Epoch/Sources/epoch_config/Configs/CfgDynamicSimulation.hpp
vbawol 3eaf9927e6 bump to 3
DB - Today at 8:00 AM
For some reason, that effects moving vehicles (mostly helis) with crew,
so if you have vehicle set to 1600, with the default multiplier of 2, if
it isn't within 3200m of another player it can sometimes freeze
2017-11-08 09:19:54 -06:00

18 lines
511 B
C++

class CfgDynamicSimulation
{
//If this is false none of the below settings matter
enableDynamicSimulationSystem = true;
//Individual toggles for testing
vehicleDynamicSimulationSystem = true; // type car, air, boat
playerDynamicSimulationSystem = true; // clients
baseDynamicSimulationSystem = true; // plot pole and base pieces
// Distances and Coef
isMovingCoefValue = 3;
groupDynSimDistance = 1600;
vehicleDynSimDistance = 1600;
emptyVehicleDynSimDistance = 1600;
propDynSimDistance = 1600;
};