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1043 lines
69 KiB
Markdown
1043 lines
69 KiB
Markdown
# Change Log
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All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog.
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## [Unreleased]
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### Added
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- Favorites bar. Users can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, head gear etc) or consume (eat, drink, build etc) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config. @raymix
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- Advanced Vehicle Repair System - Repairing your vehicle just got more realistic. Patch a leaky fuel tank with Duct Tape. If you blow a tire you now need to find a Spare. Engine too damaged? grab an engine block to repair it. @Ignatz-Heman
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- Repair Items: (ItemDuctTape, SpareTire, EngineParts, EngineBlock, ItemGlass, FuelTank, ItemRotor). @Helion
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- Vehicle Upgrade System - Upgrade your ride by using one of the new vehicle upgrade documents found in the world. @DirtySanchez
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- Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman
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- New Base Building Objects: Quarter and Half wood floors @DirtySanchez, Cinder block full floor @Helion.
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- Medical items: Adrenaline Shot (adrenaline_epoch), Caffeine Pills (caffeinepills_epoch). Orlistat Pills (orlistat_epoch) by @Helion and configs by @DirtySanchez
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- Food items: ItemCereals, ItemPowderMilk_F, ItemRiceBox, ItemVitamins. @DirtySanchez
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- Digital Geiger Counter - used to detect Radiation. (Sounds @vbawol, Model @Helion and UI + digital font @raymix)
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- Barrel Bomb - large craft-able explosive that can be placed and detonated. @DirtySanchez
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- Brown Briefcase that contains 100oz Silver. @DirtySanchez
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- Old "Zombie Parts" Bag (ItemBioHazardBag).
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- Option to drink directly from water sources. @Ignatz-HeMan
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- Epoch Events 3.0: External pbo based events. see epoch_server_vip_event or epoch_server_debris_event for examples.
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- VIP Event - Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes.
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- Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface.
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- Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix
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- Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function.
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- Dynamic Simulation is now fully enabled. See "CfgDynamicSimulation" for configs. @DirtySanchez
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- Initial support for Malden 2035 map released with A3 1.72+.
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### Changed
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- CBA extended event handler and zeus curator support for Epoch Vehicles. @DirtySanchez
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- Base PlotPole ESP added to Epoch Admin Panel. @SMVampire
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- Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman
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- Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman
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- Made ServicePoint more configurable @Ignatz-Heman
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- Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-Heman
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- Base Building: Max building height now will be checked directly at building element placement. @Ignatz-Heman
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- Separated Hunger and Thirst loss values to baseHungerLoss/baseThirstLoss and removed baseHTLoss from CfgEpochClient.
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- Hunger and Thirst loss rates are now effected by timeMultiplier.
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- Bump to hive version 0.6.0.0, Note: this requires epochserver hive extension updates server side.
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- Gas Station Auto-Refuel is now disabled on all maps. Use disableAutoRefuel = false; via epochconfig.hpp to disable. @SMVampire
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### Fixed
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- Bad conversion: bool RPT spam caused by incorrect usage of configClasses. @DirtySanchez
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- Snapping with Vector Tilt @DirtySanchez
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- Sounds not working due to changes to 3dSay command in recent A3 updates. @DirtySanchez
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- Spawning at base above Water was not working correctly. @Ignatz-Heman
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- One step is higher on stairs, can't run up while crouched. #447 @Helion4
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- L85 Elcan optic issues. #678 @Helion4, @DirtySanchez
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- Zombie falsely triggers Mission success. @Ignatz-Heman
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- Base Building 90° and 270° Snap was broken.
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- Sometimes snapped Base Building elements rotated back on save.
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- BE kick since 1.70.
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## [0.5.0.0] - 2017-03-17
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### Added
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- Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore
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- Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
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- 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
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- 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing.
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- Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan
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- Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
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- Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
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- Toxic Smoke Grenades can now be found in the world.
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- Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
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- Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan
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- 200 player support to all mission files, thanks to increased group limits in Arma 1.68!
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- Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
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- "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan
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- Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables.
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- Install script for Mad Arma mod via Steam workshop in the tools/install folder.
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### Changed
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- Epoch Message function now supports custom colors. Thanks to @SPKcoding
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- Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
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- Optimized database SET and SETEX calls in both SQF and C++.
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- Optimized database GETRANGE call.
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- Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
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- Great White Sharks will now spawn if the player is deep enough in the ocean.
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- Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
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- Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
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- To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17
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- Spawn in base now use player position instead of jammers (reset spawn point to use). @Ignatz-HeMan
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- Force "Take Crypto" option on dead bodies. @Ignatz-HeMan
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- Added optional Classnames for Service Point Pos. @Ignatz-HeMan
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- Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan
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- Removed "Alpha" text from debug monitor.
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- Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable
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- Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan
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- further optimized DB call for weather script.
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- Re-add missing comments in some config files.
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- Numerous other fixes and optimizations.
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### Removed
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- EpochServer extension calls 100 and 101 as they are no longer needed.
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### Fixed
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- Crash bug when opening base building upgrade menu since Arma 3 1.68.
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- Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
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- Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
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- Repack of Energy Pack is now possible.
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- Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan
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- some missing semicolons in CfgPricing. @SPKcoding
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- Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan
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- Group invites from the same Group were not possible until relog. @Ignatz-HeMan
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- Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan
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- fix deleteVehicle BE kick with sharks
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- CBA related Battleye kicks with current CBA version.
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- Static weather settings not working. @82ndab-Bravo17
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- Battleye kicks for CUP weapon and attachment BE kicks.
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- Battleye kicks for towing tractor from CUP.
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- Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan
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- Several minor fixes, cleanup, and private array updates.
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- Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan
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### Security
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- redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases
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- Requires Arma 3 1.68 or higher.
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## [0.4.0.0] - 2016-11-02
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### Added
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- Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory)
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- Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback!
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- Stamina loss when a player jumps.
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- Option to pour our gas to get an empty Jerry can and a "Drink" option to poison yourself.
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- Option to pour out honey and get an empty jar instead of eating it.
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- Example mission file epoch_RyanZed.Tanoa that includes "RyanZombies" in the required addons array.
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- EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows, this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux, we no longer depend on libhredis and libpcre to be installed.
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### Changed
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- Inventory Armor stats feature now dynamic and no longer forced via config.
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- Group menu and group requests options are now found options on the self-action menu. (SPACE BAR)
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- Wardrobe mirror now works in single player.
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- Jetski and Electric Motorcycle motorcycle in-vehicle HUD now functions in singleplayer or editor.
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- Updated Tanoa trade city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum)
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- Players now start with only 30% Hunger and Thirst instead of 100%.
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### Fixed
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- Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan
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- Disposal of Snakes and other animals when inside a protection zone.
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- Shark bite attack and effect can now target all players.
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- Female ghillie suit transparency issue since Arma update 1.62.
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- Fireplace position incorrectly shifted down after lighting the fireplace. Thanks for the report by @Ignatz-HeMan #592
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- Increased anti-teleport range that should hopefully allow for proper HALO spawning.
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- Typos in Battleye script.txt that caused the filter not to function properly.
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- Trailing commas in mission addons array. Thanks to @SPKcoding (aka $p4rky on EpochMod.com Forum)
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- No longer possible to unlock Doors / Gates while using a UAV. Thanks to PR from @Ignatz-HeMan
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- Database logging now trims log entries via the LogLimit setting provided in EpochServer.ini. The default is 1000 log records per list.
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## [0.3.9.0] - 2016-06-19
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### Added
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- A big thanks to Isaac, Axeman's chief tester!
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- Tanoa map support.
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- New Task-based Mission System.
