage now match CSAT male variants.
  • Female Camo Clothes armor, weight, storage now match "Guerilla" gear, like "U_OG_Guerilla2_2".
  • Increased loot position bias for all buildings from 15 to 25%.
  • Enabled Air Drops.
  • Added small chance for primary weapons to be found under green military beds.
  • Land_Laptop_device_F can now be used as a Bank terminal.
  • Config.cfg requiredBuild and hostname for A3 1.48
  • Added Bornholm blocked areas to main config and description.ext. Thanks to DarthRogue!

Fixed

  • Typo in esseker.h position only had 2 elements of the needed 3 for setposATL.
  • Added checks to make sure you can only P2P trade while not in a vehicle.
  • Re-add missing AiA TP and Bornholm loot positions.
  • Fixed "no config.bin SmokeShellWhite" error when sapper off gasses.
  • Environment sounds had been disabled. Removed enableEnvironment false; from client init.
  • Can't chop down tall trees. Converted to 2d Distance check.
  • Shipping container doors did not open and threw error. Updated to the 1.48 way of opening doors using functions.
  • Shoeboxes added to more building on Takistan and any other maps that use the same building classes.
  • Vehicle storage space has been normalized. Thanks to Uro1!
  • Missing function compile for helicopter Air Drop.

Security

  • Server pbo is no longer obfuscated.

[0.3.0.4] - 2015-09-11

Added

  • Support for Esseker map.
  • Support for Takistan and loot positions for more AiA TP buildings.
  • Support for Australia Terrain Thanks to the communites of http://uk-gaming-zone.co.uk/, http://thewild.zone, http://www.utomnia.com/
  • More loot positions for AiA TP buildings and updates to existing positions to add pallets and freezers.
  • Female characters now have uniform storage once again.
  • Server side config for max player Krypto limits.
  • Environmental loot checks recoded and now allow for config via description.ext.
  • Drone spawn chances reduced.
  • Client spawning Sapper and Drone chance can now be controlled via description.ext.
  • Server side version check added to CfgEpochClient.

Changed

  • Reduce payouts on scrap metal farming.
  • Disabled Vehicle Simulation Handler by default as it does not seem to be needed anymore. re-enable vehicle simulation handler with simulationHandler = true in epochconfig.hpp.
  • lower primary weapon spawn chances.
  • Lower Krypto value for metal salvage and scraps.
  • Disable moving traders by default again (Needs recoding in fsm)
  • Increased weight of Cinder Blocks and Mortar Buckets.
  • Revert workaround for 1.46 crash fix requires 1.46 build 131265 or higher.
  • telepos array now uses modelToWorld offsets instead of world space positions.
  • Increased delay between antagonist spawns to 10 minutes.
  • Updated description.ext and mission pbos for new cultist configs.
  • Updated windows command line example to show usage of -serverMod

Removed

  • Helicopter air drop event code disabled by default as it needs more work.

Fixed

  • Increase range on proximity checks for gear should help with loot target issues.
  • Krypto device will now only drop if player actually had Krypto.
  • Added missing backpack B_AssaultPack_blk to loot table and pricing.
  • Teleport issues on Stratis or any other map with one or less teleport pad.
  • Added prevention of using tactical view.
  • Unable to sell new 762x54 150Rnd ammo box.
  • Energy, krypto stats shown and mouse auto centers once again when opening inventory.
  • Recoil_default error on first use of hatchet.
  • Weight added to SR-25 and L85A2 rifles.
  • Lower base armor on characters to Arma defaults should fix issues with damage reporting.
  • Cultist should now spawn correctly and also has a totally reworked code structure.

