Epoch/Sources/epoch_code/compile/inventory/EPOCH_refeshUI.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

89 lines
2.8 KiB
Plaintext

/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Gear armor stats UI refresh code
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/inventory/EPOCH_refeshUI.sqf
Example:
0 call EPOCH_refeshUI;
Parameter(s):
None
Returns:
NOTHING
*/
private ["_selectedClass","_newArmor","_totalArmor","_totalArmorMax","_selectedItem","_bar","_uniformArmor","_finalArmor","_vestArmor","_headgearArmor","_totalArmorUI","_bar_compare"];
disableSerialization;
if (!isNull findDisplay 602) then {
_selectedClass = "";
if !(EPOCH_InteractedItem isEqualTo []) then {
_selectedClass = EPOCH_InteractedItem select 1;
};
if (isNil "EPOCH_MAX_ARMOR") then {
call EPOCH_maxArmorInit;
};
_totalArmor = 0;
_totalArmorMax = EPOCH_MAX_ARMOR select 3;
_newArmor = 0;
_selectedItem = getnumber (configFile >> "CfgWeapons" >> _selectedClass >> "ItemInfo" >> "type");
_bar = uiNameSpace getVariable "RscCustomProgressUniform";
_uniformArmor = (uniform player) call EPOCH_uniformArmorCalc;
_totalArmor = _totalArmor + _uniformArmor;
_finalArmor = linearConversion [0,EPOCH_MAX_ARMOR select 0,_uniformArmor,0.01,1,true];
_bar progressSetPosition _finalArmor;
if (_selectedItem == 801) then {
_newArmor = _newArmor + (_selectedClass call EPOCH_uniformArmorCalc);
} else {
_newArmor = _newArmor + _uniformArmor;
};
_bar = uiNameSpace getVariable "RscCustomProgressVest";
_vestArmor = (vest player) call EPOCH_gearArmorCalc;
_totalArmor = _totalArmor + _vestArmor;
_finalArmor = linearConversion [0,EPOCH_MAX_ARMOR select 1,_vestArmor,0.01,1,true];
_bar progressSetPosition _finalArmor;
if (_selectedItem == 701) then {
_newArmor = _newArmor + (_selectedClass call EPOCH_gearArmorCalc);
} else {
_newArmor = _newArmor + _vestArmor;
};
_bar = uiNameSpace getVariable "RscCustomProgressHeadgear";
_headgearArmor = (headgear player) call EPOCH_gearArmorCalc;
_totalArmor = _totalArmor + _headgearArmor;
_finalArmor = linearConversion [0,EPOCH_MAX_ARMOR select 2,_headgearArmor,0.01,1,true];
_bar progressSetPosition _finalArmor;
if (_selectedItem == 605) then {
_newArmor = _newArmor + (_selectedClass call EPOCH_gearArmorCalc);
} else {
_newArmor = _newArmor + _headgearArmor;
};
_totalArmorUI = uiNameSpace getVariable "RscCustomProgressTotal";
_bar = _totalArmorUI select 0;
_finalArmor = linearConversion [0,_totalArmorMax,_totalArmor,0.01,1,true];
_bar progressSetPosition _finalArmor;
_bar_compare = _totalArmorUI select 1;
_finalArmor = linearConversion [0,_totalArmorMax,_newArmor,0.01,1,true];
_bar_compare progressSetPosition _finalArmor;
};