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- (Optional) Support for Ryan's Zombies and Demons mod: http://steamcommunity.com/sharedfiles/filedetails/?id=501966277 with custom Epoch implementation.
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- New custom variable EPOCH_playerNuisance that increases based on the type of weapon fired and decreases at a rate of 1 per 10 seconds. This is used to track how active a shooter the player is.
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- Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn.
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- Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive.
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- object loot tables for zombies, sharks, and Dogs.
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- looting Dogs for meat (uses placeholder object "goat leg"). Negative Karma given for eating or gutting dogs.
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- Improved plant spawner by Redbeard Actual and [VB]AWOL.
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- Allow Epoch Events to accept full file path if 4th variable in the EpochEvents array is set to 0. Default is 1.
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- Function to effect a players Crypto server side: EPOCH_server_effectCrypto
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- New experimental PBO packing tool found in Epoch/Tools/PowerShell/
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- Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function.
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- Epoch AH: Added ability to kick, instead of just log or ban.
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### Changed
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- Increased loot bias 10% overall and increased loot density for military and other larger buildings.
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- new function Epoch_message replaces Epoch_dynamicText.
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- Object Interaction and EPOCH_client_bitePlayer settings in now config CfgObjectInteractions. Lootable objects can now affect player stats.
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- Moved all Base Building variables to gamemode config CfgBaseBuilding.
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- Moved all Item Interaction to new gamemode config CfgItemInteractions.
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- Sapper groan or detonate can be triggered by setting a variable on the target or Sapper.
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- The server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of the function.
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- Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. The antagonist will run on target client PC.
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- Sapper defaults tweaked to make them more responsive.
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- New Sapper antagonist config options:
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reflexSpeed - Set the loop pause. Defaults have been lowered to make Sapper more responsive.
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nestChance - A percentage chance, at each Sapper spawn, that he will create a nest.
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hideLevel - (Fear Emotion) Set level at which Sapper will go into hiding based on fear of armed players, being shot near etc.
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chargeLevel - (Anger Emotion) Set level at which sapper will trigger 'charge the player' mode.
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- New UAV Support Troops antagonist config options:
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unitTypes - an array of soldier classes to randomly choose from. Custom weapons to-do, use soldiers with default weapon loadout or handle weapons with a custom script.
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maxUnitNum - Maximum number of units to spawn per UAV.
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minAISkill - Minimum value for any AI skill.
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maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill.
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- Changed gamemode to Survival, (might show as unknown gamemode pre 1.62)
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- Reworked vehicle load function and made vehicles immune to damage for 120 seconds after startup.
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- cfgpatches check now kicks by default with message a message.
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- Vehicle persistence texture configs are now found in server settings PBO. https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server_settings/configs/CfgEpochVehicles.h
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- Use new disableChannels syntax in 1.60 and enable text chat on side chat and not voice. Thanks to @morgoth0 for the heads up! https://github.com/EpochModTeam/Epoch/issues/544
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- ForceRestart option should now restart as soon as all players disconnect and server is locked.
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- Epoch Events can now self-initialize on server startup (if the third events[] array element is 1). Fixes issue with the weather not changing till first event run.
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- Loot position tool: Epoch/Tools/SQF/saveLootPositionsVector.sqf
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- World config tool: Epoch/Tools/SQF/getTreesAndTrash.sqf
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- Changed name of a3_epoch_server.pbo to epoch_server.pbo. Also changed path from \x\addons\a3_epoch_server to \epoch_server
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- Changed name of a3_epoch_server_settings.pbo to epoch_server_settings.pbo.
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### Removed
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- Epoch AH removed whitelisted variable check system.
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- STEAMAPI Vac ban check as it needs to be reworked in the extension.
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### Fixed
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- To prevent A3 dupe issues Epoch Militia Solders when taking uniforms, they no longer have uniforms.
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- To prevent animation glitch with weapon switching on the move and holstering. You now must be standing still to holster your weapon.
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- Custom Epoch Gestures not working since 1.60.
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- Issue with animals not returning raw meat.
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- Getting wet and cold on standing on pier. Thanks to umfufu for the report! http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
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- Missing texture issues with some base building objects since 0.3.8.
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- Take into account trader stored per class vehicle limits when spawning new vehicles.
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- Disappearing Mags on login / revive. Thanks to He-Man for the fix: http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
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- CUP mods enabled check logic typo. Thanks to @morgoth0 for the report: https://github.com/EpochModTeam/Epoch/issues/543
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- BE kick when player opened stock A3 dialog (Game > Options > Layout).
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- BE kick with Spawn Loot admin panel option. Thanks to @jostster for the report: https://github.com/EpochModTeam/Epoch/issues/540
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### Security
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- RConPort 2306 added to example-beserver.cfg for changes since A3 1.58.
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- Removed old .bikey and added new one for 0390.
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- Requires Arma 3 1.60 or higher.
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## [0.3.8.0] - 2016-03-15
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### Added
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- FastNights Epoch Event. http://epochmod.com/forum/topic/41949-accelerated-time/?do=findComment&comment=275310
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- Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/release/Tools/Install
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- Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch
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- Support for CUP Vehicles and Weapons.
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- Display temperatures in both Fahrenheit and Celsius.
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- Fully reworked loot object spawn system.
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- Headers added to all gamemode files that include: Author, Description, Github Source link, Usage, and Examples.
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- All text based feedback now use new EPOCH_dynamicText function.
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- Show current build number on debug monitor.
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- Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA.
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- Players can now harvest Hemp from maps that it grows wild.
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- Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806.
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- Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder.
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- Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples.
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- limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName).
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- Support for Eden editor mission files (version 51) and attributes.
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- Battleye filter updates for CUP Weapons and CBA.
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### Changed
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- Trash looting is now done by interaction system only. Hold Space Bar and choose Examine.
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- Can now over heat if fatigued and air temperature is greater than 100F or 37C
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- Crafting now supports Water sources from 'CfgWorldInteractions' configs.
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- Moved Cultist and Sapper permanently to the enemy side.
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- Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors
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- Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026
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- Massive code overhaul to make use of many new SQF commands instead of slower SQF logic.
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- Increased the amount of Krypto a player can hold from 25k to 250k.
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- Improve loot positions in existing maps and add more missing positions for CUP maps.
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- General cleanup and reorganizing of files.
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- Moved vehicle spawn limit configs to per map configs found in server settings PBO (CfgEpoch > WorldName > allowedVehiclesList).
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- Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA.
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- Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg
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- Mission system can now use missionConfigFile configs.
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- publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode.
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- CfgClientFunctions is now able to be overridden via description.ext.
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- Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use)
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- The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count.
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- Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding.
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- Make use of new getOutMan EH for vehicle epoch anti wall glitch checks.
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- Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent.
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- 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
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- Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs.
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- Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
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- Preloading sapper by spawning one on the map at server start.
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- Change to Github markdown for credits and license.
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- RConPort 2303 added to example-beserver.cfg for changes since A3 1.58.
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- epochAH.hpp updated "antihack_checkFiles" for new file paths.
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- Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
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- Defined proper settings in full redis-example.conf
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### Removed
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- Old BEC plugin as its not needed anymore.
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### Fixed
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- Temporary direction and angle placement issues when base building.
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- Force player to lobby if the player did not tapout after timer runs out.
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- Incorrect scope on some magazine items prevented them from showing in the admin spawn menu.
