Epoch/changelog.md
2017-08-26 08:40:21 -05:00

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# Change Log
All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog.
## [Unreleased]
### Added
- Favorites bar. Users can pin (almost) any item to the bar by dragging items from inventory to equip/un-equip (Weapons, attachments, head gear etc) or consume (eat, drink, build etc) using keyboard mapping without having gear open. Use ESC menu to change the mappings. Server admins, see client_init.sqf for config. @raymix
- Advanced Vehicle Repair System - Repairing your vehicle just got more realistic. Patch a leaky fuel tank with Duct Tape. If you blow a tire you now need to find a Spare. Engine too damaged? grab an engine block to repair it. @Ignatz-Heman
- Repair Items: (ItemDuctTape, SpareTire, EngineParts, EngineBlock, ItemGlass, FuelTank, ItemRotor). @Helion
- Vehicle Upgrade System - Upgrade your ride by using one of the new vehicle upgrade documents found in the world. @DirtySanchez
- Vector Base Building (uses Arrow keys by default and with SHIFT / ALT you can control the steps). @DirtySanchez & @Ignatz-Heman
- New Base Building Objects: Quarter and Half wood floors @DirtySanchez, Cinder block full floor @Helion.
- Medical items: Adrenaline Shot (adrenaline_epoch), Caffeine Pills (caffeinepills_epoch). Orlistat Pills (orlistat_epoch) by @Helion and configs by @DirtySanchez
- Food items: ItemCereals, ItemPowderMilk_F, ItemRiceBox, ItemVitamins. @DirtySanchez
- Digital Geiger Counter - used to detect Radiation. (Sounds @vbawol, Model @Helion and UI + digital font @raymix)
- Barrel Bomb - large craft-able explosive that can be placed and detonated. @DirtySanchez
- Brown Briefcase that contains 100oz Silver. @DirtySanchez
- Old "Zombie Parts" Bag (ItemBioHazardBag).
- Option to drink directly from water sources. @Ignatz-HeMan
- Epoch Events 3.0: External pbo based events. see epoch_server_vip_event or epoch_server_debris_event for examples.
- VIP Event - Reveals the map location of a random player that possesses a specific item (default: ItemBriefcaseGold100oz) every X (default: 15) minutes.
- Dynamic Debris: Dynamically spawns vehicle and other debris on the roadways. Scans the roads on startup and uses a random seed generator to determine the locations of debris. Debris is spawned using createSimpleObject for best performance and is made to conform with the uppermost roadway surface.
- Epoch Dev Libs, See https://github.com/EpochModTeam/Epoch/tree/experimental/Tools/DevFrameWork for more info. @raymix
- Md5 hash function and Unit test to the hive. See usage example with EPOCH_fnc_server_hiveMD5 SQF function.
- Dynamic Simulation is now fully enabled. See "CfgDynamicSimulation" for configs. @DirtySanchez
- Initial support for Malden 2035 map released with A3 1.72+.
### Changed
- CBA extended event handler and zeus curator support for Epoch Vehicles. @DirtySanchez
- Base PlotPole ESP added to Epoch Admin Panel. @SMVampire
- Helper arrow to indicate door-opening direction for Base Building. @Ignatz-Heman
- Base Building elements can be detached to walk around the Element before saving. @Ignatz-Heman
- Made ServicePoint more configurable @Ignatz-Heman
- Base Building: Replaced 0/90/180/270° direction build mode with "Rotate 90°". @Ignatz-Heman
- Base Building: Max building height now will be checked directly at building element placement. @Ignatz-Heman
- Separated Hunger and Thirst loss values to baseHungerLoss/baseThirstLoss and removed baseHTLoss from CfgEpochClient.
- Hunger and Thirst loss rates are now effected by timeMultiplier.
- Bump to hive version 0.6.0.0, Note: this requires epochserver hive extension updates server side.
- Gas Station Auto-Refuel is now disabled on all maps. Use disableAutoRefuel = false; via epochconfig.hpp to disable. @SMVampire
### Fixed
- Bad conversion: bool RPT spam caused by incorrect usage of configClasses. @DirtySanchez
- Snapping with Vector Tilt @DirtySanchez
- Sounds not working due to changes to 3dSay command in recent A3 updates. @DirtySanchez
- Spawning at base above Water was not working correctly. @Ignatz-Heman
- One step is higher on stairs, can't run up while crouched. #447 @Helion4
- L85 Elcan optic issues. #678 @Helion4, @DirtySanchez
- Zombie falsely triggers Mission success. @Ignatz-Heman
- Base Building 90° and 270° Snap was broken.
- Sometimes snapped Base Building elements rotated back on save.
- BE kick since 1.70.
## [0.5.0.0] - 2017-03-17
### Added
- Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore
- Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
- 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
- 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing.
- Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan
- Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
- Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
- Toxic Smoke Grenades can now be found in the world.
- Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
- Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan
- 200 player support to all mission files, thanks to increased group limits in Arma 1.68!
- Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
- "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan
- Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables.
- Install script for Mad Arma mod via Steam workshop in the tools/install folder.
### Changed
- Epoch Message function now supports custom colors. Thanks to @SPKcoding
- Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
- Optimized database SET and SETEX calls in both SQF and C++.
- Optimized database GETRANGE call.
- Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
- Great White Sharks will now spawn if the player is deep enough in the ocean.
- Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
- Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
- To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17
- Spawn in base now use player position instead of jammers (reset spawn point to use). @Ignatz-HeMan
- Force "Take Crypto" option on dead bodies. @Ignatz-HeMan
- Added optional Classnames for Service Point Pos. @Ignatz-HeMan
- Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan
- Removed "Alpha" text from debug monitor.
- Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable
- Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan
- further optimized DB call for weather script.
- Re-add missing comments in some config files.
- Numerous other fixes and optimizations.
### Removed
- EpochServer extension calls 100 and 101 as they are no longer needed.
### Fixed
- Crash bug when opening base building upgrade menu since Arma 3 1.68.
- Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
- Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
- Repack of Energy Pack is now possible.
- Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan
- some missing semicolons in CfgPricing. @SPKcoding
- Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan
- Group invites from the same Group were not possible until relog. @Ignatz-HeMan
- Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan
- fix deleteVehicle BE kick with sharks
- CBA related Battleye kicks with current CBA version.
- Static weather settings not working. @82ndab-Bravo17
- Battleye kicks for CUP weapon and attachment BE kicks.
- Battleye kicks for towing tractor from CUP.
- Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan
- Several minor fixes, cleanup, and private array updates.
- Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan
### Security
- redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases
- Requires Arma 3 1.68 or higher.
## [0.4.0.0] - 2016-11-02
### Added
- Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory)
- Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback!
- Stamina loss when a player jumps.
- Option to pour our gas to get an empty Jerry can and a "Drink" option to poison yourself.
- Option to pour out honey and get an empty jar instead of eating it.
