mirror of
https://github.com/EpochModTeam/Epoch.git
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c6a1da84d0
Empty WH disappear after 1 second. If filling of WH takes longer than 1s, the WH disappears. This fix let the Server create the WH, if objnull
158 lines
6.4 KiB
C++
158 lines
6.4 KiB
C++
class prepForDelivery {
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author = "axeman";
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title = "Prep for Delivery";
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simpleTask = 0;
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items[] = {"ItemDocumentMission"};
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triggerDelay = 2;
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triggerintervall = 8;
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markerType = 0;
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markerVisible = 0;
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markerRadius = 0;
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markerText = "";
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initcall = "";
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cleanUpCall = "uiNameSpace setVariable ['axeStartTraders', nil]";
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dialogues[] = { // {{ARRAY1},{ARRAY2},... }
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{ // {"condition",{"Message1","Message2", ...}}
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"true",
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{"Pick up the Document to Start."}
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},
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{
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"!(""ItemDocumentMission"" in magazines player)",
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{"Come on Buddy, Pick it up !","It's right next to you on the floor, pick it up to start."}
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}
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};
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callevents[] = { // {{ARRAY1},{ARRAY2},... }
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};
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abandonTime = 240;
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failedCondition = "false";
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faileddialogues[] = {"I guess you have better things to do.","Try again later.","You didn't pick up the document. Misison Failed !"};
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completeCondition = "('ItemDocumentMission' in magazines player)";
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completedialogues[] = {"That's great, let's get out of here.","Good, you have the document, let's move on.","Ok, well done. We can start now."};
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completedCALL = "uiNameSpace setVariable ['axeStartTraders',(player nearentities [[""C_Man_1""],500]) apply {_x getVariable [""AI_SLOT"",-1]}]";
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reward[] = {};
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cleanUp = 0;
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nextTask[] = {"doDelivery"};
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// Not used atm
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taskLimit = 3;
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itemSpawn = 3;
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callEventBinTask = 0;
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diagSquelch = 30;
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abandonDist = 100;
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};
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class doDelivery {
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author = "axeman";
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title = "Do Delivery";
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simpleTask = 0;
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items[] = {};
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triggerDelay = 8;
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triggerintervall = 8;
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markerType = 0;
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markerVisible = 0;
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markerRadius = 0;
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markerText = "";
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initcall = "";
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cleanUpCall = "uiNameSpace setVariable ['axeStartTraders', nil]";
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dialogues[] = { // {{ARRAY1},{ARRAY2},... }
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{ // {"condition",{"Message1","Message2", ...}}
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"(""ItemDocumentMission"" in magazines player)",
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{"Ok, head off to another trader, you can't deliver to any nearby.","All set. Now take that document to another trader further away.","Take that message to another trader or trader city."}
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},
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{
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"!('ItemDocumentMission' in magazines player)",
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{"Don't leave that document anywhere.","If you lose that document you will fail the mission."}
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},
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{
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"(count (player nearentities [[""C_Man_1""],42]) > 0) && (count (((player nearentities [[""C_Man_1""],42]) apply {_x getVariable [""AI_SLOT"",-1]}) select {_x in (uiNameSpace getVariable [""axeStartTraders"",[]])}) < 1)",
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{"Well done, you have a trader nearby, go see him","Looks like you found another trader, well done, deliver the message.","UAV has spotted another trader nearby, go deliver the message."}
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}
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};
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callevents[] = { // {{ARRAY1},{ARRAY2},... }
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{ // {"condition",{"Message1","Message2", ...},{"NextTask1","NextTask2", ...}}
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"(EPOCH_task_startTime + 480 < diag_tickTime) && ((player nearentities [[""C_Man_1""],500]) apply {_x getVariable [""AI_SLOT"",-1]} isEqualTo (uiNameSpace getVariable [""axeStartTraders"",[]]))",
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"[""Hey, what are you doing here ? Get on with your task !"", 5] call Epoch_message",
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{}
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}
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};
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abandonTime = 1800;
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failedCondition = "false";