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- Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup)
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- suppress loot spawning at main traders. Thanks to Ghostrider-DbD- for the report. http://epochmod.com/forum/topic/41954-loot-spawning-at-traders/
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- BE kick since 1.58 hotfix. http://epochmod.com/forum/topic/41961-rscdebugconsole_watch-battleye-kick/?do=findComment&comment=275456
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- Use player object as input for remoteExec instead of owner net ID. http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/
|
|
- Attempt fix issues with temporary angle and rotation issues with base building.
|
|
- Check for base kit item is in players inventory before spawning ghost.
|
|
- Prevent empty group menu display. Thanks to He-Man! for the fix.
|
|
- Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix.
|
|
- Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429
|
|
- Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297
|
|
- Fixed Arma install batch script not closing after update.
|
|
- Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
|
|
- Crafting recipe for Vehicle Repair Kit had the wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
|
|
- Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/
|
|
- Trailing commas in CfgLootTable.
|
|
- Disallow building inside of vehicles.
|
|
- Incorrectly enabled CUP vehicles and weapons support if only Core and Maps were enabled.
|
|
- remoteExec Battleye kick fixed.
|
|
- Player gets stuck waiting for inventory to load.
|
|
- Delete base object if over limit.
|
|
### Security
|
|
- Required Arma 3 version is now 1.58 or higher.
|
|
- Removed old .bikey and added new one for 0380.
|
|
|
|
## [0.3.7.0] - 2016-01-28
|
|
### Added
|
|
- Drinking a Soda now returns an Empty Soda Can (ItemSodaEmpty).
|
|
- Eating a can of food now returns an Empty Tin Can (ItemEmptyTin).
|
|
- Repack magazines feature. Simply select a magazine and press the "Repack" button.
|
|
- 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE).
|
|
- Ability to siphon fuel from other fuel sources like gas stations and gas tanks (transportFuel > 0).
|
|
- Crafting Burlap (ItemBurlap) from 2x Hemp (ItemKiloHemp) while at a workbench.
|
|
- Crafting of Plywood sheets (ItemPlywoodPack) from 3x Wood Log (WoodLog_EPOCH).
|
|
- Crafting of Aluminum Bars (ItemAluminumBar) from 6x Empty Soda Cans (ItemSodaEmpty) and one jar of water (water_epoch). Also requires a fire nearby.
|
|
- Crafting of Tin Bars (ItemTinBar) from 6x Empty Soda Cans (ItemEmptyTin) and one jar of water (water_epoch). Also requires a fire nearby.
|
|
- Copper Bars (ItemCopperBar) that can be crafted from cables (ItemCables) nearby a fire. Cables can also be made from Copper Bars at a workbench.
|
|
- Briefcase Full (ItemBriefcaseGold100oz) crafted from ten 10oz Gold bars and an Empty Briefcase (ItemBriefcaseE).
|
|
- Crafting of Bars (ItemGoldBar and ItemSilverBar) from Gold (PartOreGold) and Silver (PartOreSilver) Ores.
|
|
- Pack/unpack empty backpacks into carryable magazine items.
|
|
- Hotwire Kit (ItemHotwire).
|
|
- Key Makers Kit (ItemKeyKit).
|
|
- Keys in colors: (Black ItemKey,ItemKeyRed,ItemKeyGreen,ItemKeyBlue,ItemKeyYellow).
|
|
- Metal Pipes (ItemPipe).
|
|
- Documents (Trash,Books,Vehicle Upgrades) (ItemDoc1-8, ItemVehDoc1-4).
|
|
- Light Bulb (ItemBulb).
|
|
- Newly world spawned vehicles now have randomized damage.
|
|
- Setting to control random magazine ammo counts in loot spawner. CfgEpochClient -> randomizeMagazineAmmoCount (default: true)
|
|
- Debug box now dynamically spawns with flood lights to help players see inside the box at night.
|
|
- CfgEpochClient 'WorldInteractions' config now stores all environmental loot classes and types for all supported maps.
|
|
- CUP terrain pack support added: Sahrani, Southern Sahrani, United Sahrani, Porto, Utes, Chernarus, Chernarus Summer, Desert, Takistan, Zargabad, Shapur, Proving Grounds, Bukovina, Bystrica, Takistan Mountains.
|
|
### Changed
|
|
- Upgrading Wood Stud Wall and Tower to Plywood covered versions requires Plywood (ItemPlywoodPack).
|
|
- Debug monitor now shows all custom stats dynamically based on 'customVarsDefaults' config.
|
|
- Increased angle that the player is able to aim up.
|
|
- Drinking Alcohol increases the new "Alcohol" stat instead of directly affecting blood pressure.
|
|
- Crafting Hesco barrier now require 3x Burlap.
|
|
- Crafting wood and metal spike traps now also require Sticks and a Hydraulic Jack.
|
|
- Change all publicVariableServer calls to use remoteExec calls for better performance.
|
|
- Removed support for AIA terrain pack in favor of CUP terrain pack.
|
|
- Empty fuel barrel added to large trash and vehicle loot tables.
|
|
- Earthquakes with mineral veins spawn chances increased with less players.
|
|
- Driver or passengers of a driverless can now control vehicle locks. Also, only the owner can control locks from outside of an occupied vehicle.
|
|
- Commented out Halloween masks from loot tables.
|
|
- Player positions in database now use Epoch precision position functions.
|
|
- New Battleye remoteExec.txt for added remoteExec calls.
|
|
- if the 5th array element is true 'telePos' config array can now use world position for teleport pads location.
|
|
### Fixed
|
|
- Previous patch had incorrectly reduced armor values of the Cultist.
|
|
- Male(Female) characters lose vest items after equipping opposite sex's vest.
|
|
- Secure storage locking mechanism improvements should prevent any unwanted intrusions.
|
|
- Reworked login to prevent getting stuck at "waiting for inventory".
|
|
- Prevented death just after revive due still having high blood pressure.
|
|
- Incorrectly being able to sell/buy items from a dead trader.
|
|
- Snakes now require line of sight to bite player.
|
|
- Custom epoch swing animations for Hatchet and sledge now work correctly.
|
|
- Boss Sapper incorrectly cleaned up before detonation.
|
|
- Admin tools map AI markers not working.
|
|
- Static propPos campfires not working on Takistan due to disabled simulation.
|
|
- When killed instead of saving blank array delete (object, trader, vehicle) data from database.
|
|
### Security
|
|
- For CUP, use double quotes around mod for spaces in folder Example: -mod="@Epoch;@CUP Terrains - Core;@CUP Terrains - Maps;"
|
|
- Removed old .bikey and added new one for 0370.
|
|
|
|
## [0.3.6.0] - 2015-12-17
|
|
### Added
|
|
- Ability to sell Primary weapon from hands and empty backpacks. Thanks to @He-Man
|
|
### Changed
|
|
- Increased max player load 2x to compensate for the new stamina system in 1.54.
|
|
- Increased backpack storage limits to allow carrying long weapons.
|
|
- Weapons will now only spawn with a single magazine and a random ammo count.
|
|
- Magazines now spawn with a random ammo count.
|
|
- Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated.
|
|
### Fixed
|
|
- New workaround for inventoryOpened and locked storage protection.
|
|
- cursorTarget function to only use new Epoch method while underwater. Should help with targeting issues on land.
|
|
- Canceling build mode did not remove the ghost object as it should have.
|
|
- Updated Epoch armor stats UI system to support new changes since 1.54.
|
|
- Changes to default Arma weapon configs to allow long (Lynx, etc) weapons to be stored in backpacks.
|
|
- Unable to sell after attempting to sell a temporary vehicle. Thanks to @He-Man
|
|
- Updated Hitpoints for all custom Epoch characters, fixes the hitpoint .rpt errors since 1.54.
|
|
- Reduce run speed of Sappers since 1.54 update.
|
|
- Wood tower "add/remove wall" options are now only available when build mode is enabled.