- Example mission file epoch_RyanZed.Tanoa that includes "RyanZombies" in the required addons array.
- EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows, this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux, we no longer depend on libhredis and libpcre to be installed.
### Changed
- Inventory Armor stats feature now dynamic and no longer forced via config.
- Group menu and group requests options are now found options on the self-action menu. (SPACE BAR)
- Wardrobe mirror now works in single player.
- Jetski and Electric Motorcycle motorcycle in-vehicle HUD now functions in singleplayer or editor.
- Updated Tanoa trade city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum)
- Players now start with only 30% Hunger and Thirst instead of 100%.
### Fixed
- Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan
- Disposal of Snakes and other animals when inside a protection zone.
- Shark bite attack and effect can now target all players.
- Female ghillie suit transparency issue since Arma update 1.62.
- Fireplace position incorrectly shifted down after lighting the fireplace. Thanks for the report by @Ignatz-HeMan #592
- Increased anti-teleport range that should hopefully allow for proper HALO spawning.
- Typos in Battleye script.txt that caused the filter not to function properly.
- Trailing commas in mission addons array. Thanks to @SPKcoding (aka $p4rky on EpochMod.com Forum)
- No longer possible to unlock Doors / Gates while using a UAV. Thanks to PR from @Ignatz-HeMan
- Database logging now trims log entries via the LogLimit setting provided in EpochServer.ini. The default is 1000 log records per list.
## [0.3.9.0] - 2016-06-19
### Added
- A big thanks to Isaac, Axeman's chief tester!
- Tanoa map support.
- New Task-based Mission System.
- (Optional) Support for Ryan's Zombies and Demons mod: http://steamcommunity.com/sharedfiles/filedetails/?id=501966277 with custom Epoch implementation.
- New custom variable EPOCH_playerNuisance that increases based on the type of weapon fired and decreases at a rate of 1 per 10 seconds. This is used to track how active a shooter the player is.
- Player option to Morph into a random antagonist (from deathMorphClass) after death. The array 'deathMorphClass' found in CfgEpochClient can be used to specify what antagonists to randomly spawn.
- Player option to detonate body after death. Sacrifice yourself by generating a runaway thermal cascade using the nano bots within your body. Nothing left to revive.
- object loot tables for zombies, sharks, and Dogs.
- looting Dogs for meat (uses placeholder object "goat leg"). Negative Karma given for eating or gutting dogs.
- Improved plant spawner by Redbeard Actual and [VB]AWOL.
- Allow Epoch Events to accept full file path if 4th variable in the EpochEvents array is set to 0. Default is 1.
- Function to effect a players Crypto server side: EPOCH_server_effectCrypto
- New experimental PBO packing tool found in Epoch/Tools/PowerShell/
- Server function to allow remote exec of setVariable on client - Allows client to ask another client to set a local variable, via the server. Server can run same function.
- Epoch AH: Added ability to kick, instead of just log or ban.
### Changed
- Increased loot bias 10% overall and increased loot density for military and other larger buildings.
- new function Epoch_message replaces Epoch_dynamicText.
- Object Interaction and EPOCH_client_bitePlayer settings in now config CfgObjectInteractions. Lootable objects can now affect player stats.
- Moved all Base Building variables to gamemode config CfgBaseBuilding.
- Moved all Item Interaction to new gamemode config CfgItemInteractions.
- Sapper groan or detonate can be triggered by setting a variable on the target or Sapper.
- The server can be asked by a client / server to trigger an antagonist on another client. Antagonist is then run on target PC, independent from caller of the function.
- Epoch Unit Spawn code. Now can be called specifying the target of the antagonist. The antagonist will run on target client PC.
- Sapper defaults tweaked to make them more responsive.
- New Sapper antagonist config options:
reflexSpeed - Set the loop pause. Defaults have been lowered to make Sapper more responsive.
nestChance - A percentage chance, at each Sapper spawn, that he will create a nest.
hideLevel - (Fear Emotion) Set level at which Sapper will go into hiding based on fear of armed players, being shot near etc.
chargeLevel - (Anger Emotion) Set level at which sapper will trigger 'charge the player' mode.
- New UAV Support Troops antagonist config options:
unitTypes - an array of soldier classes to randomly choose from. Custom weapons to-do, use soldiers with default weapon loadout or handle weapons with a custom script.
maxUnitNum - Maximum number of units to spawn per UAV.
minAISkill - Minimum value for any AI skill.
maxAimingAccuracy -> maxGeneral - Set the maximum value for each available AI skill. A random number between minAISkill and the value for each will be set as that skill.
- Changed gamemode to Survival, (might show as unknown gamemode pre 1.62)
- Reworked vehicle load function and made vehicles immune to damage for 120 seconds after startup.
- cfgpatches check now kicks by default with message a message.
- Vehicle persistence texture configs are now found in server settings PBO. https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server_settings/configs/CfgEpochVehicles.h
- Use new disableChannels syntax in 1.60 and enable text chat on side chat and not voice. Thanks to @morgoth0 for the heads up! https://github.com/EpochModTeam/Epoch/issues/544
- ForceRestart option should now restart as soon as all players disconnect and server is locked.
- Epoch Events can now self-initialize on server startup (if the third events[] array element is 1). Fixes issue with the weather not changing till first event run.
- Loot position tool: Epoch/Tools/SQF/saveLootPositionsVector.sqf
- World config tool: Epoch/Tools/SQF/getTreesAndTrash.sqf
- Changed name of a3_epoch_server.pbo to epoch_server.pbo. Also changed path from \x\addons\a3_epoch_server to \epoch_server
- Changed name of a3_epoch_server_settings.pbo to epoch_server_settings.pbo.
### Removed
- Epoch AH removed whitelisted variable check system.
- STEAMAPI Vac ban check as it needs to be reworked in the extension.
### Fixed
- To prevent A3 dupe issues Epoch Militia Solders when taking uniforms, they no longer have uniforms.
- To prevent animation glitch with weapon switching on the move and holstering. You now must be standing still to holster your weapon.
- Custom Epoch Gestures not working since 1.60.
- Issue with animals not returning raw meat.
- Getting wet and cold on standing on pier. Thanks to umfufu for the report! http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
- Missing texture issues with some base building objects since 0.3.8.
- Take into account trader stored per class vehicle limits when spawning new vehicles.
- Disappearing Mags on login / revive. Thanks to He-Man for the fix: http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
- CUP mods enabled check logic typo. Thanks to @morgoth0 for the report: https://github.com/EpochModTeam/Epoch/issues/543
- BE kick when player opened stock A3 dialog (Game > Options > Layout).
- BE kick with Spawn Loot admin panel option. Thanks to @jostster for the report: https://github.com/EpochModTeam/Epoch/issues/540
### Security
- RConPort 2306 added to example-beserver.cfg for changes since A3 1.58.