[0.3.0.3] - 2015-05-31

Added

  • Use starter items array if existing trader loads without any items.
  • Example of extended BE settings, will need tweaked if used.
  • Latest version of redis-server.exe for Windows v2.8.19.1 from https://github.com/MSOpenTech/redis

Changed

  • Passing a 4th param in propsPos (true) will disable simulation (should be used on objects without doors or other animations)
  • propsPos config can now take an array with {vectorDir,vectorUp} instead of azimuth to get precise positioning.
  • setvariableval.txt updated to filter player object names and changed logging back to kick.
  • Forced disable simulation of most props in altis.h.

Fixed

  • Fix possible crash while using Battleye integration under high load (epochserver.dll and epochserver.so updates)
  • Force save of building to fix issue with data expiring while in play.

[0.3.0.2] - 2015-05-02

Added

  • Server side function "EPOCH_serverCommand" can use the following BE commands: shutdown, lock, unlock, message, kick, ban.
  • Battleye integration of loadbans and loadevents so (BEC + watchdog) should no longer be required.
  • Scripted server restarts now broadcast a message 5 minutes before restart lock the server and message every 1 minute, then kicks everyone with the message "server restarting" before forcing a restart.
  • Linux support added.
  • Modified Linux start script by BIstudio and Nasdero.
  • Major Epoch Anti-Hack updates to make more config based.
  • Experimental learning mode to EAH whitelist variable check. Disabled by default as it requires some setup to prevent false positives.
  • Battleye integration within the DLL now. (requires battleye IP, port,password in epochserver.ini)

Changed

  • Uniforms now store items again.
  • Disabled MD5 check.
  • Optimized when writing/reading more than 8K chars to database.
  • Traders now move to work and home by default forceStaticTraders = false.

Removed

  • Removed srifle_DMR_03_spotter_F from loots.h as it is missing textures.

Fixed

  • Multiple NPC missions started at the same time caused dupe.
  • Typo in killed event handler caused false BE kick.
  • Group names may only contain alphanumeric characters - or _.
  • Server side trade FSM updated to fix direction issues.
  • Marker should now move with trader as they move from work to home.
  • Issue with occasional data corruption when saving more than 8k chars.

Security

  • Filter invalid database data input for better security.*
  • *pcre3.dll must be installed into the Arma 3 root directory.

[0.3.0.1] - 2015-03-14

Added

  • Damage level of base building objects now based on expiry time.
  • The owner of a Frequency Jammer device can now remove and get full refund of Jammer kit.
  • Ability to remove normal storage devices (Shelf and Tipi). Items will be dumped on the ground along with a partial refund of crafting materials.
  • Edit or add Trader prices "CfgPricing" via the missionConfigFile. (Documentation link)
  • Edit or add Crafting recipes "CfgCrafting" via the missionConfigFile. (Documentation link)
  • Antagonists spawn system overhaul with spawn bias system. (Documentation link)

Changed

  • Persistence of damage of Base Building and storage objects removed.
  • Balance loot and increased chances for explosives.
  • Server settings "CfgEpoch" configs are now split based on the map for better clarity.
  • Crypto is now only tracked and stored via the server.
  • Moved loot configs to epoch server settings PBO. (Documentation link)
  • Chance to spawn sapper every 5 minutes (max of 3 within 800m). Chances increase while in a city and if the player is soiled.
  • Chance to spawn drone when player fires weapon (max of 3 within 800m). Chances increase while in a city and are reduced if player uses a silencer.
  • Initial Sapper spawn distance increased.
  • SR-25 and L85a2 use existing ammo now.
  • Increased damage for Speargun x2.
  • Updated 3d interact system with new icons (Unknown, Dead Body).
  • Marker colors for loot events changed to orange.
  • lower default NPC starter items.

Removed

  • Removed developer debug from AH admin.

Fixed

  • UAV drone now spawns correctly at a distance so that it is longer audible on spawn.
  • Incorrect text output if trader is at max limit for item.
  • rvmat texture path issues with Pink L85A2
  • Mission document payout now uses unified loot spawn function.
  • Lower example NPC starter items to 50.
  • Vehicles didn't spawn in Citys on Bornholm. (Thanks to DarthRogue)

Security

  • Updated example server.cfg for 1.40.