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faileddialogues[] = {"Looks like you took too long buddy, Mission Over.","You need to be quicker next time, Mission Over !","Misison Failed - You took too long, better luck next time."};
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completeCondition = "(count (player nearentities [[""C_Man_1""],6]) > 0) && (count (((player nearentities [[""C_Man_1""],6]) apply {_x getVariable [""AI_SLOT"",-1]}) select {_x in (uiNameSpace getVariable [""axeStartTraders"",[]])}) < 1)";
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completedialogues[] = {"Hey there pal, it looks like you have something for me ?","Great Job there. Step into my office traveller.","You made it, time to take a look at that message."};
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completedCALL = "";
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reward[] = {};
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cleanUp = 0;
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nextTask[] = {"finishDelivery"};
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};
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class finishDelivery {
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author = "axeman";
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title = "Finish Delivery";
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simpleTask = 0;
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items[] = {};
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triggerDelay = 8;
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triggerintervall = 8;
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markerType = 0;
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markerVisible = 0;
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markerRadius = 0;
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markerText = "";
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initcall = "axeRndBadNews = floor random 100";
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cleanUpCall = "uiNameSpace setVariable ['axeStartTraders', nil];axeRndBadNews = nil";
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dialogues[] = { // {{ARRAY1},{ARRAY2},... }
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{ // {"condition",{"Message1","Message2", ...}}
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"axeRndBadNews > 5",
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{"That's interesting news. Thanks for bringing this.","Great news, you did well to bring this to me."}
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}
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};
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callevents[] = { // {{ARRAY1},{ARRAY2},... }
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{ // {"condition",{"Message1","Message2", ...},{"NextTask1","NextTask2", ...}}
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"(""ItemDocumentMission"" in magazines player)",
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"player removeMagazine ""ItemDocumentMission""",
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{}
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},
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{ // {"condition",{"Message1","Message2", ...},{"NextTask1","NextTask2", ...}}
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"axeRndBadNews < 6",
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"",
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{"deliveryMissionBadNews"}
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}
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};
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abandonTime = 240;
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failedCondition = "false";
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faileddialogues[] = {};
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completeCondition = "diag_ticktime - EPOCH_task_startTime > 16 && axeRndBadNews > 5";
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completedialogues[] = {"Take your reward, you have earnt it","Here is your reward, you are a great courier.","Any time you need work, come and see me, great job."};
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completedCALL = "[objnull,""Pelican_EPOCH"",true,getposatl player] remoteExec [""EPOCH_serverLootObject"",2];";
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reward[] = {};
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cleanUp = 1;
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nextTask[] = {};
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};
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class deliveryMissionBadNews {
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author = "axeman";
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title = "Delivery Gone Bad";
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simpleTask = 0;
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items[] = {};
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triggerDelay = 0;
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triggerintervall = 8;
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markerType = 0;
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markerVisible = 0;
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markerRadius = 0;
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markerText = "";
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initcall = "[player,6] call EPOCH_callSapperMigration";
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cleanUpCall = "uiNameSpace setVariable ['axeStartTraders', nil]";
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dialogues[] = { // {{ARRAY1},{ARRAY2},... }
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{ // {"condition",{"Message1","Message2", ...}}
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"true",
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{"Oh my, that's terrible, why did you bring me this news ?","No no no, why would you do this to me, this is awful news."}
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}
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};
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callevents[] = { // {{ARRAY1},{ARRAY2},... }
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};
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abandonTime =240;
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failedCondition = "false";
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faileddialogues[] = {};
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completeCondition = "diag_ticktime - EPOCH_task_startTime > 8";
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completedialogues[] = {"You are going to pay for that, get out of my sight","Nobody does that to me, go away.","I would run buddy, I am not pleased."};
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completedCALL = "";
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reward[] = {};
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cleanUp = 1;
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nextTask[] = {};
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}; |