- Removed old .bikey and added new one for 0390.
- Requires Arma 3 1.60 or higher.
## [0.3.8.0] - 2016-03-15
### Added
- FastNights Epoch Event. http://epochmod.com/forum/topic/41949-accelerated-time/?do=findComment&comment=275310
- Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/release/Tools/Install
- Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch
- Support for CUP Vehicles and Weapons.
- Display temperatures in both Fahrenheit and Celsius.
- Fully reworked loot object spawn system.
- Headers added to all gamemode files that include: Author, Description, Github Source link, Usage, and Examples.
- All text based feedback now use new EPOCH_dynamicText function.
- Show current build number on debug monitor.
- Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA.
- Players can now harvest Hemp from maps that it grows wild.
- Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806.
- Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder.
- Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples.
- limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName).
- Support for Eden editor mission files (version 51) and attributes.
- Battleye filter updates for CUP Weapons and CBA.
### Changed
- Trash looting is now done by interaction system only. Hold Space Bar and choose Examine.
- Can now over heat if fatigued and air temperature is greater than 100F or 37C
- Crafting now supports Water sources from 'CfgWorldInteractions' configs.
- Moved Cultist and Sapper permanently to the enemy side.
- Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors
- Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026
- Massive code overhaul to make use of many new SQF commands instead of slower SQF logic.
- Increased the amount of Krypto a player can hold from 25k to 250k.
- Improve loot positions in existing maps and add more missing positions for CUP maps.
- General cleanup and reorganizing of files.
- Moved vehicle spawn limit configs to per map configs found in server settings PBO (CfgEpoch > WorldName > allowedVehiclesList).
- Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA.
- Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg
- Mission system can now use missionConfigFile configs.
- publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode.
- CfgClientFunctions is now able to be overridden via description.ext.
- Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use)
- The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count.
- Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding.
- Make use of new getOutMan EH for vehicle epoch anti wall glitch checks.
- Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent.
- 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
- Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs.
- Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
- Preloading sapper by spawning one on the map at server start.
- Change to Github markdown for credits and license.
- RConPort 2303 added to example-beserver.cfg for changes since A3 1.58.
- epochAH.hpp updated "antihack_checkFiles" for new file paths.
- Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
- Defined proper settings in full redis-example.conf
### Removed
- Old BEC plugin as its not needed anymore.
### Fixed
- Temporary direction and angle placement issues when base building.
- Force player to lobby if the player did not tapout after timer runs out.
- Incorrect scope on some magazine items prevented them from showing in the admin spawn menu.
- Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup)
- suppress loot spawning at main traders. Thanks to Ghostrider-DbD- for the report. http://epochmod.com/forum/topic/41954-loot-spawning-at-traders/
- BE kick since 1.58 hotfix. http://epochmod.com/forum/topic/41961-rscdebugconsole_watch-battleye-kick/?do=findComment&comment=275456
- Use player object as input for remoteExec instead of owner net ID. http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/
- Attempt fix issues with temporary angle and rotation issues with base building.
- Check for base kit item is in players inventory before spawning ghost.
- Prevent empty group menu display. Thanks to He-Man! for the fix.
- Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix.
- Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429
- Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297
- Fixed Arma install batch script not closing after update.
- Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
- Crafting recipe for Vehicle Repair Kit had the wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
- Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/
- Trailing commas in CfgLootTable.
- Disallow building inside of vehicles.
- Incorrectly enabled CUP vehicles and weapons support if only Core and Maps were enabled.
- remoteExec Battleye kick fixed.
- Player gets stuck waiting for inventory to load.
- Delete base object if over limit.
### Security
- Required Arma 3 version is now 1.58 or higher.
- Removed old .bikey and added new one for 0380.
## [0.3.7.0] - 2016-01-28
### Added
- Drinking a Soda now returns an Empty Soda Can (ItemSodaEmpty).
- Eating a can of food now returns an Empty Tin Can (ItemEmptyTin).
- Repack magazines feature. Simply select a magazine and press the "Repack" button.
- 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE).
- Ability to siphon fuel from other fuel sources like gas stations and gas tanks (transportFuel > 0).
- Crafting Burlap (ItemBurlap) from 2x Hemp (ItemKiloHemp) while at a workbench.
- Crafting of Plywood sheets (ItemPlywoodPack) from 3x Wood Log (WoodLog_EPOCH).
- Crafting of Aluminum Bars (ItemAluminumBar) from 6x Empty Soda Cans (ItemSodaEmpty) and one jar of water (water_epoch). Also requires a fire nearby.
- Crafting of Tin Bars (ItemTinBar) from 6x Empty Soda Cans (ItemEmptyTin) and one jar of water (water_epoch). Also requires a fire nearby.
- Copper Bars (ItemCopperBar) that can be crafted from cables (ItemCables) nearby a fire. Cables can also be made from Copper Bars at a workbench.
- Briefcase Full (ItemBriefcaseGold100oz) crafted from ten 10oz Gold bars and an Empty Briefcase (ItemBriefcaseE).
- Crafting of Bars (ItemGoldBar and ItemSilverBar) from Gold (PartOreGold) and Silver (PartOreSilver) Ores.
- Pack/unpack empty backpacks into carryable magazine items.
- Hotwire Kit (ItemHotwire).
- Key Makers Kit (ItemKeyKit).
- Keys in colors: (Black ItemKey,ItemKeyRed,ItemKeyGreen,ItemKeyBlue,ItemKeyYellow).
- Metal Pipes (ItemPipe).
- Documents (Trash,Books,Vehicle Upgrades) (ItemDoc1-8, ItemVehDoc1-4).
- Light Bulb (ItemBulb).
- Newly world spawned vehicles now have randomized damage.
- Setting to control random magazine ammo counts in loot spawner. CfgEpochClient -> randomizeMagazineAmmoCount (default: true)
- Debug box now dynamically spawns with flood lights to help players see inside the box at night.
- CfgEpochClient 'WorldInteractions' config now stores all environmental loot classes and types for all supported maps.
- CUP terrain pack support added: Sahrani, Southern Sahrani, United Sahrani, Porto, Utes, Chernarus, Chernarus Summer, Desert, Takistan, Zargabad, Shapur, Proving Grounds, Bukovina, Bystrica, Takistan Mountains.
### Changed
- Upgrading Wood Stud Wall and Tower to Plywood covered versions requires Plywood (ItemPlywoodPack).
- Debug monitor now shows all custom stats dynamically based on 'customVarsDefaults' config.
- Increased angle that the player is able to aim up.
- Drinking Alcohol increases the new "Alcohol" stat instead of directly affecting blood pressure.
- Crafting Hesco barrier now require 3x Burlap.
- Crafting wood and metal spike traps now also require Sticks and a Hydraulic Jack.
- Change all publicVariableServer calls to use remoteExec calls for better performance.