|
|
- Typo in server side AH event handler code and repacked a3_server_settings.pbo.
|
|
- Storage was incorrectly set to set damage to 99% instead of 1%.
|
|
- Add player objects to remains collector, this should allow for proper corpse cleanup.
|
|
### Security
|
|
- Removed old .bikey and added new one for 0360.
|
|
|
|
## [0.3.5.0] - 2015-12-09
|
|
### Added
|
|
- Metal Floors as upgrade in-place option for wood floors.
|
|
- Gender selection screen improvements.
|
|
- New interaction system.
|
|
- Persistent wood and metal spike traps.
|
|
- New custom 3x wide hesco type barrier.
|
|
- New custom tank trap.
|
|
- Updated version of the Fishing Rod. The reel was too small.
|
|
- Documentation on server core framework functions and hive calls.
|
|
- muzzle_snds_338_sand to loot and pricing tables.
|
|
- Client side master loop is now fully config (CfgMasterLoop) based.
|
|
- Ability to fully change default player loadouts via CfgEpochServer configs:
|
|
(defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems)
|
|
- Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop.
|
|
### Changed
|
|
- Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated.
|
|
- Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs.
|
|
- Refine ghost preview base building snap checks.
|
|
- Players now start with a Quartz radio by default.
|
|
- Overhaul of secure storage system to make it faster.
|
|
- Increased reverse token check timeout from 90 to 180 seconds.
|
|
### Fixed
|
|
- Typo in server side AH event handler code and repacked a3_server_settings.pbo.
|
|
- Storage was incorrectly set to set damage to 99% instead of 1% to temp force maintenance option after restart.
|
|
- Add player objects to remains collector, this should allow for proper corpse cleanup.
|
|
- Selection ring now correctly shows damage/decay level of target when build mode is disabled.
|
|
- Was unable to use cursorTarget underwater, fixed using new custom made function.
|
|
- NPC item trades that cannot fit in the player's inventory will be placed at the feet of the player.
|
|
- Not losing Stamina while swimming.
|
|
- Removed extra roadway on top of columns.
|
|
- Error Zero divisor in client-side master loop.
|
|
- .rpt error after gutting animal.
|
|
- Dynamic traders did not correctly track the stored vehicle count and limits.
|
|
- Force trader data save to save when loading starter items.
|
|
- Added private array to all Epoch Event scripts due to feedback.
|
|
- Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script.
|
|
- EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly.
|
|
### Security
|
|
- Removed old .bikey and added new one for 0350.
|
|
|
|
## [0.3.4.0] - 2015-10-14
|
|
### Added
|
|
- The source code for the a3_epoch_server.pbo is now on the GitHub.
|
|
- Fishing Pole and ocean fishing also added crafting recipes to allow cooking fish.
|
|
- Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options.
|
|
- New secure storage device: The Epoch Safe.
|
|
- Totally new crafting system and UI by Raymix.
|
|
- Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
|
|
- Broad Sword Melee weapon that can chop down trees and mine rocks.
|
|
- Halloween Clown mask and re-added Wolf/Pumpkin masks to loot tables as well as Meeps Candy.
|
|
- New Quiet dog bark and whine.
|
|
- Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.
|
|
- 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.
|
|
- storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.
|
|
### Changed
|
|
- Fixed boats spawning on land and added 3d waypoint to purchased vehicle location.
|
|
- Removed debug hint text for 3d rotation of objects as it was not needed.
|
|
- Re-enable Move button, this system will stay and be refined in the next few patches.
|
|
- Dog text format updated.
|
|
- Dog whine, instead of bark, when alerting of other nearby players (When player crouched).
|
|
- Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects then will fetch loot.
|
|
- Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update.
|
|
- Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud.
|
|
- Add occasional quiet dog whine when other players in the area.
|
|
- General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing'
|
|
- Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.)
|
|
- Base building maintain option now also maintains storage devices.
|
|
- Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config.
|
|
- Use new sort command instead of BIS_fncSortBy.
|
|
- Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
|
|
### Fixed
|
|
- Dog not taming due to var reset in wrong place / BIS animal update.
|
|
- Unable to remove lit fireplace.
|
|
- Group members unable to lock a Lockbox or Safe that was placed by the group leader.
|
|
- Shadow artifact at top of Jammer.
|
|
- Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
|
|
- Being unable to remove a solar generator.
|
|
- Angry Pumpkin mask was incorrectly visible in first person.
|
|
- Issue with Headless clients being treated as players. @dayzai/Face
|
|
- Logging to the database was not working due to missing function.
|
|
- Issue when trading vehicles that caused the trader data to save data to the wrong slot.
|
|
- Added missing prices for female vests.
|
|
- Error Generic error in expression in EPOCH_server_repairVehicle.
|
|
### Security
|
|
- Removed old .bikey and added new one for 0340.
|
|
|
|
## [0.3.3.1] - 2015-09-11
|
|
### Fixed
|
|
- Energy was incorrectly allowed to fall below 0.
|
|
- Typo that prevented small vehicle repair kits from working.
|
|
- Issue that caused the wrong base building upgrade-in-place option to be selected.
|
|
- Targeting issues with trash, snakes, and dead Sappers.
|
|
- Three male vests had invisible texture issues.
|
|
- Added check for getAllHitPointsDamage returning a blank array when loading buildings.
|
|
- Error in rpt when spawning vehicles if no class was selected.
|
|
- EAH was banning revived players incorrectly due to token changed check.
|
|
### Security
|
|
- Removed old .bikey and added new one for 0331.
|
|
|
|
## [0.3.3.0] - 2015-09-11
|
|
### Added
|
|
- Basic energy capacity system controls how much power is available based on the type of energy source.
|
|
- New upgrade system for Wood Tower, add two lumber packs to add windowed wall.
|
|
- 4 new plywood walls as first level base walls.
|
|
- Wood Ladder that can be crafted from 4x lumber.
|
|
- Wood Tower that can be crafted from a Wood Floor and 4x lumber.
|
|
- Solar Generator base item can be crafted from items found in the world. When placed gives passive power within (75m Default).
|
|
- New loot/crafting items (Solar Panels, Wire Cables, Battery Box) added to loot tables.
|
|
- NightVision now use a static rate of 3 per 10 seconds. This can be changed with 'energyCostNV' variable via CfgEpochClient.
|
|
- Max rate of energy gain can be controlled with 'energyRegenMax' variable via CfgEpochClient.
|
|
- Max range of energy gain can be controlled with 'energyRange' variable via CfgEpochClient.
|
|
- Standard base building upgrade system now supports multiple options and has a basic UI.
|
|
### Changed
|
|
- Moved client gamemode and CfgFunctions init to mission file.
|
|
- Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext.
|
|
- Removed base object "Move" in 3d option in favor of a more refined ghost snap mode.
|
|
- Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core".
|
|
- Increase max payout of Air Drop event loot.
|
|
- Make use of new command getAllHitPointsDamage in A3 1.50 to increase the performance of hitpoint data storage.
|
|
- Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name.
|
|
- Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance.
|
|
### Removed
|
|
- CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed.
|
|
### Fixed
|
|
- Cultist spawning is now fixed.
|
|
- Can now press '2' to disable building snap mode and 1 to re-enable.
|
|
- Can now disable base building by pressing Esc or 'gear' menu.
|
|
- Normalized snap memory points for wood tower and stairs.
|
|
- Loot code for "CfgBuildingLootPos" now uses EPOCH_returnConfig to allow over-loading via description.ext.
|
|
- Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models.
|
|
- JetSki sinking like a rock since Arma 1.44, fix was to add buoyancy=1 property to GEO lod.
