Epoch/Sources/epoch_server/config.cpp
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

144 lines
3.5 KiB
C++

/****************************************************************************
Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.0.1)
*****************************************************************************/
#define _ARMA_
class CfgPatches {
class A3_epoch_server {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_epoch_server_core","A3_epoch_config","A3_server_settings"};
#include "build.hpp"
};
};
class cfgFunctions
{
class A3E
{
tag = "EPOCH";
class Epoch_Server
{
file = "\x\addons\a3_epoch_server\init";
class init
{
preInit = 1;
};
class postinit
{
postInit = 1;
};
};
};
};
class CfgServerFunctions
{
version = 1;
class A3E
{
tag = "EPOCH";
file = "\x\addons\a3_epoch_server\compile";
class epoch_group {
class server_upgradeGroup {};
class server_updatePlayerGroup {};
class server_createGroup {};
class server_deleteGroup {};
class server_invitePlayer {};
};
class epoch_bases {
class saveBuilding {};
class server_loadBuildings {};
class server_saveBuilding {};
class server_upgradeBUILD {};
class server_removeBUILD {};
class server_paintBUILD {};
class server_maintBUILD {};
class server_simulSwap {};
class server_simToStatic {};
class server_unsuppported {};
};
class epoch_looting {
class server_lootContainer {};
class server_spawnBoatLoot {};
class server_destroyTrash {};
class server_knockDownTree {};
class server_mineRocks {};
class server_lootAnimal {};
};
class epoch_player {
class fnc_savePlayer {};
class server_savePlayer {};
class server_loadPlayer {};
class server_checkPlayer {};
// class server_respawnPlayer {};
class server_onPlayerDisconnect {};
class server_deadPlayer {};
class server_revivePlayer {};
class server_storeCrypto {};
class server_equippedItem {};
class server_unpackBackpack {};
};
class epoch_traders {
class server_loadTraders {};
class server_spawnTraders {};
};
class epoch_trading {
class server_makeTrade {};
class server_tradeRequest {};
class server_makeNPCTrade {};
class server_takeCrypto {};
};
class epoch_vehicle {
class server_save_vehicles {};
class server_save_vehicle {};
class server_save_killedVehicle {};
class server_save_killedStorage {};
class server_save_killedBuilding {};
class load_vehicles {};
class load_storage {};
class server_save_storage {};
class spawn_vehicles {};
class server_lockVehicle {};
class server_fillVehicle {};
class server_repairVehicle {};
class server_lockStorage {};
class server_packStorage {};
class server_packJack {};
class spawn_vehicle {};
};
class epoch_server {
class weightedArray {};
class precisionPos {};
class serverLootObject {};
class server_vehicleInit {};
class server_storageInit {};
class server_buildingInit {};
class server_traderKilled {};
class localCleanup {};
class server_createTeleport {};
class server_teleportPlayer {};
class returnConfig {};
class serverCommand {};
};
class epoch_missions {
class Server_createObject {};
class server_airDropCrate {};
class server_fillContainer {};
class Server_createAirDrop {};
};
class epoch_antagonists {
class server_triggerEvent {};
class server_handle_say3D {};
class server_handle_switchMove {};
class server_handle_sapperObjs {};
};
};
};
class CfgServerVersion
{
client = "0.3.8.0";
config = "0.3.8.0";
hive = "0.5.1.7";
};