- Removed support for AIA terrain pack in favor of CUP terrain pack.
- Empty fuel barrel added to large trash and vehicle loot tables.
- Earthquakes with mineral veins spawn chances increased with less players.
- Driver or passengers of a driverless can now control vehicle locks. Also, only the owner can control locks from outside of an occupied vehicle.
- Commented out Halloween masks from loot tables.
- Player positions in database now use Epoch precision position functions.
- New Battleye remoteExec.txt for added remoteExec calls.
- if the 5th array element is true 'telePos' config array can now use world position for teleport pads location.
### Fixed
- Previous patch had incorrectly reduced armor values of the Cultist.
- Male(Female) characters lose vest items after equipping opposite sex's vest.
- Secure storage locking mechanism improvements should prevent any unwanted intrusions.
- Reworked login to prevent getting stuck at "waiting for inventory".
- Prevented death just after revive due still having high blood pressure.
- Incorrectly being able to sell/buy items from a dead trader.
- Snakes now require line of sight to bite player.
- Custom epoch swing animations for Hatchet and sledge now work correctly.
- Boss Sapper incorrectly cleaned up before detonation.
- Admin tools map AI markers not working.
- Static propPos campfires not working on Takistan due to disabled simulation.
- When killed instead of saving blank array delete (object, trader, vehicle) data from database.
### Security
- For CUP, use double quotes around mod for spaces in folder Example: -mod="@Epoch;@CUP Terrains - Core;@CUP Terrains - Maps;"
- Removed old .bikey and added new one for 0370.
## [0.3.6.0] - 2015-12-17
### Added
- Ability to sell Primary weapon from hands and empty backpacks. Thanks to @He-Man
### Changed
- Increased max player load 2x to compensate for the new stamina system in 1.54.
- Increased backpack storage limits to allow carrying long weapons.
- Weapons will now only spawn with a single magazine and a random ammo count.
- Magazines now spawn with a random ammo count.
- Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated.
### Fixed
- New workaround for inventoryOpened and locked storage protection.
- cursorTarget function to only use new Epoch method while underwater. Should help with targeting issues on land.
- Canceling build mode did not remove the ghost object as it should have.
- Updated Epoch armor stats UI system to support new changes since 1.54.
- Changes to default Arma weapon configs to allow long (Lynx, etc) weapons to be stored in backpacks.
- Unable to sell after attempting to sell a temporary vehicle. Thanks to @He-Man
- Updated Hitpoints for all custom Epoch characters, fixes the hitpoint .rpt errors since 1.54.
- Reduce run speed of Sappers since 1.54 update.
- Wood tower "add/remove wall" options are now only available when build mode is enabled.
- Typo in server side AH event handler code and repacked a3_server_settings.pbo.
- Storage was incorrectly set to set damage to 99% instead of 1%.
- Add player objects to remains collector, this should allow for proper corpse cleanup.
### Security
- Removed old .bikey and added new one for 0360.
## [0.3.5.0] - 2015-12-09
### Added
- Metal Floors as upgrade in-place option for wood floors.
- Gender selection screen improvements.
- New interaction system.
- Persistent wood and metal spike traps.
- New custom 3x wide hesco type barrier.
- New custom tank trap.
- Updated version of the Fishing Rod. The reel was too small.
- Documentation on server core framework functions and hive calls.
- muzzle_snds_338_sand to loot and pricing tables.
- Client side master loop is now fully config (CfgMasterLoop) based.
- Ability to fully change default player loadouts via CfgEpochServer configs:
(defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems)
- Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop.
### Changed
- Disable simulation of locked storage devices. This also prevents removal of items until device is unlocked/re-simulated.
- Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs.
- Refine ghost preview base building snap checks.
- Players now start with a Quartz radio by default.
- Overhaul of secure storage system to make it faster.
- Increased reverse token check timeout from 90 to 180 seconds.
### Fixed
- Typo in server side AH event handler code and repacked a3_server_settings.pbo.
- Storage was incorrectly set to set damage to 99% instead of 1% to temp force maintenance option after restart.
- Add player objects to remains collector, this should allow for proper corpse cleanup.
- Selection ring now correctly shows damage/decay level of target when build mode is disabled.
- Was unable to use cursorTarget underwater, fixed using new custom made function.
- NPC item trades that cannot fit in the player's inventory will be placed at the feet of the player.
- Not losing Stamina while swimming.
- Removed extra roadway on top of columns.
- Error Zero divisor in client-side master loop.
- .rpt error after gutting animal.
- Dynamic traders did not correctly track the stored vehicle count and limits.
- Force trader data save to save when loading starter items.
- Added private array to all Epoch Event scripts due to feedback.
- Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script.
- EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly.
### Security
- Removed old .bikey and added new one for 0350.
## [0.3.4.0] - 2015-10-14
### Added
- The source code for the a3_epoch_server.pbo is now on the GitHub.
- Fishing Pole and ocean fishing also added crafting recipes to allow cooking fish.
- Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options.
- New secure storage device: The Epoch Safe.
- Totally new crafting system and UI by Raymix.
- Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
- Broad Sword Melee weapon that can chop down trees and mine rocks.
- Halloween Clown mask and re-added Wolf/Pumpkin masks to loot tables as well as Meeps Candy.
- New Quiet dog bark and whine.
- Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.
- 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.
- storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.
### Changed
- Fixed boats spawning on land and added 3d waypoint to purchased vehicle location.
- Removed debug hint text for 3d rotation of objects as it was not needed.
- Re-enable Move button, this system will stay and be refined in the next few patches.
- Dog text format updated.
- Dog whine, instead of bark, when alerting of other nearby players (When player crouched).
- Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects then will fetch loot.
- Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update.
- Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud.
- Add occasional quiet dog whine when other players in the area.
- General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing'
- Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.)
- Base building maintain option now also maintains storage devices.
- Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config.
- Use new sort command instead of BIS_fncSortBy.
- Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
### Fixed
- Dog not taming due to var reset in wrong place / BIS animal update.
- Unable to remove lit fireplace.
- Group members unable to lock a Lockbox or Safe that was placed by the group leader.
- Shadow artifact at top of Jammer.
- Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
- Being unable to remove a solar generator.
- Angry Pumpkin mask was incorrectly visible in first person.
- Issue with Headless clients being treated as players. @dayzai/Face
- Logging to the database was not working due to missing function.
- Issue when trading vehicles that caused the trader data to save data to the wrong slot.
- Added missing prices for female vests.
- Error Generic error in expression in EPOCH_server_repairVehicle.
### Security
- Removed old .bikey and added new one for 0340.
## [0.3.3.1] - 2015-09-11
### Fixed
- Energy was incorrectly allowed to fall below 0.
- Typo that prevented small vehicle repair kits from working.
- Issue that caused the wrong base building upgrade-in-place option to be selected.
- Targeting issues with trash, snakes, and dead Sappers.