|
|
- The angle of snapping was incorrect when building on angles.
|
|
- Issue that caused shifting of some base objects after restart.
|
|
- Pumpkins on Chernarus incorrectly payout trash loot and now have separate configs for extra trash loot items.
|
|
- Color not persisting when picking up corrugated walls.
|
|
- Only maintain damaged objects and object health is repaired on maintain.
|
|
- CfgEpochClient missionConfigFile version check was incorrectly using configFile.
|
|
- Loot object "Blue Tarp" weaponholder proxy position was in the wrong position.
|
|
- Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient.
|
|
### Security
|
|
- Requires Arma 3 1.50 or higher.
|
|
- Removed old .bikey and added new one for 0330.
|
|
|
|
## [0.3.2.0] - 2015-09-11
|
|
### Added
|
|
- Please welcome our newest team member SteamPunkGears http://www.twitch.tv/steampunkgears
|
|
- New food item Tactical Bacon gives 500 hunger.
|
|
- Revamped upgraded wood stair model. @SteamPunkGears
|
|
- Armor stats for Uniforms, Vests, and Headgear now visible on inventory GUI.
|
|
- Consume and Craft buttons added to inventory GUI, allows quicker action and identification of craftable items.
|
|
- New custom wood log model. @SteamPunkGears
|
|
- New Medicine Cabinet loot object that spawns mostly medical loot. @SteamPunkGears
|
|
- Custom Epoch Client function compiler.
|
|
### Changed
|
|
- Lowered armor on certain base building objects that had way too much armor.
|
|
- Increased hunger and thirst loss a bit and you can now die from prolonged lack of hunger or thirst.
|
|
- Tweaked stats UI thresholds so that players will now see notifications sooner. Icons are now colorized and flash when at a critical level.
|
|
- version.txt added to client files to aid file mirrors.
|
|
### Fixed
|
|
- Incorrect class for snake prevented killing snakes and looting them.
|
|
- Use init eventhandler to remove local snakes and rabbits on spawning as maps other than Altis or Stratis spawn them randomly.
|
|
- Dog brain targeting updates for prey like snakes and chickens.
|
|
- AirDrops now have there own loot table with better loot payout.
|
|
- Bornholm environmental loot configs had incorrect p3d names. Thanks to Robio!
|
|
- Missing price value for M-900 helicopter.
|
|
- Swap all references of old Rahim 10Rnd 762x51 to 10Rnd 762x54.
|
|
### Security
|
|
- Removed old .bikey and added new one for 0320.
|
|
- Added //new2 to the top of scripts.txt to enable kicking again.
|
|
|
|
## [0.3.1.0] - 2015-07-29
|
|
### Added
|
|
- Epoch version of the M-900 helicopter with all texture variants.
|
|
- Crafting of Energy Packs from electronic components, clean water and near a fire.
|
|
- Experimental Sapper Migration Event.
|
|
- Increased precision of positions stored in database for Bases, Vehicles, and storage.
|
|
- More variations of soldier classes and loadouts (from drone detection).
|
|
- CfgBuildingLootPos can be now overridden via missionConfig.
|
|
- Weather code migrated into an Epoch Event and code moved to settings pbo.
|
|
### Changed
|
|
- Lower crafting requirement of cinder block wall, from 4 cinder blocks to 2.
|
|
- Removed Epoch setWaves sync code as it should no longer be needed after 1.46.
|
|
- Female Ghillies armor, weight, storage now match CSAT male variants.
|
|
- Female Wetsuits armor, weight, storage now match CSAT male variants.
|
|
- Female Camo Clothes armor, weight, storage now match "Guerilla" gear, like "U_OG_Guerilla2_2".
|
|
- Increased loot position bias for all buildings from 15 to 25%.
|
|
- Enabled Air Drops.
|
|
- Added small chance for primary weapons to be found under green military beds.
|
|
- Land_Laptop_device_F can now be used as a Bank terminal.
|
|
- Config.cfg requiredBuild and hostname for A3 1.48
|
|
- Added Bornholm blocked areas to main config and description.ext. Thanks to DarthRogue!
|
|
### Fixed
|
|
- Typo in esseker.h position only had 2 elements of the needed 3 for setposATL.
|
|
- Added checks to make sure you can only P2P trade while not in a vehicle.
|
|
- Re-add missing AiA TP and Bornholm loot positions.
|
|
- Fixed "no config.bin SmokeShellWhite" error when sapper off gasses.
|
|
- Environment sounds had been disabled. Removed enableEnvironment false; from client init.
|
|
- Can't chop down tall trees. Converted to 2d Distance check.
|
|
- Shipping container doors did not open and threw error. Updated to the 1.48 way of opening doors using functions.
|
|
- Shoeboxes added to more building on Takistan and any other maps that use the same building classes.
|
|
- Vehicle storage space has been normalized. Thanks to Uro1!
|
|
- Missing function compile for helicopter Air Drop.
|
|
### Security
|
|
- Server pbo is no longer obfuscated.
|
|
|
|
## [0.3.0.4] - 2015-09-11
|
|
### Added
|
|
- Support for Esseker map.
|
|
- Support for Takistan and loot positions for more AiA TP buildings.
|
|
- Support for Australia Terrain Thanks to the communites of http://uk-gaming-zone.co.uk/, http://thewild.zone, http://www.utomnia.com/
|
|
- More loot positions for AiA TP buildings and updates to existing positions to add pallets and freezers.
|
|
- Female characters now have uniform storage once again.
|
|
- Server side config for max player Krypto limits.
|
|
- Environmental loot checks recoded and now allow for config via description.ext.
|
|
- Drone spawn chances reduced.
|
|
- Client spawning Sapper and Drone chance can now be controlled via description.ext.
|
|
- Server side version check added to CfgEpochClient.
|
|
### Changed
|
|
- Reduce payouts on scrap metal farming.
|
|
- Disabled Vehicle Simulation Handler by default as it does not seem to be needed anymore. re-enable vehicle simulation handler with simulationHandler = true in epochconfig.hpp.
|
|
- lower primary weapon spawn chances.
|
|
- Lower Krypto value for metal salvage and scraps.
|
|
- Disable moving traders by default again (Needs recoding in fsm)
|
|
- Increased weight of Cinder Blocks and Mortar Buckets.
|
|
- Revert workaround for 1.46 crash fix requires 1.46 build 131265 or higher.
|
|
- telepos array now uses modelToWorld offsets instead of world space positions.
|
|
- Increased delay between antagonist spawns to 10 minutes.
|
|
- Updated description.ext and mission pbos for new cultist configs.
|
|
- Updated windows command line example to show usage of -serverMod
|
|
### Removed
|
|
- Helicopter air drop event code disabled by default as it needs more work.
|
|
### Fixed
|
|
- Increase range on proximity checks for gear should help with loot target issues.
|
|
- Krypto device will now only drop if player actually had Krypto.
|
|
- Added missing backpack B_AssaultPack_blk to loot table and pricing.
|
|
- Teleport issues on Stratis or any other map with one or less teleport pad.
|
|
- Added prevention of using tactical view.
|
|
- Unable to sell new 762x54 150Rnd ammo box.
|
|
- Energy, krypto stats shown and mouse auto centers once again when opening inventory.
|
|
- Recoil_default error on first use of hatchet.
|
|
- Weight added to SR-25 and L85A2 rifles.
|
|
- Lower base armor on characters to Arma defaults should fix issues with damage reporting.
|
|
- Cultist should now spawn correctly and also has a totally reworked code structure.
