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https://github.com/EpochModTeam/Epoch.git
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41 lines
2.8 KiB
Plaintext
41 lines
2.8 KiB
Plaintext
**Client**
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[Added] Metal Floors as upgrade in-place option for wood floors.
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[Added] Gender selection screen improvements.
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[Added] New interaction system.
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[Added] Persistent wood and metal spike traps.
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[Added] New custom 3x wide hesco type barrier.
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[Added] New custom tank trap.
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[Added] Updated version of the Fishing Rod. Reel was to small.
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[Changed] Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs.
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[Changed] Refine ghost preview base building snap checks.
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[Changed] Players now start with a Quartz radio by default.
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[Changed] Overhaul of secure storage system to make it faster.
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[Fixed] Selection ring now correctly shows damage/decay level of target when build mode is disabled.
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[Fixed] Was unable to use cursorTarget underwater, fixed using new custom made function.
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[Fixed] NPC item trades that cannot fit in the players inventory will be placed at the feet of the player.
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[Fixed] Not loosing Stamina while swimming.
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[Fixed] Removed extra roadway on top of columns.
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[Fixed] Error Zero divisor in client side master loop.
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[Fixed] .rpt error after gutting animal.
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**Server**
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[Added] Documentation on server core framework functions and hive calls.
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[Added] muzzle_snds_338_sand to loot and pricing tables.
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[Added] Client side master loop is now fully config (CfgMasterLoop) based.
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[Added] Ability to fully change default player loadouts via CfgEpochServer configs:
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(defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems)
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[Changed] Increased reverse token check timeout from 90 to 180 seconds.
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[Fixed] Dynamic traders did not correctly track the stored vehicle count and limits.
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[Fixed] Force trader data save to save when loading starter items.
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[Fixed] Added private array to all Epoch Event scripts due to feedback.
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[Fixed] Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script.
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[Fixed] EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly.
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[Info] Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop.
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[Info] Removed old .bikey and added new one for 0350.
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Build 052-055
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[Fixed] Typo in server side AH event handler code and repacked a3_server_settings.pbo.
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[Fixed] Storage was incorrectly set to set damage to 99% instead of 1% to temp force maintenance option after restart.
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[Fixed] Add player objects to remains collector, this should allow for proper corpse cleanup.
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[Changed] Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated.
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