- Three male vests had invisible texture issues.
- Added check for getAllHitPointsDamage returning a blank array when loading buildings.
- Error in rpt when spawning vehicles if no class was selected.
- EAH was banning revived players incorrectly due to token changed check.
### Security
- Removed old .bikey and added new one for 0331.
## [0.3.3.0] - 2015-09-11
### Added
- Basic energy capacity system controls how much power is available based on the type of energy source.
- New upgrade system for Wood Tower, add two lumber packs to add windowed wall.
- 4 new plywood walls as first level base walls.
- Wood Ladder that can be crafted from 4x lumber.
- Wood Tower that can be crafted from a Wood Floor and 4x lumber.
- Solar Generator base item can be crafted from items found in the world. When placed gives passive power within (75m Default).
- New loot/crafting items (Solar Panels, Wire Cables, Battery Box) added to loot tables.
- NightVision now use a static rate of 3 per 10 seconds. This can be changed with 'energyCostNV' variable via CfgEpochClient.
- Max rate of energy gain can be controlled with 'energyRegenMax' variable via CfgEpochClient.
- Max range of energy gain can be controlled with 'energyRange' variable via CfgEpochClient.
- Standard base building upgrade system now supports multiple options and has a basic UI.
### Changed
- Moved client gamemode and CfgFunctions init to mission file.
- Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext.
- Removed base object "Move" in 3d option in favor of a more refined ghost snap mode.
- Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core".
- Increase max payout of Air Drop event loot.
- Make use of new command getAllHitPointsDamage in A3 1.50 to increase the performance of hitpoint data storage.
- Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name.
- Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance.
### Removed
- CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed.
### Fixed
- Cultist spawning is now fixed.
- Can now press '2' to disable building snap mode and 1 to re-enable.
- Can now disable base building by pressing Esc or 'gear' menu.
- Normalized snap memory points for wood tower and stairs.
- Loot code for "CfgBuildingLootPos" now uses EPOCH_returnConfig to allow over-loading via description.ext.
- Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models.
- JetSki sinking like a rock since Arma 1.44, fix was to add buoyancy=1 property to GEO lod.
- The angle of snapping was incorrect when building on angles.
- Issue that caused shifting of some base objects after restart.
- Pumpkins on Chernarus incorrectly payout trash loot and now have separate configs for extra trash loot items.
- Color not persisting when picking up corrugated walls.
- Only maintain damaged objects and object health is repaired on maintain.
- CfgEpochClient missionConfigFile version check was incorrectly using configFile.
- Loot object "Blue Tarp" weaponholder proxy position was in the wrong position.
- Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient.
### Security
- Requires Arma 3 1.50 or higher.
- Removed old .bikey and added new one for 0330.
## [0.3.2.0] - 2015-09-11
### Added
- Please welcome our newest team member SteamPunkGears http://www.twitch.tv/steampunkgears
- New food item Tactical Bacon gives 500 hunger.
- Revamped upgraded wood stair model. @SteamPunkGears
- Armor stats for Uniforms, Vests, and Headgear now visible on inventory GUI.
- Consume and Craft buttons added to inventory GUI, allows quicker action and identification of craftable items.
- New custom wood log model. @SteamPunkGears
- New Medicine Cabinet loot object that spawns mostly medical loot. @SteamPunkGears
- Custom Epoch Client function compiler.
### Changed
- Lowered armor on certain base building objects that had way too much armor.
- Increased hunger and thirst loss a bit and you can now die from prolonged lack of hunger or thirst.
- Tweaked stats UI thresholds so that players will now see notifications sooner. Icons are now colorized and flash when at a critical level.
- version.txt added to client files to aid file mirrors.
### Fixed
- Incorrect class for snake prevented killing snakes and looting them.
- Use init eventhandler to remove local snakes and rabbits on spawning as maps other than Altis or Stratis spawn them randomly.
- Dog brain targeting updates for prey like snakes and chickens.
- AirDrops now have there own loot table with better loot payout.
- Bornholm environmental loot configs had incorrect p3d names. Thanks to Robio!
- Missing price value for M-900 helicopter.
- Swap all references of old Rahim 10Rnd 762x51 to 10Rnd 762x54.
### Security
- Removed old .bikey and added new one for 0320.
- Added //new2 to the top of scripts.txt to enable kicking again.
## [0.3.1.0] - 2015-07-29
### Added
- Epoch version of the M-900 helicopter with all texture variants.
- Crafting of Energy Packs from electronic components, clean water and near a fire.
- Experimental Sapper Migration Event.
- Increased precision of positions stored in database for Bases, Vehicles, and storage.
- More variations of soldier classes and loadouts (from drone detection).
- CfgBuildingLootPos can be now overridden via missionConfig.
- Weather code migrated into an Epoch Event and code moved to settings pbo.
### Changed
- Lower crafting requirement of cinder block wall, from 4 cinder blocks to 2.
- Removed Epoch setWaves sync code as it should no longer be needed after 1.46.
- Female Ghillies armor, weight, storage now match CSAT male variants.
- Female Wetsuits armor, weight, storage now match CSAT male variants.
- Female Camo Clothes armor, weight, storage now match "Guerilla" gear, like "U_OG_Guerilla2_2".
- Increased loot position bias for all buildings from 15 to 25%.
- Enabled Air Drops.
- Added small chance for primary weapons to be found under green military beds.
- Land_Laptop_device_F can now be used as a Bank terminal.
- Config.cfg requiredBuild and hostname for A3 1.48
- Added Bornholm blocked areas to main config and description.ext. Thanks to DarthRogue!
### Fixed
- Typo in esseker.h position only had 2 elements of the needed 3 for setposATL.
- Added checks to make sure you can only P2P trade while not in a vehicle.
- Re-add missing AiA TP and Bornholm loot positions.
- Fixed "no config.bin SmokeShellWhite" error when sapper off gasses.
- Environment sounds had been disabled. Removed enableEnvironment false; from client init.
- Can't chop down tall trees. Converted to 2d Distance check.
- Shipping container doors did not open and threw error. Updated to the 1.48 way of opening doors using functions.
- Shoeboxes added to more building on Takistan and any other maps that use the same building classes.
- Vehicle storage space has been normalized. Thanks to Uro1!
- Missing function compile for helicopter Air Drop.
### Security
- Server pbo is no longer obfuscated.
## [0.3.0.4] - 2015-09-11
### Added
- Support for Esseker map.
- Support for Takistan and loot positions for more AiA TP buildings.
- Support for Australia Terrain Thanks to the communites of http://uk-gaming-zone.co.uk/, http://thewild.zone, http://www.utomnia.com/
- More loot positions for AiA TP buildings and updates to existing positions to add pallets and freezers.
- Female characters now have uniform storage once again.
- Server side config for max player Krypto limits.
- Environmental loot checks recoded and now allow for config via description.ext.