|
|
|
|
## [0.3.0.3] - 2015-05-31
|
|
### Added
|
|
- Use starter items array if existing trader loads without any items.
|
|
- Example of extended BE settings, will need tweaked if used.
|
|
- Latest version of redis-server.exe for Windows v2.8.19.1 from https://github.com/MSOpenTech/redis
|
|
### Changed
|
|
- Passing a 4th param in propsPos (true) will disable simulation (should be used on objects without doors or other animations)
|
|
- propsPos config can now take an array with {vectorDir,vectorUp} instead of azimuth to get precise positioning.
|
|
- setvariableval.txt updated to filter player object names and changed logging back to kick.
|
|
- Forced disable simulation of most props in altis.h.
|
|
### Fixed
|
|
- Fix possible crash while using Battleye integration under high load (epochserver.dll and epochserver.so updates)
|
|
- Force save of building to fix issue with data expiring while in play.
|
|
|
|
## [0.3.0.2] - 2015-05-02
|
|
### Added
|
|
- Server side function "EPOCH_serverCommand" can use the following BE commands: shutdown, lock, unlock, message, kick, ban.
|
|
- Battleye integration of loadbans and loadevents so (BEC + watchdog) should no longer be required.
|
|
- Scripted server restarts now broadcast a message 5 minutes before restart lock the server and message every 1 minute, then kicks everyone with the message "server restarting" before forcing a restart.
|
|
- Linux support added.
|
|
- Modified Linux start script by BIstudio and Nasdero.
|
|
- Major Epoch Anti-Hack updates to make more config based.
|
|
- Experimental learning mode to EAH whitelist variable check. Disabled by default as it requires some setup to prevent false positives.
|
|
- Battleye integration within the DLL now. (requires battleye IP, port,password in epochserver.ini)
|
|
### Changed
|
|
- Uniforms now store items again.
|
|
- Disabled MD5 check.
|
|
- Optimized when writing/reading more than 8K chars to database.
|
|
- Traders now move to work and home by default forceStaticTraders = false.
|
|
### Removed
|
|
- Removed srifle_DMR_03_spotter_F from loots.h as it is missing textures.
|
|
### Fixed
|
|
- Multiple NPC missions started at the same time caused dupe.
|
|
- Typo in killed event handler caused false BE kick.
|
|
- Group names may only contain alphanumeric characters - or _.
|
|
- Server side trade FSM updated to fix direction issues.
|
|
- Marker should now move with trader as they move from work to home.
|
|
- Issue with occasional data corruption when saving more than 8k chars.
|
|
### Security
|
|
- Filter invalid database data input for better security.*
|
|
- *pcre3.dll must be installed into the Arma 3 root directory.
|
|
|
|
## [0.3.0.1] - 2015-03-14
|
|
### Added
|
|
- Damage level of base building objects now based on expiry time.
|
|
- The owner of a Frequency Jammer device can now remove and get full refund of Jammer kit.
|
|
- Ability to remove normal storage devices (Shelf and Tipi). Items will be dumped on the ground along with a partial refund of crafting materials.
|
|
- Edit or add Trader prices "CfgPricing" via the missionConfigFile. (Documentation link)
|
|
- Edit or add Crafting recipes "CfgCrafting" via the missionConfigFile. (Documentation link)
|
|
- Antagonists spawn system overhaul with spawn bias system. (Documentation link)
|
|
### Changed
|
|
- Persistence of damage of Base Building and storage objects removed.
|
|
- Balance loot and increased chances for explosives.
|
|
- Server settings "CfgEpoch" configs are now split based on the map for better clarity.
|
|
- Crypto is now only tracked and stored via the server.
|
|
- Moved loot configs to epoch server settings PBO. (Documentation link)
|
|
- Chance to spawn sapper every 5 minutes (max of 3 within 800m). Chances increase while in a city and if the player is soiled.
|
|
- Chance to spawn drone when player fires weapon (max of 3 within 800m). Chances increase while in a city and are reduced if player uses a silencer.
|
|
- Initial Sapper spawn distance increased.
|
|
- SR-25 and L85a2 use existing ammo now.
|
|
- Increased damage for Speargun x2.
|
|
- Updated 3d interact system with new icons (Unknown, Dead Body).
|
|
- Marker colors for loot events changed to orange.
|
|
- lower default NPC starter items.
|
|
### Removed
|
|
- Removed developer debug from AH admin.
|
|
### Fixed
|
|
- UAV drone now spawns correctly at a distance so that it is longer audible on spawn.
|
|
- Incorrect text output if trader is at max limit for item.
|
|
- rvmat texture path issues with Pink L85A2
|
|
- Mission document payout now uses unified loot spawn function.
|
|
- Lower example NPC starter items to 50.
|
|
- Vehicles didn't spawn in Citys on Bornholm. (Thanks to DarthRogue)
|
|
### Security
|
|
- Updated example server.cfg for 1.40.
|
|
|
|
## [0.3.0.0] - 2015-03-11
|
|
### Added
|
|
- Wood and cinder base objects now show damage state when over 50% damaged.
|
|
- Car Jack item added to every fresh spawned vehicle.
|
|
- Can now loot a dead UAV Drone and in return get Electronic components.
|
|
- Ability to specify starter items for freshly spawned traders via epochconfig.
|
|
- New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory.
|
|
- Vehicle lock time is now stored in hive and will persist across server restarts.
|
|
- 3d interaction visuals to show you when an action is available.
|
|
- New loot bias system with nestable tables and overall loot balance.
|
|
- LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot).
|
|
- Goldenseal plant can be consumed to reduce toxicity.
|
|
- Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly.
|
|
- Dynamic Air Supply Drop Event. Use smoke grenades to signal.
|
|
- Trader mission accessed with "Talk" on trader: Pikes Peak Express.
|
|
- Ability to eat raw foods but at the risk of toxicity.
|
|
- New items (Rock, Stick, and Rope) for crafting and added to trash loot.
|
|
- New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer.
|
|
- Keesha default character now has shoes.
|
|
- Crafting of Rope from Hemp.
|
|
- Harvest Sticks from a bush using a Hatchet.
|
|
- Mining of Iron Ore and Rocks with sledgehammer.
|
|
- Removal with refund of Base building items. Respects Jammer Owner and group.
|
|
- Most base building items now use a hybrid Static/Physx system with ghost preview on first placement.
|
|
- Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig.
|
|
- New "Boss" Sapper variant with a larger bang.
|
|
- Both Sapper variants put off toxic gas if killed without blowing up.
|
|
- Player can now select gender after each death.
|
|
- Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer.
|
|
- Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit.
|
|
- Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange.
|
|
- Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig.
|
|
- Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader.
|
|
- Wood foundations can be crafted with 8x lumber.
|
|
- Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/
|
|
- Base building objects now persist damage and armor increased substantially.
|
|
- Suppress loot spawn within the range of a Frequency Jammer.
|
|
- Blocked base building areas for Chernarus.
|
|
- Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled)
|
|
- Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH)
|
|
- Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable)
|
|
- Chance to spawn Lockbox and Backpacks in lockers or wardrobes.
|
|
- Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true)
|
|
- Base object interact menu (Remove, Move,Upgrade) shown only in build mode after targeting object with Space Bar.
|
|
- Admin Tool: Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player.
|
|
- Admin Tool: Different 3D Tools for Player, Vehicles, and Loot.
|
|
- Admin Tool: Features: God Mode, Spawn Loot, Teleport In-front.
|
|
### Changed
|
|
- Toxicity increase from consuming a toxic food item is now random.
|
|
- Increased default antagonist spawn chances.
|
|
- NPC Trader inventory menu now stacks like items and shows quantity.