[0.3.0.0] - 2015-03-11

Added

  • Wood and cinder base objects now show damage state when over 50% damaged.
  • Car Jack item added to every fresh spawned vehicle.
  • Can now loot a dead UAV Drone and in return get Electronic components.
  • Ability to specify starter items for freshly spawned traders via epochconfig.
  • New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory.
  • Vehicle lock time is now stored in hive and will persist across server restarts.
  • 3d interaction visuals to show you when an action is available.
  • New loot bias system with nestable tables and overall loot balance.
  • LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot).
  • Goldenseal plant can be consumed to reduce toxicity.
  • Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly.
  • Dynamic Air Supply Drop Event. Use smoke grenades to signal.
  • Trader mission accessed with "Talk" on trader: Pikes Peak Express.
  • Ability to eat raw foods but at the risk of toxicity.
  • New items (Rock, Stick, and Rope) for crafting and added to trash loot.
  • New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer.
  • Keesha default character now has shoes.
  • Crafting of Rope from Hemp.
  • Harvest Sticks from a bush using a Hatchet.
  • Mining of Iron Ore and Rocks with sledgehammer.
  • Removal with refund of Base building items. Respects Jammer Owner and group.
  • Most base building items now use a hybrid Static/Physx system with ghost preview on first placement.
  • Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig.
  • New "Boss" Sapper variant with a larger bang.
  • Both Sapper variants put off toxic gas if killed without blowing up.
  • Player can now select gender after each death.
  • Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer.
  • Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit.
  • Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange.
  • Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig.
  • Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader.
  • Wood foundations can be crafted with 8x lumber.
  • Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/
  • Base building objects now persist damage and armor increased substantially.
  • Suppress loot spawn within the range of a Frequency Jammer.
  • Blocked base building areas for Chernarus.
  • Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled)
  • Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH)
  • Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable)
  • Chance to spawn Lockbox and Backpacks in lockers or wardrobes.
  • Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true)
  • Base object interact menu (Remove, Move,Upgrade) shown only in build mode after targeting object with Space Bar.
  • Admin Tool: Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player.
  • Admin Tool: Different 3D Tools for Player, Vehicles, and Loot.
  • Admin Tool: Features: God Mode, Spawn Loot, Teleport In-front.

Changed

  • Toxicity increase from consuming a toxic food item is now random.
  • Increased default antagonist spawn chances.
  • NPC Trader inventory menu now stacks like items and shows quantity.
  • Players are now sent to the lobby after dead, simply press ok to respawn.
  • Can now sell and buy uniforms from traders.
  • NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig.
  • Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers.
  • Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire.
  • Player names saved to a separate data set on player connect.
  • Deathlog now logs distance and position.
  • Sapper's brain reworked.
  • Display of personal Crypto balance when opening bank interface.
  • Loot Balance: Lowered heavy muzzles count & increased pistol muzzle.
  • Increased loot bias for Ferris Wheel and corrected z-height on loot positions.
  • Improve Cleanup System on Server.
  • Behavior changed on UAV troop support.
  • Dog to glitch less, reduced whines and more chance to wander.

Fixed

  • Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249).
  • Sharks not spawning off shipwrecks.
  • Black icons on admin panel spawn menu.
  • Soiled and Wet calculation corrected.
  • Pumpkin patches on Chernarus now payout proper loot.
  • Traders now only allow one vehicle per trade.
  • Alpha transparency issue with empty clone vats.
  • Attempt to prevent vehicle damage during server startup.
  • Removed fireplace sound for now due to Arma issues with sound cleanup.
  • Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m)
  • GUI scale issues with additional button menu (Group Menu, Requests) on inventory.
  • Missing sounds on Ruger pistol and removed ability to use silencer.
  • Dupe fixes for backpacks, vests, uniforms.
  • Player revive did not work even after respawn.
  • zasleh1_proxy.p3d error with M4A3.
  • Prevent loot objects from spawning under the ground.
  • Group kick and mod options did not work.
  • Cleanup and removal of unneeded rpt debug logs.
  • Removed spoiler button in Welcome Screen.
  • Misspelling in debug monitor (crypto).
  • Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5).