- Drone spawn chances reduced.
- Client spawning Sapper and Drone chance can now be controlled via description.ext.
- Server side version check added to CfgEpochClient.
### Changed
- Reduce payouts on scrap metal farming.
- Disabled Vehicle Simulation Handler by default as it does not seem to be needed anymore. re-enable vehicle simulation handler with simulationHandler = true in epochconfig.hpp.
- lower primary weapon spawn chances.
- Lower Krypto value for metal salvage and scraps.
- Disable moving traders by default again (Needs recoding in fsm)
- Increased weight of Cinder Blocks and Mortar Buckets.
- Revert workaround for 1.46 crash fix requires 1.46 build 131265 or higher.
- telepos array now uses modelToWorld offsets instead of world space positions.
- Increased delay between antagonist spawns to 10 minutes.
- Updated description.ext and mission pbos for new cultist configs.
- Updated windows command line example to show usage of -serverMod
### Removed
- Helicopter air drop event code disabled by default as it needs more work.
### Fixed
- Increase range on proximity checks for gear should help with loot target issues.
- Krypto device will now only drop if player actually had Krypto.
- Added missing backpack B_AssaultPack_blk to loot table and pricing.
- Teleport issues on Stratis or any other map with one or less teleport pad.
- Added prevention of using tactical view.
- Unable to sell new 762x54 150Rnd ammo box.
- Energy, krypto stats shown and mouse auto centers once again when opening inventory.
- Recoil_default error on first use of hatchet.
- Weight added to SR-25 and L85A2 rifles.
- Lower base armor on characters to Arma defaults should fix issues with damage reporting.
- Cultist should now spawn correctly and also has a totally reworked code structure.
## [0.3.0.3] - 2015-05-31
### Added
- Use starter items array if existing trader loads without any items.
- Example of extended BE settings, will need tweaked if used.
- Latest version of redis-server.exe for Windows v2.8.19.1 from https://github.com/MSOpenTech/redis
### Changed
- Passing a 4th param in propsPos (true) will disable simulation (should be used on objects without doors or other animations)
- propsPos config can now take an array with {vectorDir,vectorUp} instead of azimuth to get precise positioning.
- setvariableval.txt updated to filter player object names and changed logging back to kick.
- Forced disable simulation of most props in altis.h.
### Fixed
- Fix possible crash while using Battleye integration under high load (epochserver.dll and epochserver.so updates)
- Force save of building to fix issue with data expiring while in play.
## [0.3.0.2] - 2015-05-02
### Added
- Server side function "EPOCH_serverCommand" can use the following BE commands: shutdown, lock, unlock, message, kick, ban.
- Battleye integration of loadbans and loadevents so (BEC + watchdog) should no longer be required.
- Scripted server restarts now broadcast a message 5 minutes before restart lock the server and message every 1 minute, then kicks everyone with the message "server restarting" before forcing a restart.
- Linux support added.
- Modified Linux start script by BIstudio and Nasdero.
- Major Epoch Anti-Hack updates to make more config based.
- Experimental learning mode to EAH whitelist variable check. Disabled by default as it requires some setup to prevent false positives.
- Battleye integration within the DLL now. (requires battleye IP, port,password in epochserver.ini)
### Changed
- Uniforms now store items again.
- Disabled MD5 check.
- Optimized when writing/reading more than 8K chars to database.
- Traders now move to work and home by default forceStaticTraders = false.
### Removed
- Removed srifle_DMR_03_spotter_F from loots.h as it is missing textures.
### Fixed
- Multiple NPC missions started at the same time caused dupe.
- Typo in killed event handler caused false BE kick.
- Group names may only contain alphanumeric characters - or _.
- Server side trade FSM updated to fix direction issues.
- Marker should now move with trader as they move from work to home.
- Issue with occasional data corruption when saving more than 8k chars.
### Security
- Filter invalid database data input for better security.*
- *pcre3.dll must be installed into the Arma 3 root directory.
## [0.3.0.1] - 2015-03-14
### Added
- Damage level of base building objects now based on expiry time.
- The owner of a Frequency Jammer device can now remove and get full refund of Jammer kit.
- Ability to remove normal storage devices (Shelf and Tipi). Items will be dumped on the ground along with a partial refund of crafting materials.
- Edit or add Trader prices "CfgPricing" via the missionConfigFile. (Documentation link)
- Edit or add Crafting recipes "CfgCrafting" via the missionConfigFile. (Documentation link)
- Antagonists spawn system overhaul with spawn bias system. (Documentation link)
### Changed
- Persistence of damage of Base Building and storage objects removed.
- Balance loot and increased chances for explosives.
- Server settings "CfgEpoch" configs are now split based on the map for better clarity.
- Crypto is now only tracked and stored via the server.
- Moved loot configs to epoch server settings PBO. (Documentation link)
- Chance to spawn sapper every 5 minutes (max of 3 within 800m). Chances increase while in a city and if the player is soiled.
- Chance to spawn drone when player fires weapon (max of 3 within 800m). Chances increase while in a city and are reduced if player uses a silencer.
- Initial Sapper spawn distance increased.
- SR-25 and L85a2 use existing ammo now.
- Increased damage for Speargun x2.
- Updated 3d interact system with new icons (Unknown, Dead Body).
- Marker colors for loot events changed to orange.
- lower default NPC starter items.
### Removed
- Removed developer debug from AH admin.
### Fixed
- UAV drone now spawns correctly at a distance so that it is longer audible on spawn.
- Incorrect text output if trader is at max limit for item.
- rvmat texture path issues with Pink L85A2
- Mission document payout now uses unified loot spawn function.
- Lower example NPC starter items to 50.
- Vehicles didn't spawn in Citys on Bornholm. (Thanks to DarthRogue)
### Security
- Updated example server.cfg for 1.40.
## [0.3.0.0] - 2015-03-11
### Added
- Wood and cinder base objects now show damage state when over 50% damaged.
- Car Jack item added to every fresh spawned vehicle.
- Can now loot a dead UAV Drone and in return get Electronic components.
- Ability to specify starter items for freshly spawned traders via epochconfig.
- New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory.
- Vehicle lock time is now stored in hive and will persist across server restarts.
- 3d interaction visuals to show you when an action is available.
- New loot bias system with nestable tables and overall loot balance.
- LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot).
- Goldenseal plant can be consumed to reduce toxicity.
- Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly.
- Dynamic Air Supply Drop Event. Use smoke grenades to signal.
- Trader mission accessed with "Talk" on trader: Pikes Peak Express.
- Ability to eat raw foods but at the risk of toxicity.
- New items (Rock, Stick, and Rope) for crafting and added to trash loot.
- New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer.
- Keesha default character now has shoes.
- Crafting of Rope from Hemp.
- Harvest Sticks from a bush using a Hatchet.