|
|
- Players are now sent to the lobby after dead, simply press ok to respawn.
|
|
- Can now sell and buy uniforms from traders.
|
|
- NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig.
|
|
- Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers.
|
|
- Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire.
|
|
- Player names saved to a separate data set on player connect.
|
|
- Deathlog now logs distance and position.
|
|
- Sapper's brain reworked.
|
|
- Display of personal Crypto balance when opening bank interface.
|
|
- Loot Balance: Lowered heavy muzzles count & increased pistol muzzle.
|
|
- Increased loot bias for Ferris Wheel and corrected z-height on loot positions.
|
|
- Improve Cleanup System on Server.
|
|
- Behavior changed on UAV troop support.
|
|
- Dog to glitch less, reduced whines and more chance to wander.
|
|
### Fixed
|
|
- Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249).
|
|
- Sharks not spawning off shipwrecks.
|
|
- Black icons on admin panel spawn menu.
|
|
- Soiled and Wet calculation corrected.
|
|
- Pumpkin patches on Chernarus now payout proper loot.
|
|
- Traders now only allow one vehicle per trade.
|
|
- Alpha transparency issue with empty clone vats.
|
|
- Attempt to prevent vehicle damage during server startup.
|
|
- Removed fireplace sound for now due to Arma issues with sound cleanup.
|
|
- Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m)
|
|
- GUI scale issues with additional button menu (Group Menu, Requests) on inventory.
|
|
- Missing sounds on Ruger pistol and removed ability to use silencer.
|
|
- Dupe fixes for backpacks, vests, uniforms.
|
|
- Player revive did not work even after respawn.
|
|
- zasleh1_proxy.p3d error with M4A3.
|
|
- Prevent loot objects from spawning under the ground.
|
|
- Group kick and mod options did not work.
|
|
- Cleanup and removal of unneeded rpt debug logs.
|
|
- Removed spoiler button in Welcome Screen.
|
|
- Misspelling in debug monitor (crypto).
|
|
- Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5).
|
|
### Security
|
|
- Requires Arma version 1.40 or higher.
|
|
|
|
## [0.2.5.2] - 2014-12-03
|
|
### Added
|
|
- Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler.
|
|
- Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire.
|
|
- Basic wild plant spawner: Poppy
|
|
- New dynamic event object: Ferris Wheel
|
|
- Antagonist chances moved to epochconfig.
|
|
- Split server events from weather and added separate timers for each epochconfig.
|
|
- Direction labels added to teleport pads.
|
|
- Epoch Story: Debug area is now Epoch Cloning facility.
|
|
- Started support for all "AiA Terrain Pack" maps, starting with Chernarus.
|
|
- Support for Krypto account access from classed ATM and phonebooth objects.
|
|
- New loot objects: Tarp covered pallet and freezer chest.
|
|
- Tree support for Bornholm.
|
|
- Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank.
|
|
- Further enhanced DLL logging.
|
|
- Paint stripper & building parts pricing have been added to Traders.
|
|
### Changed
|
|
- Further optimized sound system.
|
|
- Optimize cleanup system for more stable server fps.
|
|
- Increased the amount of thirst gained from Drinks/Sodas.
|
|
- Increased the amount of hunger gained from Can Food and Cooked Meats.
|
|
### Fixed
|
|
- Better way to track dead state of player.
|
|
- Losing group when logging out while dead.
|
|
- Revive statistics were not persisting.
|
|
- Removed doppelganger code for now, as it was not working as intended.
|
|
- Epoch welcome message encoding issue and fixed Scroll bar.
|
|
- Parachutes should now be cleaned up.
|
|
- Bug in sound system with Cultist caused error that broke master loop.
|
|
- False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse)
|
|
- False script restriction kicks that happen when player destroy electric wire.
|
|
|
|
## [0.2.5.1] - 2014-09-11
|
|
### Added
|
|
- Control sound volume in-game with Ctrl plus - or +.
|
|
### Fixed
|
|
- Issue that caused admin panel to bug out and close all dialogs.
|
|
|
|
## [0.2.5.0] - 2014-11-28
|
|
### Added
|
|
- Custom single seater "Mosquito" Light helicopter.
|
|
- Consumables can now give the player multiple attributes on use.
|
|
- Honey can now be consumed and an empty jar is returned.
|
|
- Empty Food cooler added. To be used with food crafting.
|
|
- Metal Scraps added and can be found in many places as well as crafted into Salvage Metal.
|
|
- 3 new Soda cans some with unique attributes.
|
|
- Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes.
|
|
- Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2.
|
|
- Camo version of the female wetsuit.
|
|
- Female Ghillie Suits Tan, Light Green, Dark Green.
|
|
- SteamAPI support added for future features and VAC ban check system.
|
|
- In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels.
|
|
### Changed
|
|
- Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater.
|
|
- Sledge Hammer damage increased 2x.
|
|
- Loot now spawns more readily.
|
|
- Loot table tweaks to increase building materials.
|
|
- setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig.
|
|
- Shelf, tipi, and Frequency Jammer are now built using the PhysX build mode.
|
|
- Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side.
|
|
- Death trigger now spawns shark if player is killed at sea.
|
|
- Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days).
|
|
- Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list.
|
|
- Reworked backend of NPC trader mechanism to be more accurate and optimized.
|
|
- Land vehicles now spawn in cities near roads instead of anywhere on roads.
|
|
- Many performance and security changes server side.
|
|
- Vehicle save queue system for better performance.
|
|
- Seasonal items like Meeps and Halloween masks removed from loot tables.
|
|
### Fixed
|
|
- UAV's are no longer static and now move like they are supposed to.
|
|
- Fully disabled thermal equipment for all vehicles.
|
|
- Geometry of walls changed to help reduce glitching.
|
|
- Disallow Holster and GetOver action near base walls, to reduce wall glitching.
|
|
- Global setdamage event with Communication towers.
|
|
### Security
|
|
- Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder.
|
|
|
|
## [0.2.0.1] - 2014-10-29
|
|
### Added
|
|
- Added crafting of Salvage Metal from Iron Ore found at mineral veins.
|
|
- Added proper ghost models for TiPi and shelf.
|
|
### Changed
|
|
- Updated Red Gull Texture and Icon.
|
|
- Increased chance to find Mortar Buckets.
|
|
- Ctrl+T now used for Trade requests to other players.
|
|
### Fixed
|
|
- Traders spawning smoke grenades after selling them.
|
|
- Just built base objects now use player direction for initial object direction.
|
|
- Player logs out while dead will now correctly spawn fresh on login.
|
|
- Global setdamage event on powerlines.
|
|
- Traders can no longer spawn on top of each other.
|
|
- Multiple players could double spawn loot in the same building.
|
|
- Can now build Frequency Jammer properly.
|
|
- Player rollback after revive and relog.
|
|
- Many server side fixes.
|
|
|
|
## [0.2.0.0] - 2014-09-29
|
|
### Added
|
|
- Two Halloween masks Pumpkin head and Werewolf.
|
|
- Fireplace model.
|
|
- Custom Anti-Hack Framework by Skaronator.
|
|
- Replacement First Aid Kit double click on the item and use. Heals other players or your self.
|
|
- Wooden Ramp/Roof base object can be crafted with 6 lumber packs.
|
|
- Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda.
|
|
- Electric Motorcycle has been added.
|
|
- Car Jack added and has a chance to be found in freshly spawned vehicles.
|
|
- New lootable furniture "Shoebox" added.
|
|
- Military variant of the bed now spawns in specific military buildings.
|
|
- Unisex vest called "side pack". All fresh spawns start with this item.