Security

  • Requires Arma version 1.40 or higher.

[0.2.5.2] - 2014-12-03

Added

  • Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler.
  • Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire.
  • Basic wild plant spawner: Poppy
  • New dynamic event object: Ferris Wheel
  • Antagonist chances moved to epochconfig.
  • Split server events from weather and added separate timers for each epochconfig.
  • Direction labels added to teleport pads.
  • Epoch Story: Debug area is now Epoch Cloning facility.
  • Started support for all "AiA Terrain Pack" maps, starting with Chernarus.
  • Support for Krypto account access from classed ATM and phonebooth objects.
  • New loot objects: Tarp covered pallet and freezer chest.
  • Tree support for Bornholm.
  • Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank.
  • Further enhanced DLL logging.
  • Paint stripper & building parts pricing have been added to Traders.

Changed

  • Further optimized sound system.
  • Optimize cleanup system for more stable server fps.
  • Increased the amount of thirst gained from Drinks/Sodas.
  • Increased the amount of hunger gained from Can Food and Cooked Meats.

Fixed

  • Better way to track dead state of player.
  • Losing group when logging out while dead.
  • Revive statistics were not persisting.
  • Removed doppelganger code for now, as it was not working as intended.
  • Epoch welcome message encoding issue and fixed Scroll bar.
  • Parachutes should now be cleaned up.
  • Bug in sound system with Cultist caused error that broke master loop.
  • False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse)
  • False script restriction kicks that happen when player destroy electric wire.

[0.2.5.1] - 2014-09-11

Added

  • Control sound volume in-game with Ctrl plus - or +.

Fixed

  • Issue that caused admin panel to bug out and close all dialogs.

[0.2.5.0] - 2014-11-28

Added

  • Custom single seater "Mosquito" Light helicopter.
  • Consumables can now give the player multiple attributes on use.
  • Honey can now be consumed and an empty jar is returned.
  • Empty Food cooler added. To be used with food crafting.
  • Metal Scraps added and can be found in many places as well as crafted into Salvage Metal.
  • 3 new Soda cans some with unique attributes.
  • Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes.
  • Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2.
  • Camo version of the female wetsuit.
  • Female Ghillie Suits Tan, Light Green, Dark Green.
  • SteamAPI support added for future features and VAC ban check system.
  • In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels.

Changed

  • Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater.
  • Sledge Hammer damage increased 2x.
  • Loot now spawns more readily.
  • Loot table tweaks to increase building materials.
  • setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig.
  • Shelf, tipi, and Frequency Jammer are now built using the PhysX build mode.
  • Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side.
  • Death trigger now spawns shark if player is killed at sea.
  • Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days).
  • Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list.
  • Reworked backend of NPC trader mechanism to be more accurate and optimized.
  • Land vehicles now spawn in cities near roads instead of anywhere on roads.
  • Many performance and security changes server side.
  • Vehicle save queue system for better performance.
  • Seasonal items like Meeps and Halloween masks removed from loot tables.

Fixed

  • UAV's are no longer static and now move like they are supposed to.
  • Fully disabled thermal equipment for all vehicles.
  • Geometry of walls changed to help reduce glitching.
  • Disallow Holster and GetOver action near base walls, to reduce wall glitching.
  • Global setdamage event with Communication towers.

Security

  • Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder.

[0.2.0.1] - 2014-10-29

Added

  • Added crafting of Salvage Metal from Iron Ore found at mineral veins.
  • Added proper ghost models for TiPi and shelf.

Changed

  • Updated Red Gull Texture and Icon.
  • Increased chance to find Mortar Buckets.
  • Ctrl+T now used for Trade requests to other players.

