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33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
// _newObj = [_class,_object] call EPOCH_swapBuilding;
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//[[[cog import generate_private_arrays ]]]
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private ["_newObj","_objectPos","_playersNear"];
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//[[[end]]]
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params [["_class",""],["_object",objNull],["_method",0]];
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_newObj = objNull;
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if (!isNull _object && !(_class isEqualTo "")) then {
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_objectPos = getPosWorld _object;
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_newObj = createVehicle [_class, ASLtoAGL _objectPos, [], 0, "CAN_COLLIDE"];
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if (!isNull _newObj) then {
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_object hideObjectGlobal true;
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switch (_method) do {
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case 0: {
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_newObj setVectorDirAndUp [vectordir _object, vectorup _object];
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_newObj setPosWorld _objectPos;
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};
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case 1: {
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_newObj attachTo [_object,[0,0,0]];
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};
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};
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deleteVehicle _object;
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// force nearby players to reveal new object faster
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_playersNear = _newObj nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 300];
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{
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[_x, _newObj] remoteExec ['reveal',_x];
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}forEach _playersNear;
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};
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};
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_newObj
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