|
|
- Group request menu, Group requests can now be accessed via the "Requests" button in the inventory.
|
|
- Player trading now started with the inventory key (Default "I") and accepted with the "T" key.
|
|
- Use paint cans to paint corrugated walls and use paint thinner to remove paint.
|
|
- Wood stairs upgradable for additional landing area.
|
|
- Circuit Parts found in the world to be used for crafting.
|
|
- Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner.
|
|
- 9 more radios have been added and can be crafted using gems.
|
|
- Many Inventory items now have proper icons instead of placeholder.
|
|
- Give player energy if within 75m of a solar tower or wind tower.
|
|
- Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes.
|
|
- Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days.
|
|
- Player Character are cleaned up after 30 days inactivity.
|
|
### Changed
|
|
- "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear.
|
|
- Increased storage of all vests by 50% and reduced armor by half.
|
|
- Building base objects from inventory kits now instantly forces build mode and consumes item.
|
|
- P2p trading now more reliable, however now places traded items at your feet.
|
|
- Reduced Dog and snake spawn chances.
|
|
- Respawn button disabled.
|
|
- Increased Building material spawns on trash piles.
|
|
- Increased chances for Tools to spawn on Tool Rack.
|
|
- Hunger and Thirst loss rates increased.
|
|
- Increased purchase price of Ammo by a total of 100%.
|
|
- Reduced Hunter armor levels by 50%.
|
|
- Trader "Steal" option removed for now.
|
|
- Traders now only wear uniforms that spawn in the world.
|
|
### Removed
|
|
- Hellcat Helicopter and and Nightstalker scope till balance issues are sorted.
|
|
- Uniform storage space and selling of uniforms to traders removed due to dupe issues.
|
|
### Fixed
|
|
- Mineral veins now spawn at epicenters.
|
|
- Geometry changed on cinder wall to prevent phasing though it
|
|
- Lockbox can no longer be destroyed while open.
|
|
- Dump items on the ground if packed with items in lockbox.
|
|
- Overflow items to the ground if player does not have space when trading with another player.
|
|
- Added prices for Chainsaw so it is now possible to sell/buy to traders.
|
|
- It wasn't possible to snap the foundation to other foundations.
|
|
- Group Leader can no longer enter the commander vision.
|
|
- false PublicVariable Restriction on server start.
|
|
- Night Vision wasn't disabled when the player run out of energy.
|
|
- Added prices for Karts so it is now possible to sell/buy to traders.
|
|
- Shelf and Tipi storage devices are no longer indestructible and have limited storage space.
|
|
- Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m.
|
|
- Text output from certain actions now show proper display names instead of classnames.
|
|
- Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn.
|
|
- Some false BE kicks for base building.
|
|
### Security
|
|
- new bikey for 0.2 added remove any previous ones.
|
|
- Improved backend DLL by Fank
|
|
|
|
## [0.1.0.3] - 2014-09-25
|
|
### Added
|
|
- Whitelisting removed.
|
|
- carts DLC content added go-karts, helmets, uniforms.
|
|
- Snake bite sound.
|
|
- Gender Selection.
|
|
### Changed
|
|
- Dog brain fixes and optimizations.
|
|
- Shark brain fixes and optimizations.
|
|
- Cultist and Sapper are now looted with Inventory button instead of T.
|
|
- lowered group invite distance to only 10m.
|
|
- Removed rating and score from debug as they are not currently used.
|
|
- Lower Hunter hit point armor levels a bit in an attempt to balance.
|
|
- Lowered animal spawn rate.
|
|
### Fixed
|
|
- Sniper rifle scope attachment issues.
|
|
- Further fixes to group invite system.
|
|
- Removed leftover debug systemchat text spam from Sapper brain.
|
|
- Incorrect model for jerrycan and locker.
|
|
- Texture on wardrobe.
|
|
- NVG did not disable correctly after running out of energy.
|
|
- Reduced global variable spam from p2p trade system.
|
|
- Gumby leg bug with jump animation and crtl+w.
|
|
- Many other fixes and security changes.
|
|
|
|
## [0.1.0.2] - 2014-09-13
|
|
### Added
|
|
- New Dog Brain with many new features. http://epochmod.com/forum/index.php?/topic/17052-dog-brain-0102/
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- More event driven chances to spawn antagonists.
|
|
- Great White Shark.
|
|
- Speargun found only in boats.
|
|
- NVG goggles now require Energy to use (5 Energy every 10 sec).
|
|
- Alert sound to drones when they spot you.
|
|
- AI Soldiers should now attack you even in a vehicle.
|
|
### Changed
|
|
- Suppress some group leader options by disabling use of 0-9, f1-f12, backspace, and commandmode.
|
|
- Code lockout added to Take Krypto code to prevent spam.
|
|
- Improved quality of Shipwreck and pelican loots.
|
|
- Disabled side chat on all servers, use Quartz radio instead.
|
|
- Furniture spawning moved client side for better server performance.
|
|
- Added cleanup on furniture, weaponholders, and Krypto devices every 20min if no players within 45m.
|
|
- Group System - Invite List is alphabetically sorted.
|
|
### Fixed
|
|
- Fixed typo that caused storage devices not to save correctly.
|
|
- Overhaul of vehicle selling code to prevent issues.
|
|
- incorrect scope with ItemKiloHemp.
|
|
- Fixed and improved group system.
|
|
- Double click action button text had incorrect text for some items like "Vehicle Repair Parts".
|
|
- Fixed UI icons disappearing due to conflicting resource layer with dynamic text.
|
|
- Added workaround for players not saving due to specific character in player name.
|
|
- When first building a base item it will spawn as simulated and start to save.
|
|
- Only allow owner or members of group to upgrade-in-place base objects if a Frequency jammer is placed.
|
|
- Players can now trade Krypto using P2P trade menu.
|
|
- P2P trading now correctly removes weapons from backpacks.
|
|
- AI soldiers now spawn with the correct radio, vest, and hat.
|
|
- Random traders can no longer occupy the same building.
|
|
- Preview of building objects now use proper ghost preview models.
|
|
- "Mine" trader city teleport point moved so that protection zone covers area.
|
|
|
|
## [0.1.0.1] - 2014-09-11
|
|
### Added
|
|
- Test adding mineral spawns at a 30% chance to earthquakes epicenters.
|
|
- Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack).
|
|
- Loot added to Sapper and Cultist (press "T" to loot dead body).
|
|
### Changed
|
|
- Reduced multi-gun ammo count to 10 from 99.
|
|
- Increased crafting requirements on many base items (it was kept low for testing).
|
|
- Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3.
|
|
- Shipping containers now have more loot and (building mats & backpacks).
|
|
- Removed ammo and weapons from Fridge and stove.
|
|
- Increased cultist and Sapper armor levels.
|
|
- Try to find a better place to spawn purchased vehicles.
|
|
- Player must be local (last driver) to sell a vehicle.
|
|
- Increased range for buying and selling vehicles.
|
|
- Lowered volume on Dog and Chicken sounds.
|
|
- Server side tax rate on NPC trader purchases (currently 10%).
|
|
- Manipulating base objects now have varying energy consumption.
|
|
- Disable simulation on any ThingX props at Trader cities.
|
|
### Fixed
|
|
- Incorrect path for snake corpse model.
|
|
- Fixed double chickens.
|
|
- Frequency jammer (Plot pole) now works for both owner and group members.
|
|
- Group invite system.
|
|
- Missing alert sound added to Sapper.
|
|
- fixed description for .22 Ruger.
|
|
- Check for invalid player data and revert to default (fixes some bugged players issues with joining servers).
|
|
- fixed AI cleanup on player disconnect.
|