Fixed

  • Traders spawning smoke grenades after selling them.
  • Just built base objects now use player direction for initial object direction.
  • Player logs out while dead will now correctly spawn fresh on login.
  • Global setdamage event on powerlines.
  • Traders can no longer spawn on top of each other.
  • Multiple players could double spawn loot in the same building.
  • Can now build Frequency Jammer properly.
  • Player rollback after revive and relog.
  • Many server side fixes.

[0.2.0.0] - 2014-09-29

Added

  • Two Halloween masks Pumpkin head and Werewolf.
  • Fireplace model.
  • Custom Anti-Hack Framework by Skaronator.
  • Replacement First Aid Kit double click on the item and use. Heals other players or your self.
  • Wooden Ramp/Roof base object can be crafted with 6 lumber packs.
  • Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda.
  • Electric Motorcycle has been added.
  • Car Jack added and has a chance to be found in freshly spawned vehicles.
  • New lootable furniture "Shoebox" added.
  • Military variant of the bed now spawns in specific military buildings.
  • Unisex vest called "side pack". All fresh spawns start with this item.
  • Group request menu, Group requests can now be accessed via the "Requests" button in the inventory.
  • Player trading now started with the inventory key (Default "I") and accepted with the "T" key.
  • Use paint cans to paint corrugated walls and use paint thinner to remove paint.
  • Wood stairs upgradable for additional landing area.
  • Circuit Parts found in the world to be used for crafting.
  • Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner.
  • 9 more radios have been added and can be crafted using gems.
  • Many Inventory items now have proper icons instead of placeholder.
  • Give player energy if within 75m of a solar tower or wind tower.
  • Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes.
  • Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days.
  • Player Character are cleaned up after 30 days inactivity.

Changed

  • "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear.
  • Increased storage of all vests by 50% and reduced armor by half.
  • Building base objects from inventory kits now instantly forces build mode and consumes item.
  • P2p trading now more reliable, however now places traded items at your feet.
  • Reduced Dog and snake spawn chances.
  • Respawn button disabled.
  • Increased Building material spawns on trash piles.
  • Increased chances for Tools to spawn on Tool Rack.
  • Hunger and Thirst loss rates increased.
  • Increased purchase price of Ammo by a total of 100%.
  • Reduced Hunter armor levels by 50%.
  • Trader "Steal" option removed for now.
  • Traders now only wear uniforms that spawn in the world.

Removed

  • Hellcat Helicopter and and Nightstalker scope till balance issues are sorted.
  • Uniform storage space and selling of uniforms to traders removed due to dupe issues.

Fixed

  • Mineral veins now spawn at epicenters.
  • Geometry changed on cinder wall to prevent phasing though it
  • Lockbox can no longer be destroyed while open.
  • Dump items on the ground if packed with items in lockbox.
  • Overflow items to the ground if player does not have space when trading with another player.
  • Added prices for Chainsaw so it is now possible to sell/buy to traders.
  • It wasn't possible to snap the foundation to other foundations.
  • Group Leader can no longer enter the commander vision.
  • false PublicVariable Restriction on server start.
  • Night Vision wasn't disabled when the player run out of energy.
  • Added prices for Karts so it is now possible to sell/buy to traders.
  • Shelf and Tipi storage devices are no longer indestructible and have limited storage space.
  • Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m.
  • Text output from certain actions now show proper display names instead of classnames.
  • Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn.
  • Some false BE kicks for base building.

Security

  • new bikey for 0.2 added remove any previous ones.
  • Improved backend DLL by Fank

[0.1.0.3] - 2014-09-25

Added

  • Whitelisting removed.
  • carts DLC content added go-karts, helmets, uniforms.
  • Snake bite sound.
  • Gender Selection.

