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3eaf9927e6
DB - Today at 8:00 AM For some reason, that effects moving vehicles (mostly helis) with crew, so if you have vehicle set to 1600, with the default multiplier of 2, if it isn't within 3200m of another player it can sometimes freeze
18 lines
511 B
C++
18 lines
511 B
C++
class CfgDynamicSimulation
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{
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//If this is false none of the below settings matter
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enableDynamicSimulationSystem = true;
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//Individual toggles for testing
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vehicleDynamicSimulationSystem = true; // type car, air, boat
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playerDynamicSimulationSystem = true; // clients
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baseDynamicSimulationSystem = true; // plot pole and base pieces
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// Distances and Coef
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isMovingCoefValue = 3;
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groupDynSimDistance = 1600;
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vehicleDynSimDistance = 1600;
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emptyVehicleDynSimDistance = 1600;
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propDynSimDistance = 1600;
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};
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