- Mining of Iron Ore and Rocks with sledgehammer.
- Removal with refund of Base building items. Respects Jammer Owner and group.
- Most base building items now use a hybrid Static/Physx system with ghost preview on first placement.
- Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig.
- New "Boss" Sapper variant with a larger bang.
- Both Sapper variants put off toxic gas if killed without blowing up.
- Player can now select gender after each death.
- Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer.
- Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit.
- Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange.
- Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig.
- Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader.
- Wood foundations can be crafted with 8x lumber.
- Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/
- Base building objects now persist damage and armor increased substantially.
- Suppress loot spawn within the range of a Frequency Jammer.
- Blocked base building areas for Chernarus.
- Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled)
- Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH)
- Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable)
- Chance to spawn Lockbox and Backpacks in lockers or wardrobes.
- Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true)
- Base object interact menu (Remove, Move,Upgrade) shown only in build mode after targeting object with Space Bar.
- Admin Tool: Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player.
- Admin Tool: Different 3D Tools for Player, Vehicles, and Loot.
- Admin Tool: Features: God Mode, Spawn Loot, Teleport In-front.
### Changed
- Toxicity increase from consuming a toxic food item is now random.
- Increased default antagonist spawn chances.
- NPC Trader inventory menu now stacks like items and shows quantity.
- Players are now sent to the lobby after dead, simply press ok to respawn.
- Can now sell and buy uniforms from traders.
- NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig.
- Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers.
- Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire.
- Player names saved to a separate data set on player connect.
- Deathlog now logs distance and position.
- Sapper's brain reworked.
- Display of personal Crypto balance when opening bank interface.
- Loot Balance: Lowered heavy muzzles count & increased pistol muzzle.
- Increased loot bias for Ferris Wheel and corrected z-height on loot positions.
- Improve Cleanup System on Server.
- Behavior changed on UAV troop support.
- Dog to glitch less, reduced whines and more chance to wander.
### Fixed
- Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249).
- Sharks not spawning off shipwrecks.
- Black icons on admin panel spawn menu.
- Soiled and Wet calculation corrected.
- Pumpkin patches on Chernarus now payout proper loot.
- Traders now only allow one vehicle per trade.
- Alpha transparency issue with empty clone vats.
- Attempt to prevent vehicle damage during server startup.
- Removed fireplace sound for now due to Arma issues with sound cleanup.
- Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m)
- GUI scale issues with additional button menu (Group Menu, Requests) on inventory.
- Missing sounds on Ruger pistol and removed ability to use silencer.
- Dupe fixes for backpacks, vests, uniforms.
- Player revive did not work even after respawn.
- zasleh1_proxy.p3d error with M4A3.
- Prevent loot objects from spawning under the ground.
- Group kick and mod options did not work.
- Cleanup and removal of unneeded rpt debug logs.
- Removed spoiler button in Welcome Screen.
- Misspelling in debug monitor (crypto).
- Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5).
### Security
- Requires Arma version 1.40 or higher.
## [0.2.5.2] - 2014-12-03
### Added
- Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler.
- Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire.
- Basic wild plant spawner: Poppy
- New dynamic event object: Ferris Wheel
- Antagonist chances moved to epochconfig.
- Split server events from weather and added separate timers for each epochconfig.
- Direction labels added to teleport pads.
- Epoch Story: Debug area is now Epoch Cloning facility.
- Started support for all "AiA Terrain Pack" maps, starting with Chernarus.
- Support for Krypto account access from classed ATM and phonebooth objects.
- New loot objects: Tarp covered pallet and freezer chest.
- Tree support for Bornholm.
- Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank.
- Further enhanced DLL logging.
- Paint stripper & building parts pricing have been added to Traders.
### Changed
- Further optimized sound system.
- Optimize cleanup system for more stable server fps.
- Increased the amount of thirst gained from Drinks/Sodas.
- Increased the amount of hunger gained from Can Food and Cooked Meats.
### Fixed
- Better way to track dead state of player.
- Losing group when logging out while dead.
- Revive statistics were not persisting.
- Removed doppelganger code for now, as it was not working as intended.
- Epoch welcome message encoding issue and fixed Scroll bar.
- Parachutes should now be cleaned up.
- Bug in sound system with Cultist caused error that broke master loop.
- False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse)
- False script restriction kicks that happen when player destroy electric wire.
## [0.2.5.1] - 2014-09-11
### Added
- Control sound volume in-game with Ctrl plus - or +.
### Fixed
- Issue that caused admin panel to bug out and close all dialogs.
## [0.2.5.0] - 2014-11-28
### Added
- Custom single seater "Mosquito" Light helicopter.
- Consumables can now give the player multiple attributes on use.
- Honey can now be consumed and an empty jar is returned.
- Empty Food cooler added. To be used with food crafting.
- Metal Scraps added and can be found in many places as well as crafted into Salvage Metal.
- 3 new Soda cans some with unique attributes.
- Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes.
- Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2.
- Camo version of the female wetsuit.
- Female Ghillie Suits Tan, Light Green, Dark Green.
- SteamAPI support added for future features and VAC ban check system.
- In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels.
### Changed
- Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater.
- Sledge Hammer damage increased 2x.
- Loot now spawns more readily.
- Loot table tweaks to increase building materials.
- setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig.
- Shelf, tipi, and Frequency Jammer are now built using the PhysX build mode.
- Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side.
- Death trigger now spawns shark if player is killed at sea.
- Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days).
- Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list.
- Reworked backend of NPC trader mechanism to be more accurate and optimized.
- Land vehicles now spawn in cities near roads instead of anywhere on roads.
- Many performance and security changes server side.
- Vehicle save queue system for better performance.
- Seasonal items like Meeps and Halloween masks removed from loot tables.
### Fixed
- UAV's are no longer static and now move like they are supposed to.
- Fully disabled thermal equipment for all vehicles.
- Geometry of walls changed to help reduce glitching.
- Disallow Holster and GetOver action near base walls, to reduce wall glitching.
- Global setdamage event with Communication towers.
### Security
- Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder.
## [0.2.0.1] - 2014-10-29
### Added
- Added crafting of Salvage Metal from Iron Ore found at mineral veins.
- Added proper ghost models for TiPi and shelf.
### Changed
- Updated Red Gull Texture and Icon.
- Increased chance to find Mortar Buckets.
- Ctrl+T now used for Trade requests to other players.
### Fixed
- Traders spawning smoke grenades after selling them.
- Just built base objects now use player direction for initial object direction.
- Player logs out while dead will now correctly spawn fresh on login.
- Global setdamage event on powerlines.
- Traders can no longer spawn on top of each other.
- Multiple players could double spawn loot in the same building.
- Can now build Frequency Jammer properly.
- Player rollback after revive and relog.
- Many server side fixes.
## [0.2.0.0] - 2014-09-29
### Added
- Two Halloween masks Pumpkin head and Werewolf.