Changed

  • Dog brain fixes and optimizations.
  • Shark brain fixes and optimizations.
  • Cultist and Sapper are now looted with Inventory button instead of T.
  • lowered group invite distance to only 10m.
  • Removed rating and score from debug as they are not currently used.
  • Lower Hunter hit point armor levels a bit in an attempt to balance.
  • Lowered animal spawn rate.

Fixed

  • Sniper rifle scope attachment issues.
  • Further fixes to group invite system.
  • Removed leftover debug systemchat text spam from Sapper brain.
  • Incorrect model for jerrycan and locker.
  • Texture on wardrobe.
  • NVG did not disable correctly after running out of energy.
  • Reduced global variable spam from p2p trade system.
  • Gumby leg bug with jump animation and crtl+w.
  • Many other fixes and security changes.

[0.1.0.2] - 2014-09-13

Added

  • New Dog Brain with many new features. http://epochmod.com/forum/index.php?/topic/17052-dog-brain-0102/
  • More event driven chances to spawn antagonists.
  • Great White Shark.
  • Speargun found only in boats.
  • NVG goggles now require Energy to use (5 Energy every 10 sec).
  • Alert sound to drones when they spot you.
  • AI Soldiers should now attack you even in a vehicle.

Changed

  • Suppress some group leader options by disabling use of 0-9, f1-f12, backspace, and commandmode.
  • Code lockout added to Take Krypto code to prevent spam.
  • Improved quality of Shipwreck and pelican loots.
  • Disabled side chat on all servers, use Quartz radio instead.
  • Furniture spawning moved client side for better server performance.
  • Added cleanup on furniture, weaponholders, and Krypto devices every 20min if no players within 45m.
  • Group System - Invite List is alphabetically sorted.

Fixed

  • Fixed typo that caused storage devices not to save correctly.
  • Overhaul of vehicle selling code to prevent issues.
  • incorrect scope with ItemKiloHemp.
  • Fixed and improved group system.
  • Double click action button text had incorrect text for some items like "Vehicle Repair Parts".
  • Fixed UI icons disappearing due to conflicting resource layer with dynamic text.
  • Added workaround for players not saving due to specific character in player name.
  • When first building a base item it will spawn as simulated and start to save.
  • Only allow owner or members of group to upgrade-in-place base objects if a Frequency jammer is placed.
  • Players can now trade Krypto using P2P trade menu.
  • P2P trading now correctly removes weapons from backpacks.
  • AI soldiers now spawn with the correct radio, vest, and hat.
  • Random traders can no longer occupy the same building.
  • Preview of building objects now use proper ghost preview models.
  • "Mine" trader city teleport point moved so that protection zone covers area.

[0.1.0.1] - 2014-09-11

Added

  • Test adding mineral spawns at a 30% chance to earthquakes epicenters.
  • Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack).
  • Loot added to Sapper and Cultist (press "T" to loot dead body).

Changed

  • Reduced multi-gun ammo count to 10 from 99.
  • Increased crafting requirements on many base items (it was kept low for testing).
  • Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3.
  • Shipping containers now have more loot and (building mats & backpacks).
  • Removed ammo and weapons from Fridge and stove.
  • Increased cultist and Sapper armor levels.
  • Try to find a better place to spawn purchased vehicles.
  • Player must be local (last driver) to sell a vehicle.
  • Increased range for buying and selling vehicles.
  • Lowered volume on Dog and Chicken sounds.
  • Server side tax rate on NPC trader purchases (currently 10%).
  • Manipulating base objects now have varying energy consumption.
  • Disable simulation on any ThingX props at Trader cities.

Fixed

  • Incorrect path for snake corpse model.
  • Fixed double chickens.
  • Frequency jammer (Plot pole) now works for both owner and group members.
  • Group invite system.
  • Missing alert sound added to Sapper.
  • fixed description for .22 Ruger.
  • Check for invalid player data and revert to default (fixes some bugged players issues with joining servers).
  • fixed AI cleanup on player disconnect.