- Fireplace model.
- Custom Anti-Hack Framework by Skaronator.
- Replacement First Aid Kit double click on the item and use. Heals other players or your self.
- Wooden Ramp/Roof base object can be crafted with 6 lumber packs.
- Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda.
- Electric Motorcycle has been added.
- Car Jack added and has a chance to be found in freshly spawned vehicles.
- New lootable furniture "Shoebox" added.
- Military variant of the bed now spawns in specific military buildings.
- Unisex vest called "side pack". All fresh spawns start with this item.
- Group request menu, Group requests can now be accessed via the "Requests" button in the inventory.
- Player trading now started with the inventory key (Default "I") and accepted with the "T" key.
- Use paint cans to paint corrugated walls and use paint thinner to remove paint.
- Wood stairs upgradable for additional landing area.
- Circuit Parts found in the world to be used for crafting.
- Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner.
- 9 more radios have been added and can be crafted using gems.
- Many Inventory items now have proper icons instead of placeholder.
- Give player energy if within 75m of a solar tower or wind tower.
- Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes.
- Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days.
- Player Character are cleaned up after 30 days inactivity.
### Changed
- "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear.
- Increased storage of all vests by 50% and reduced armor by half.
- Building base objects from inventory kits now instantly forces build mode and consumes item.
- P2p trading now more reliable, however now places traded items at your feet.
- Reduced Dog and snake spawn chances.
- Respawn button disabled.
- Increased Building material spawns on trash piles.
- Increased chances for Tools to spawn on Tool Rack.
- Hunger and Thirst loss rates increased.
- Increased purchase price of Ammo by a total of 100%.
- Reduced Hunter armor levels by 50%.
- Trader "Steal" option removed for now.
- Traders now only wear uniforms that spawn in the world.
### Removed
- Hellcat Helicopter and and Nightstalker scope till balance issues are sorted.
- Uniform storage space and selling of uniforms to traders removed due to dupe issues.
### Fixed
- Mineral veins now spawn at epicenters.
- Geometry changed on cinder wall to prevent phasing though it
- Lockbox can no longer be destroyed while open.
- Dump items on the ground if packed with items in lockbox.
- Overflow items to the ground if player does not have space when trading with another player.
- Added prices for Chainsaw so it is now possible to sell/buy to traders.
- It wasn't possible to snap the foundation to other foundations.
- Group Leader can no longer enter the commander vision.
- false PublicVariable Restriction on server start.
- Night Vision wasn't disabled when the player run out of energy.
- Added prices for Karts so it is now possible to sell/buy to traders.
- Shelf and Tipi storage devices are no longer indestructible and have limited storage space.
- Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m.
- Text output from certain actions now show proper display names instead of classnames.
- Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn.
- Some false BE kicks for base building.
### Security
- new bikey for 0.2 added remove any previous ones.
- Improved backend DLL by Fank
## [0.1.0.3] - 2014-09-25
### Added
- Whitelisting removed.
- carts DLC content added go-karts, helmets, uniforms.
- Snake bite sound.
- Gender Selection.
### Changed
- Dog brain fixes and optimizations.
- Shark brain fixes and optimizations.
- Cultist and Sapper are now looted with Inventory button instead of T.
- lowered group invite distance to only 10m.
- Removed rating and score from debug as they are not currently used.
- Lower Hunter hit point armor levels a bit in an attempt to balance.
- Lowered animal spawn rate.
### Fixed
- Sniper rifle scope attachment issues.
- Further fixes to group invite system.
- Removed leftover debug systemchat text spam from Sapper brain.
- Incorrect model for jerrycan and locker.
- Texture on wardrobe.
- NVG did not disable correctly after running out of energy.
- Reduced global variable spam from p2p trade system.
- Gumby leg bug with jump animation and crtl+w.
- Many other fixes and security changes.
## [0.1.0.2] - 2014-09-13
### Added
- New Dog Brain with many new features. http://epochmod.com/forum/index.php?/topic/17052-dog-brain-0102/
- More event driven chances to spawn antagonists.
- Great White Shark.
- Speargun found only in boats.
- NVG goggles now require Energy to use (5 Energy every 10 sec).
- Alert sound to drones when they spot you.
- AI Soldiers should now attack you even in a vehicle.
### Changed
- Suppress some group leader options by disabling use of 0-9, f1-f12, backspace, and commandmode.
- Code lockout added to Take Krypto code to prevent spam.
- Improved quality of Shipwreck and pelican loots.
- Disabled side chat on all servers, use Quartz radio instead.
- Furniture spawning moved client side for better server performance.
- Added cleanup on furniture, weaponholders, and Krypto devices every 20min if no players within 45m.
- Group System - Invite List is alphabetically sorted.
### Fixed
- Fixed typo that caused storage devices not to save correctly.
- Overhaul of vehicle selling code to prevent issues.
- incorrect scope with ItemKiloHemp.
- Fixed and improved group system.
- Double click action button text had incorrect text for some items like "Vehicle Repair Parts".
- Fixed UI icons disappearing due to conflicting resource layer with dynamic text.
- Added workaround for players not saving due to specific character in player name.
- When first building a base item it will spawn as simulated and start to save.
- Only allow owner or members of group to upgrade-in-place base objects if a Frequency jammer is placed.
- Players can now trade Krypto using P2P trade menu.
- P2P trading now correctly removes weapons from backpacks.
- AI soldiers now spawn with the correct radio, vest, and hat.
- Random traders can no longer occupy the same building.
- Preview of building objects now use proper ghost preview models.
- "Mine" trader city teleport point moved so that protection zone covers area.
## [0.1.0.1] - 2014-09-11
### Added
- Test adding mineral spawns at a 30% chance to earthquakes epicenters.
- Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack).
- Loot added to Sapper and Cultist (press "T" to loot dead body).
### Changed
- Reduced multi-gun ammo count to 10 from 99.
- Increased crafting requirements on many base items (it was kept low for testing).
- Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3.
- Shipping containers now have more loot and (building mats & backpacks).
- Removed ammo and weapons from Fridge and stove.
- Increased cultist and Sapper armor levels.
- Try to find a better place to spawn purchased vehicles.
- Player must be local (last driver) to sell a vehicle.
- Increased range for buying and selling vehicles.
- Lowered volume on Dog and Chicken sounds.
- Server side tax rate on NPC trader purchases (currently 10%).
- Manipulating base objects now have varying energy consumption.
- Disable simulation on any ThingX props at Trader cities.
### Fixed
- Incorrect path for snake corpse model.
- Fixed double chickens.
- Frequency jammer (Plot pole) now works for both owner and group members.
- Group invite system.
- Missing alert sound added to Sapper.
- fixed description for .22 Ruger.
- Check for invalid player data and revert to default (fixes some bugged players issues with joining servers).
- fixed AI cleanup on player disconnect.